Commando Archive
Thread: Anyone Else Upset about becoming the new FOTM
Olsson wrote:
Garvin, you keep using Rifleman/Commando as an example, which makes this Rifleman/Commando from launch day very happy. Those of us who've been Commandos all along get to be grumpy, wise old masters telling horror stories to all the noob Commandos from the olden days. "And there I was, faced with a horrible Nuna and all I had was my flamethrower."
I use Rifleman/Commando as an example for not particular reason...mainly because I know a lot of Commandos already currently pair up with Rifleman. Personally I can't wait to try the rifleman specials will my Commando weapons. Rifleman will have some "special" abilities that sound cool, but not sure how well they will pair up with Commando (it's one of those "wait and see" kind of things)...
The templates I'm most interested in trying are M.Commando/TKM, M.Commando/M.Smuggler, M.Commando/Ranger, M.Commando/CH, and M.Commando/Doc (or CM). Each of those template build represent combined roles that interest me...I like the avoidance of TKM...I like the Mezzing of Smuggler...I like the idea of being able to track what I want to hunt (via Ranger)...I like the idea of having a decent Tanking pet to set up my heavy damage shots...and I'm really interested in seeing how these "healing" abilities work with the idea of Commandos being front line soldiers (which means we could take heavy damage as much as we give it...healing abilities might offset this). It's all about figuring out what our new Commando weaknesses are and finding ways to fill them that suit your playstyle needs.
Doh...almost forgot...I really want to try out Commando/BH...fry me up some Jedi...lol...Actually, I have nothing against Jedi, but I've always wanted to out the "hunting" aspect of the game...
garvin wrote:
Olsson wrote:
Garvin, you keep using Rifleman/Commando as an example, which makes this Rifleman/Commando from launch day very happy. Those of us who've been Commandos all along get to be grumpy, wise old masters telling horror stories to all the noob Commandos from the olden days. "And there I was, faced with a horrible Nuna and all I had was my flamethrower."
I use Rifleman/Commando as an example for not particular reason...mainly because I know a lot of Commandos already currently pair up with Rifleman. Personally I can't wait to try the rifleman specials will my Commando weapons. Rifleman will have some "special" abilities that sound cool, but not sure how well they will pair up with Commando (it's one of those "wait and see" kind of things)...
The templates I'm most interested in trying are M.Commando/TKM, M.Commando/M.Smuggler, M.Commando/Ranger, M.Commando/CH, and M.Commando/Doc (or CM). Each of those template build represent combined roles that interest me...I like the avoidance of TKM...I like the Mezzing of Smuggler...I like the idea of being able to track what I want to hunt (via Ranger)...I like the idea of having a decent Tanking pet to set up my heavy damage shots...and I'm really interested in seeing how these "healing" abilities work with the idea of Commandos being front line soldiers (which means we could take heavy damage as much as we give it...healing abilities might offset this). It's all about figuring out what our new Commando weaknesses are and finding ways to fill them that suit your playstyle needs.