Commando Archive

Thread: Commando weapons worthless

DolphCloudstriker
Tue Sep 02, 2003 11:31 am
#14

I hit for 4052 with flamesingle 2!



"The wise man can pick up a grain of sand and envision a whole universe. But the stupid man will just lie down on some seaweed and roll around until he's completely draped in it. Then he'll stand up and go, "Hey, I'm Vine Man."
DreadSithLord
Tue Sep 02, 2003 3:20 pm
#15

have you been locked in a closet. weve been saying all this since week2. when a very few of us actually got novice commando
Erick
Tue Sep 02, 2003 4:55 pm
#16

My first impressions from test center is that you guys are going to be fairly happy with the changes. The jump in combat power from Master Marksman to Novice Commando is now HUGE.


I was playing around with one of Popo's flamthrowers this morning and even without any skill mods the accuracy is reasonable at close range. As a matter of fact for the first time with any weapons I was trying to work out tactics so that I could get close to ranged combatants to make it more effective which is how it should be.


The max damage on the flamethrower I was using is 800 and I was hitting most of the time for 450 - 1400 per attack. Thats without any special moves as well. It is fairly slow though. With that and a laucher pistol I was completing level 22 faction missions without too much trouble.


All in all I think you will like the changes. There will always be SOME people who are going to gripe. Notice the guy on the TC forum who is so upset that his AT-STs might actually be vulnerable now






Erick Starblade
Three time beta survivor The human commando on Lowca
Issili Ycisx -Unity- The Trando Commando (tm) on Test Center

Drudged
Tue Sep 02, 2003 5:08 pm
#17

The launcher pistol is still pretty **edit** decent, Mines 302 damage 2.4 speed, thats fantastic I think. I can bare the explosions because of my computer too, and I just picked up a heavy particle beam cannon, 406 damage 5.6 speed. That's not bad either!
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