Commando Archive

Thread: Commando Assignment #4: Your Mission...If you choose to accept it...

Ajo79
Mon Aug 16, 2004 1:11 am
#14

I agree.


Adding Advanced missions would be so much more fun and hopefully rewarding than the current basic grindable destroy missions.


I think all advanced combat professions should get their own advanced missions.



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thehitman
Mon Aug 16, 2004 1:34 am
#15

i like it



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Einsteinb
Mon Aug 16, 2004 5:34 am
#16

Assassination mission have pretty much been done with BH missions. But if it were part of a larger assault on a base I can imagine the BHs wouldn't be too upset for having another assassin type mission.



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Hellshot
Mon Aug 16, 2004 8:14 am
#17

OK, here are my thoughts:


Defining characterisitics of these misssions


1) These missions probably can't be all that much more complicated than the existing bounty hunter missions interms of go and find a place (the recon part if you will)

2) These missions should focus on bases,installations, and vehicle convoys

3) These missions should be able to be finished in an hour or so.

4) These are terminal missions, not quests (sorry, I really liked the quest ideas)

5) Commando missions should be GCW centric


How I would make these missions

There would be three missions types - rescue, assasination, and smash and grab. First a player selects a mission type. Next, the player has to go to an intellgence officer of the appropriate faction (rebels would talk to rebel agents, imps to imps, netural to some other faction like corsec, or other local police). The agent would provide a tactical briefing like "We have located a convoy of 3 armored vehicles traveling from bestine to wayfar with a prisoner in tow. We need you to eliminate the escort, secure the prisoner, and escort them to a base on Tatooine." At this point, the player would travel to tatooine and travel from bestine towards Wayfar to track down the convoy. The npc's could at that point be in vehicles so that the player could try and chase them down (we need vehicle chases in this game). Once the player secures the prisoner, they would get a waypoint to a non-destuctable base of the appropriate faction to take the prisoner too. Similar to the current jedi quests, the player would need to actually escort the prisoner there, not just fly off, and also be open to attack from npc's trying to recapture the prisoner.


For base missions, I think things could work similar, just replace the briefing with the officer sending the player to another agent who would then provide the base location. While I would like to see these bases equipped with turrets, I think these should wait until after the combat balance. I think NPC's for these missions should con white to yellow with a flamethrower equipped, depending on the numbers. That should provide sufficient difficulty with out making the missions too hard to complete.



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LuciusScipio
Mon Aug 16, 2004 9:04 am
#18

Here are my proposals:


Mission Types:


Rescue Missions


Description: Rescue a hostage/prisoner/slave from a group of _________ (fill in the blank). You are required to infiltrate the facility (could be prison, camp, or base), kill the NPC guards (and their leaders). Get the Key/Codec (cell block could be slicable by a smuggler if the devs want to make the mission larger), open the gate and escort the prisoner out. The commando could even set off charges somewhere in the base if the person who gave the mission wants to clear his or her tracks.


Mission Provider: Any group. This could be given by CorSec, Marauders, Imps, Rebs, etc.


Seizing Missions


Description: Seize illegal weapons, schematics, battle plans, list of affiliates (spies, corrupt politicians, etc.), artifacts or even simple burglary. You (the commando) are required to eleminate outside defenses, enter facility and (in a similar way to the rescue mission), kill the guard/warden (or whatever) who carries the key and open the storage container containing whatever you were required to seize.


Mission Provider: Any group.


Destroy Missions


Description: Destroy an enemy base/fortress/stationary ship. This is a remake of the basic destroy missions we normally get. Only this time, the "base" looks like a real base and has several levels that one has to infiltrate. Some of the bases could look like stationary large ships (hey this could make it look and feel like a sci-fi experience!), large houses (like Lord Nyax), Caves, etc. This could make basic destroy missions much more fun.


Twist:


The destroy mission could involve the destruction of a key component in the base (to make it blow up). One could blow up a generator, fusion plant or something along those lines to start a catastrophic chain reaction. This would be similar to battlefield areas where you are required to blow up certain walls to get to a section and then blow up a number of generators (while you are getting assaulted). These bases could even have lightweight turrets to make it more interesting. Heck, I would even love to see (as a reb) some of these spawned bases have AT-ST's protecting them.


MOBILE MISSIONS


Convoy Raid/Ambush Missions


Ok, I'm stealing an idea from an earlier poster here (sorry forgot his name). In this type of mission, you are given a waypoint and asked to lie in wait to ambush a convoy that is carrying something valuable. This could become an escort mission if it's rescue based, simple assasination (if the convoy is protecting someone) or seizing/stealing something important (schematic, plans or whatever). The idea here is that instead of you going to the mission, the mission wold rather COME TO YOU. This could be implemented in a similar to the final chapter of Cries of Alderaan (part III). In the final part of that event, you (as a reb) were required to protect a building that had to suffer through three waves of NPC stormtroopers. Therefore, it's possible to make it so that a group of NPCs spawn at some point and come to you at some waypoint (the waypoint is en route to some destination).



On a final note, I'm sure that I'm not proposing anything new here, but these ideas (I think) would make our profession so much more fun and rewarding.



----------------------------------------------------------------------------------------------------------------
Atilius Crydell

Rebel Colonel & Master Commando (Starsider)
Skeptic666
Mon Aug 16, 2004 9:56 am
#19

Personaly. Ide love to have some COmmando missions. SOmething where it wont take me over 20 mins to do and pays like between 50-100k I can make 400k on one buff easy with tkm and Dath ER. Unless they change those and make it so that cant be done we can lower our own. I Don't want insanely tough missions where G i need to bring 4 friends to do. Like BH. But hey lets fix the broke crap not give us something we cant do cuz we are broke!



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Grakis
Mon Aug 16, 2004 11:28 am
#20

I've always liked the idea of commando missions since doing jabba's themepark - you know the one part of it where you have to go blow up that warehouse? Its a little bunker building - you go inside, kill the guards and set something to overload and run out, and there's fire shooting into the air and such.


I liked the convoy idea. Though I'm not sure - can you have moving waypoints? If the vehicles are all just sitting there, its a little lame.


Oh, and skeptic, if you want cash, get buffed up and go to the mining outpost on Dantooine, grab a solo group and run missions on mokks and jantas for like 27k a piece. They don't respawn like rancors and mokks are fire vulnerable, but better than that, NPCs don't heal their bases, so you can just run in, torch the base, jump on your swoop and go. You'll do better than 400k for one buff session.
Raptor2k1
Mon Aug 16, 2004 11:30 am
#21




JTL Boarding operations.


I would love to see a ground-given mission that requires you to fly into space in a ship of some sort, dock with an enemy space station/starship and board it (after disabling it and its escort.)


From this point you could have an instanced corvette-esque mission without difficulty scaled more towards the level of the boarding party rather than being the SBD hades that exists right now.


Edit - Phases


Phase 1: Obtain Mission from Terminal of a chosen difficulty level

Phase 2: Launch your ship into orbit; if wanting to use a group boarding party make sure that your squad is on a multi-passenger ship.

Phase 3: Engage target vessel, alone or with a fighter squad, depending on mission difficulty

Phase 4: Once fighter escort (if any) is dispatched and the ship is disabled, boarding operations commence.

Phase 5: After docking with the enemy craft, the boarding party loads into an instanced starship, where they must fight their way to an objective, whether it be converting the ship toyour factions control, setting self-destruct, downloading secret battle plans/schematics, rescuing prisoners, etc.

Phase 6: Boarding party escapes via escape pods or re-boarding the transport and leaving (during this time, on a multi-person mission, spawns may occur that force someone in the boarding ship to man the guns and fend off fighters so the boarding party can complete their objectives.


*A status indicator could be present to those on the ship indicating the status of the ship that dropped them off. If their ship is destroyed, then they have a set amount of time to get the mission done and use the escape pods, before enemy reinforcements arrive and begin to complicate matters.

Payout would range from 30k on the easy missions (board a shuttle and kill 2 stormtroopers kind of thing) to 1 million for the high end, full-group of master elites type of mission that would take a significant amount of time to complete (think of the corvette w/o SBD's + having to destroy its fighter escort + having to disable the enemy ship before boarding + having a person(s) left behind to fend off reinforcements.)


Heh, the ground ideas have already been retty much covered as much as they're going to be, so I figured I'd come up with something that would help integrate JTL and Galaxies.

Message Edited by Raptor2k1 on 08-16-2004 11:41 AM



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LuciusScipio
Mon Aug 16, 2004 11:38 am
#22






Raptor2k1 wrote:

JTL Boarding operations.


I would love to see a ground-given mission that requires you to fly into space in a ship of some sort, dock with an enemy space station/starship and board it (after disabling it and its escort.)


From this point you could have an instanced corvette-esque mission without difficulty scaled more towards the level of the boarding party rather than being the SBD hades that exists right now.







That is an AWESOME idea!!! We could then become like eh....Commandos! Giving us the ability to fight through space until we reach a ship/station and then board to (a) take important documents, (b) blow the thing to smitherines, (c) assasinate someone or (d) take control of a space station for whatever faction you are working for would give us a really fun and exciting part of the game.






----------------------------------------------------------------------------------------------------------------
Atilius Crydell

Rebel Colonel & Master Commando (Starsider)
LuciusScipio
Mon Aug 16, 2004 11:47 am
#23






Raptor2k1 wrote:




JTL Boarding operations.


I would love to see a ground-given mission that requires you to fly into space in a ship of some sort, dock with an enemy space station/starship and board it (after disabling it and its escort.)


From this point you could have an instanced corvette-esque mission without difficulty scaled more towards the level of the boarding party rather than being the SBD hades that exists right now.


Edit - Phases


Phase 1: Obtain Mission from Terminal of a chosen difficulty level

Phase 2: Launch your ship into orbit; if wanting to use a group boarding party make sure that your squad is on a multi-passenger ship.

Phase 3: Engage target vessel, alone or with a fighter squad, depending on mission difficulty

Phase 4: Once fighter escort (if any) is dispatched and the ship is disabled, boarding operations commence.

Phase 5: After docking with the enemy craft, the boarding party loads into an instanced starship, where they must fight their way to an objective, whether it be converting the ship toyour factions control, setting self-destruct, downloading secret battle plans/schematics, rescuing prisoners, etc.

Phase 6: Boarding party escapes via escape pods or re-boarding the transport and leaving (during this time, on a multi-person mission, spawns may occur that force someone in the boarding ship to man the guns and fend off fighters so the boarding party can complete their objectives.


*A status indicator could be present to those on the ship indicating the status of the ship that dropped them off. If their ship is destroyed, then they have a set amount of time to get the mission done and use the escape pods, before enemy reinforcements arrive and begin to complicate matters.

Payout would range from 30k on the easy missions (board a shuttle and kill 2 stormtroopers kind of thing) to 1 million for the high end, full-group of master elites type of mission that would take a significant amount of time to complete (think of the corvette w/o SBD's + having to destroy its fighter escort + having to disable the enemy ship before boarding + having a person(s) left behind to fend off reinforcements.)


Heh, the ground ideas have already been retty much covered as much as they're going to be, so I figured I'd come up with something that would help integrate JTL and Galaxies.


Message Edited by Raptor2k1 on 08-16-2004 11:41 AM






I REALLY like your idea for this with the exception of two points. First, I don't think it would be necessary to exit the ship via space pods. We could simply launch back into space from that big ship or station. Much like we launch from stations orbiting around the main planets (ie, Naboo, Corellia, Tatooine, etc).


The other part that I disagree with is the mission payout. Jedi missions are down to 15k when they were once 150k. I don't think that our missions should be higher thanJedi or BHmissions.




----------------------------------------------------------------------------------------------------------------
Atilius Crydell

Rebel Colonel & Master Commando (Starsider)
LuciusScipio
Mon Aug 16, 2004 1:55 pm
#24






StarNick wrote:

The other part that I disagree with is the mission payout. Jedi missions are down to 15k when they were once 150k. I don't think that our missions should be higher thanJedi or BHmissions.






The jedi Missions are only temp until they fix it...and also, a ship...its trooper contingent...capturing whatever you gotta get (or destroy)...as well as fending off fighter escort and/or disabling the ship before boarding it...is ALOT more work than hunting down a single jedi...







Ok, I see your point. My only worry is thatthe player economy could become even more imbalanced if there are 150Kplusmissions out there (just an example). Then again, the economy is already wacked anywayand it'll only get worse in time...If the devs reinstate those uber paying missions for the jedi, then there really is no hope for the economy and my worries are fudder. If that's the case, then we really should get paid even more than they because of how much work these would take.


But I'd accept a bit less for these missions if it helpedkeepeven a tiny sliver of a somewhat balanced economy out there.I wouldn't mind payouts for missions such as these being in the 50k rangeAND a bunch of faction points (at least 300) if done for one side or the other of the GCW. Something that could also be added to these missions could alsoinclude finding/looting rare or high quality ship components in these ships thatcould be used or sold.





----------------------------------------------------------------------------------------------------------------
Atilius Crydell

Rebel Colonel & Master Commando (Starsider)
Feixeno356
Mon Aug 16, 2004 3:56 pm
#25

Personally I like to keep it simple.

Sorta like these that have been said.

Destroy bunkers, starships, etc.

Problem is the Commando missions basically HAVE to be group play. without a group you should be slaughtered. thats just my 2 credits.



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TatooinainWarrior
Mon Aug 16, 2004 8:54 pm
#26

Just a quick note to add to the base destory missions ideas... how about a time limit... from the moment you open fire the base commanders are aware of your attempt to take over or destoy the base.. so you have a given time limit to take out the base or reinforcements will arrive... if you do the mission b4 the reinforcements get there, and get away, when you get back to the NCP you should get paid the full amount... but if you were unable to commpelet in time.. you know have to do this mission with reinforcements rushing into the base and cutting of your escape... now if you are able to still complete the mission, you sould be told off for letting others know of your plans and so get only 75% of the mission amount (but remember you got to kill more mobs which could of ment more drops and money for you... so you don't lose as much as you think) but the mission becomes harder.. this I HOPE would help to make us commandosn use our brains to execute our missions efficiantly. This could i think at least work for one of many mission templates.



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