Commando Archive
Thread: Commando Assignment #4: Your Mission...If you choose to accept it...
Payout would range from 30k on the easy missions (board a shuttle and kill 2 stormtroopers kind of thing) to 1 million for the high end, full-group of master elites type of mission that would take a significant amount of time to complete (think of the corvette w/o SBD's + having to destroy its fighter escort + having to disable the enemy ship before boarding + having a person(s) left behind to fend off reinforcements.)
Heh, the ground ideas have already been retty much covered as much as they're going to be, so I figured I'd come up with something that would help integrate JTL and Galaxies.
Message Edited by Raptor2k1 on 08-16-2004 11:41 AM
Raptor2k1 wrote:
JTL Boarding operations.
I would love to see a ground-given mission that requires you to fly into space in a ship of some sort, dock with an enemy space station/starship and board it (after disabling it and its escort.)
From this point you could have an instanced corvette-esque mission without difficulty scaled more towards the level of the boarding party rather than being the SBD hades that exists right now.
That is an AWESOME idea!!! We could then become like eh....Commandos! Giving us the ability to fight through space until we reach a ship/station and then board to (a) take important documents, (b) blow the thing to smitherines, (c) assasinate someone or (d) take control of a space station for whatever faction you are working for would give us a really fun and exciting part of the game.
Raptor2k1 wrote:
JTL Boarding operations.
I would love to see a ground-given mission that requires you to fly into space in a ship of some sort, dock with an enemy space station/starship and board it (after disabling it and its escort.)
From this point you could have an instanced corvette-esque mission without difficulty scaled more towards the level of the boarding party rather than being the SBD hades that exists right now.
Edit - Phases
Phase 1: Obtain Mission from Terminal of a chosen difficulty level
Phase 2: Launch your ship into orbit; if wanting to use a group boarding party make sure that your squad is on a multi-passenger ship.
Phase 3: Engage target vessel, alone or with a fighter squad, depending on mission difficulty
Phase 4: Once fighter escort (if any) is dispatched and the ship is disabled, boarding operations commence.
Phase 5: After docking with the enemy craft, the boarding party loads into an instanced starship, where they must fight their way to an objective, whether it be converting the ship toyour factions control, setting self-destruct, downloading secret battle plans/schematics, rescuing prisoners, etc.
Phase 6: Boarding party escapes via escape pods or re-boarding the transport and leaving (during this time, on a multi-person mission, spawns may occur that force someone in the boarding ship to man the guns and fend off fighters so the boarding party can complete their objectives.
*A status indicator could be present to those on the ship indicating the status of the ship that dropped them off. If their ship is destroyed, then they have a set amount of time to get the mission done and use the escape pods, before enemy reinforcements arrive and begin to complicate matters.
Payout would range from 30k on the easy missions (board a shuttle and kill 2 stormtroopers kind of thing) to 1 million for the high end, full-group of master elites type of mission that would take a significant amount of time to complete (think of the corvette w/o SBD's + having to destroy its fighter escort + having to disable the enemy ship before boarding + having a person(s) left behind to fend off reinforcements.)
Heh, the ground ideas have already been retty much covered as much as they're going to be, so I figured I'd come up with something that would help integrate JTL and Galaxies.
Message Edited by Raptor2k1 on 08-16-2004 11:41 AM
I REALLY like your idea for this with the exception of two points. First, I don't think it would be necessary to exit the ship via space pods. We could simply launch back into space from that big ship or station. Much like we launch from stations orbiting around the main planets (ie, Naboo, Corellia, Tatooine, etc).
The other part that I disagree with is the mission payout. Jedi missions are down to 15k when they were once 150k. I don't think that our missions should be higher thanJedi or BHmissions.
StarNick wrote:
The other part that I disagree with is the mission payout. Jedi missions are down to 15k when they were once 150k. I don't think that our missions should be higher thanJedi or BHmissions.
The jedi Missions are only temp until they fix it...and also, a ship...its trooper contingent...capturing whatever you gotta get (or destroy)...as well as fending off fighter escort and/or disabling the ship before boarding it...is ALOT more work than hunting down a single jedi...
Ok, I see your point.
My only worry is thatthe player economy could become even more imbalanced if there are 150Kplusmissions out there (just an example). Then again, the economy is already wacked anywayand it'll only get worse in time...If the devs reinstate those uber paying missions for the jedi, then there really is no hope for the economy and my worries are fudder.
If that's the case, then we really should get paid even more than they because of how much work these would take.
But I'd accept a bit less for these missions if it helpedkeepeven a tiny sliver of a somewhat balanced economy out there.I wouldn't mind payouts for missions such as these being in the 50k rangeAND a bunch of faction points (at least 300) if done for one side or the other of the GCW. Something that could also be added to these missions could alsoinclude finding/looting rare or high quality ship components in these ships thatcould be used or sold.
Sorta like these that have been said.
Destroy bunkers, starships, etc.
Problem is the Commando missions basically HAVE to be group play. without a group you should be slaughtered. thats just my 2 credits.