Commando Archive

Thread: Flamethrowers Slicing: Speed or Damage?

Solrak
Fri Oct 31, 2003 2:35 pm
#14

It seems that there's some disagreement about whether delay only effects normal attack speed and not special attack speed.

I had a damage sliced FT, and I bought a speed sliced FT last night, so I'm going to go test this out myself.

Thanks again guys.

I really appreciate your info.

Solrak
Jadkia
Fri Oct 31, 2003 11:04 pm
#15

I have seen plenty of times that the Devs were talking out there keesters. I am of the opinion that the weapons speed does matter. No I have never tested it but I will go ahead and try and post abck with my results.



Jadkia Dengraar
Master Pikeman , Brawler 0004 (Previously Mastered)
Master Doctor, Master Medic
Mastered but no longer have Entertainer, Image Designer, Scout,
Smuggler, Commando, Marksman, Creature Handler, Artisan and Tailor
Jadkia
Fri Oct 31, 2003 11:23 pm
#16

lol ok well that definitely settles it for me. I did the test on Desert razorbacks and with my 3.1 speed FT I got about 6.8 seconds between FlameSingle2's while my 4.7 speed FT managed 10.6 seconds on average on FlameSingle2's.



Jadkia Dengraar
Master Pikeman , Brawler 0004 (Previously Mastered)
Master Doctor, Master Medic
Mastered but no longer have Entertainer, Image Designer, Scout,
Smuggler, Commando, Marksman, Creature Handler, Artisan and Tailor
KingBalder
Sat Nov 01, 2003 4:27 pm
#17

Yes these masters are talking out their hind quarters. Yes specials go much faster with a speed sliced FT but the damage is less, so what is REALLY important is damage over time, and there is no escaping that or the inevitable conclusion that "a faster weapon shoots faster but for less damage" and "a slower weapon shoots slower but for more damage".


Guess what folks, speed slices help you more in the Damage Over Time calculation. Why you ask? Well let me illustrate...


All other things being equal, start with a 4.0 speed 800 max damage FT.


Slice it for damage +25% it is now 4.0 1000, not taking skill mods into consideration that is 250dps for non special attacks.


Slice it for speed, +25% you have 3.0 800, as above straight calc that's about 267dps.


Now unless you hit a speed cap this speed improvement vs damage improvement calculation will not change, so there you have it.


Ill keep my 2.9 FT thank you very much, you'd be suprised how fast my flamesingle2's go off, which for large combats means I get two stacked dots off alot faster by Flamecone1 then Flamesingle2 on each one individually.




----------------------------------------
Aa'hzz, Expert Swordsman / Master Doctor / Novice Scout, Ahazi
ex-Master CH, ex-Master Commando, ex-Master Marksman, ex-Master Scout, ex-Master Brawler
Derrek Kallos, Master Scout/Master Smuggler/Apprentice CH, Intrepid
SaGey0pooh
Sun Nov 02, 2003 5:30 am
#18

Speed>damage.



----------Sayge' Lightningstrike----------

First novice marksman in all of SWG
bikebum
Sun Nov 02, 2003 8:33 am
#19

I think you guys need to log compairisons between using your speed FT vs your damage FT to know how long your specials are affected. I personally have not done this, but I also have 1 for speed and 1 for damage sliced FTs. Personally I have been using the damage sliced FT since day 1 and have never touched my speed sliced one. All I know is that on paper, my speed sliced FT has about 30 higher dps than my damage one. Maybe tonight I will run a test and get back to you.
StarNick
Sun Nov 02, 2003 6:07 pm
#20

shesh my first post-patch flamer (which i still have) got a 16% slice for spd lol



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Billiz
Mon Nov 03, 2003 2:20 am
#21

Depends but I just switched to damage.. I have been useing a speed flamer for a while now.. but switched to damage.. because.. you want high damage on the flame dot you put on... In every pvpfight I only use my flameer ones.. and you want to make that hitcount..




TSA
The Swedish Alliance
http://www.tsa.nu
Samun
Mon Nov 03, 2003 9:01 am
#22

I have both a speed-sliced and a damage-sliced FT hotkeyed, and I use the damage FT for PVP or a high resistance mob (when you want that DOT to hit hard).Other than that, for day-to-day usage, the speed FT still packs enough of a punch, and I can get those specials off alot faster.


Just my 2 creds worth.



Rasth Todesengel
Kauri




Rasth | Hiran | Angmar | Pael
Todesengel
[ PHO | Kauri ]
Commando. Those who feel it, know it.
Obey the flame.


Jarbong
Mon Nov 03, 2003 10:17 am
#23

Speed, for the love of god, speed. The difference between 888 and 1100 damage isnt all that much(when you consider that your ALREADY doing massive damage, that slightly higher damage doesnt mean as much). What does matter, and what no ones addressed here, is the commando stealth nerf where we hit small targets(like pc characters) less. The class was made to combat big stuff, like grauls, rancors, stuff like that.


Anyways, back to speed. Ya know what sucks? Missing any flamethrower special. You all know what happened to you when your slow 4.0+ speed flamer missed someone.... you died before you could do anything. I, on the other hand, dont have to worry about such things because I can shoot off specials left and right with my 2.9 speed krayt flamer. Thats right, I may miss once but I wont miss every time. And as fast as I shoot I can afford to miss, something you cant do with a slow flamer. Not to mention the fast regular shooting speed. Man, its fast. You wont understand until you get a flamer in the sub-three second range tho, I had a nice 3.4 speed flamer called portable hell that I used for a while, and Its no match for my 2.9 speed one. Its just that fast. Even with a bunch of misses(and we all know how often we miss in pvp, which is too **edit** much) I can still do well in a battle.


Of course, the bh's will always pose a problem, because eyeshot + pistoleer speed mods can kill anyone/anything in sight. Thats nota complaint tho, for as many skill points as the class requires, they deserve badass moves.


But on the bright side the only class I really fear in combat is the bh. Theyre brutal. Im not crying tho, as long as I can go toe to toe and win over pistoleers/rifleman and such Im good to go. And yes, to any pistoleer/rifleman trolls that might read this, Ive got the right to beat you down in pvp, because Commando is an elite class, not like pistoleer where I get pistol 1-4 under marksman and Imset, with tons of skill points remaining to pursue other skills. Same with rifleman. Whereas you have more freedom to dabble in multiple classes, I have to rely on my few hard hitting specials to keep me alive, so I dont want people using this post as fuel for a nerf cry.


Oh, and how about a grenade special that puts its target in the prone position? Makes sense, eh? EH? If I throw a grenade at you, youd duck for cover. So in the game, it could just be a knockdown to prone, similar to lowblow in the smuggler tree. Yep, thats my idea for the day.




Jarbong Dualtin.... Permafried Lieutenant in the Imperial Army, professional spearchucker roaster. Cuz hey, if you like your kunga deep fried, then well....you like your kunga deep fried. And btw, WHERED MAH KUNGAS GO? I cant very well have kunga cook-off without them spearchuckers...
TranyBoy
Sun Jul 18, 2004 1:13 am
#24

bump, with the new patch I want some opinions. I think speed is best for PvP. But if DOT's are dependant on damage then damage is the way to go. Speed is faster hitting and more DOT's to the enemy, while damage is harderhitting and harder DOT's.
AnXdiety
Mon Jul 19, 2004 5:31 am
#25

Speed is definitely what you want. In the actual formula for weapons delay the flamer has a 4X multiplyer. With flame 4 the rough average without using the formula is approx 2X the speed on your flame thrower.

The exact formula is:

attack_delay = special_multiplier * weapon_delay * (100 - speed_bonus) / 100

Thus it would be:

Delay = 4 * weapon_speed * (100-45)/100

A 5.0 speed flame thrower would give a delay of:

11 second delay = 4 * 5.0 * (100-45)/100

A 3.1 speed flame thrower would give a delay of:

6.82 second delay = 4 * 3.1 * (100-45)/100


With a faster flame thrower you are able to dish out flame cone 2 at almost double the rate. With the higher front loaded damage on dots, you would be doing a lot more damage per second being able to use a second special over doing 1 high damage special in double the delay.

All I really want is more weapon accuracy. I chased a COB macro'ing fencer for almost 5 minutes and didn't hit him once. Once was all I needed to him him as he ran away from me and laughed with his 1500 mind poison, yet I couldn't hit him for the life of me.





Anxdiety / Anx'ty

and all those voices in my head have every right to be there

SkinRudenko
Mon Jul 19, 2004 9:38 am
#26

A faster flamethrower is definately better to use in PvP/day to day use. I only use the stronger flamethrowers on elders/krayts to get a stronger DOT. They'll take long to kill no matter which flamer you use.



Colonel Skin Rudenko
~ai'runi dralshye'raii~

Imperial Military Police - White Cell Squadron
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