Commando Archive
Thread: PvP Commando build?
both you two are right, but and big but in this case basicaly says "I just want the uber weapons" not so cool, but in truth he is missing out on the sweat cone2 attacks so his loss.
SO i will advise him to get medic with his saved skills
ilcoz
Z
Also, what specifically does Dirty Fighting get you please?
Z
I hate these thread....but anyway,
Why 4/4/4/0 for commando? The more reasonable PvP build is 0/4/4/0. What do you need grenades for? They are completely useless in PvP as far as I can tell. The AoE doesn't work at all, and the dmg can be done with any of the other weapons.
Personally, I think the smuggler/commando is a nice pvp build. Biggest challenge in PvP is getting in melee range and with the smuggler build you get a ranged KD with a minimum fuss. I have a smuggler in my PA and we tandem ppl...him doing the KD and my running in for the flame. Very effective.
All this keeping in mind the real pvp build is still a BH. Eyeshot still owns and the LLC is just a nice icing on the cake. They out dmg us easily and don't have the 10-15 sec cooldown.
I sincerely expect some type of change will happen with the FT. Not a nerf, but more likely a global change in the way DOT's work, esp in PvP. Either they won't stack, will consider resistances, will have a shortened timer and resets with incap....and/or changing the FT from melee. Deserved or not, the lvl of complaint is too great against it atm, and when the devs look at the monthly numbers and see 1.5 billion FT's sold with 1 in 3 players going commando there will be some modification. The min/max players are abusing it and it'll end up going the way of the baz nitch: not removed, still fun, but now more challenging.
My original template was...
Master Commando
Medic 4/0/0/0
Smuggler 0/0/3/0
Pistoleer 0/4/0/4
Then I got to thinking that with these weapons I'd never ever use a pistol again.
I thought about rifles (for range) and TK for defenses. I even considered alot of medic with 2 trees in scout. But i didn't like only having starting professions with Master Commando.
Ultimately though I think I like my original idea best. It should make the launcher pretty spectacular when ready.
Good Luck to you.
sorry but anyone who doesn't plan an mastering a profesion i don't respect, just my thing have to take the good with the bad ifyou ask me
lcoz
But if you want to spend an additional 9 points just to have faction loss lessened with underworld 2 in pvp smuggler would still be better.
commando 1,0,3,0
taras kasi master
pistoleer 0,0,4,0
scout 3,0,0,0
medic 2,1,0,0
o_ned
Artisan? This isn't beta anymore. (Well, not officially, anyway)
If you are a commando, you already meet the prereqs for smuggler.
Z