Commando Archive
Thread: so I can do more damage with my fists than a Rocket?
Vanrok, you're the retard here.
I am a TKA. I specialize in obliterating unarmored/light armored targets.
You are a Complainto err Commando. You specialize in blowing up big heavily armored targets.
The numbers I make might be higher and faster. But it all depends on the target.
If I'm in melee range of some unarmored kamurith, **edit** right I'm gonna be tearing it to shreds while you pitifully try to load the next rocket into that overgrown cannon of yours. **edit** right I'll outdamage you on any 'soft' target, and that's how it should be. Meanwhile you can blow away huge portions of a crystal hunter's ham while I'm chinking away for 20's and 30's. That's called 'balance'.
Now picture that same person with Vibro Knuckles?
no, we arent too strong.
Thats been a question of mine all along! TKA is way over powered.
Because it's so hard to get kinetic def or to keep someone 20m or more away from you.... Use your Marksman skills and kite a TKA then tell us how overpowered they are. Add some 50% plus kinetic resist armor and watch the TKA do no damage to you even if they catch up. Over powered my _ss.
All the melee classes typically have more powerful attacks than the ranges ones. This is to compensate for the fact that they actually have to get right in there and tear it up...well...in melee range.
We're really the only exception to this rule, because we're designed to have powerful, but slow attacks, not to mention our almost-melee range on all of our specials.
Though I've never used a rocket launcher before. Not enough bang for way too much buck. That's one weapon that could really stand to be powered up, if not in damage than at least in utility. I saw LordS has this mentioned in his State of the Profession post.
i kind of agree with all...
a rocket launcher should do Massive damage to a player, and to all players near them, and cause big wounding. if your running and a rocket randomly explode by you, that chance of you walking away relativly unscathed s just about 0%. rockets in this game are pretty good in this regard, except for the lessened damage versus players. i agree with the implementation but it should prolly be a great dcrease in accuracy instead.
a Tka truly is a master of unarmed combat, and there are SEVERAL ways to one hit kill someone without a weapon, as was said before, shoving the nose into ones brain is very effective. IF someone who knows all these tricks ofthe body gets close to you, your screwed, and rightly so
so it pretty much evens out, theres work to do on the classes and balacing but its all good, just go out and try to have fun ![]()
It's not that TKA is overpowered, it's other classes are underpowered