Commando Archive
Thread: Complementary skills for commando?
> novice pistoleer
> nocice carbineer
> novice rifleman
> commando: heavy weapons 4
> commando: acid rifle 4
This way I can use almost all weapons. Might as well make use of being a master marksman, now that we chored up all the skills.
I have the following non-combat skills to support my fighting skills:
> organic chemistry 4 (stim B, wound B)
> first aid 2 (first aid, which does not stop bleeds (yet))
> engineering 4 (own powerups)
> domestic arts 4 (own food to buff stats)
> surveying 4 (have a harmless title *g*)
Exploration 1 - a must have. I untrained it for 5 minutes and went insane on my first hill.
Novice Pistoleer - healthshot 2 is nice
Medic - I like being self sufficient. Until they fix stat clothing the rest of my points are here.
When they do fix stat clothing (joy), I've got +48 in medicine use from a master tailor. I can drop all of medic down to First Aid 2 since I won't want to give up the ability to stop bleeding.
That leaves me with 44 skill points free and I'm not sure yet what I'll do. Probably mix and match from other classes to get their defenses.
Might just hop on that Smuggler Bandwagon for a little ride
Ivoni
I take it you don't use the launcher pistol much as of now? It all makes sense now ![]()
Seriously though, the LP is too slow without some pistoleer speed imo and we can only get 59 of the total of 79 without going master pistoleer, which of course severely limits what else we can do. I've only got 1 more box of pistoleer speed to go(+6) before the last speed bump at master and my roomate's carbine is significantly faster than any pistol I use, much less the Lag Pistol
I still think we should get a break on speed and accuracy so we've only gotta waste skill points on the shots. The break on accuracy should be an easy sell to the devs since they describe the LP as shooting 'target seeking' rockets. That implies accuracy, and we're already master marksman anyway.
56-222 dmg, 2.8 delay
With novice pistoleer I have +35 pistol speed, +65 accuracy.
.65 of 2.8 is 1.9 speed.
Toss in a good powerup and I'm near the 1.0 cap.
I am going master commando and a master pikeman. Althought this would require me to dump all my other skills which i wont do until mounts or vehichles are in because hills are rough. Evuantally i will drop all of medic as well. This arrangement is not the greatest because i can have no non-combatent skills. I dont know i have some thinking to do on the subject.
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Ivoni
My LP is 2.7, forget the minimum damage but the high end is 260 something and I'm telling ya its slow if you look at the speed of a BH, even using a carbine!I dueled a BH using a carbinein the default mode a few weeks ago and he hit me 3 times for ever2 shots I got in, and that includes my misses as a hit. Go somewhere like endor and its just not fast enough. We group all the time and his carbine whipes me out in terms of speed no matter what pistol I use, especially a slow 2.7 lag pistol.
My BH friend practically never misses either, while I've seen back to back misses with my target seeking LP. This is what we should be asking them to improve if not speed,rather thanspecials. Your requests for specials for the LP under commando scares the crap out of me because I seriously doubt they'llgo for it, and if they do I doubtthey'd compare to what pistoleer/smugglers get. And if they decided to make the pistoleer/smuggler specialsnot work with the LP, we will have effectively nerfed ourselves out of a good pistol.
Powerups are good for situational play, but they only last a short while
I would think that when the Launcher Pistol gets its own specials thereby depriving the pistol community of it, it would then receive its own accuracy/speed skills.
Would hope so anyways.
And BH is hella fast anyways. A BH pistol 4/carbine 4 is like 110/70 I think. Wicked fast.
Ivoni
Maybe they'd give us some speed/accuracy modsif they actually make the LP move completely to commando but I think that's a big if because of the game aspect and the skill points it would free up. Accuracy on the other hand wouldn't free up as many skill points, plus its an easy arguement with the devs since they themselves define it as 'target seeking'. Master marksman shooting a target seeking pistol, should have extremely good accuracy imo.
In essense I think the quest to get the LP its own specials is a quest that can't be won, if it somehow is won, and even say they actually give us comparible speed and accuracy to a master pistoleer then the question still remains as to whether they'd actually give us something remotely close in damage to the pistoleer and smuggler shots we can currently use. If the answer is no, and it sure seems like a great place for the devs to 'balance' our main weapon then this would be a huge mistake, a nerf in the making.
I can currently hit for 2700 with my LP and after I get last ditch I'm expecting it to hit for over 3000. Think we'll get something comparible if they actually give us a special under commando? I'm thinking no, again because of the game aspect, we'd be way overpowered if we didn't have to burn skill points to get pistoleer and smuggler shots. I for one would go up two tera kasi skill trees just for the defensive mods alone(KD, dizzy, posture change, melee, ranged, blind...etc), and an unarmed KD as a nice bonus, along with a head hit, leg hit....etc. After that I'd use more skill points on medical. Hell, I'd be invincible and with loads of firepower and defensive mods(once they're working)