Commando Archive
Thread: REMOVE L.O.S. Restrictions from Grenades...make 'em useful!
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Friender
Sun Feb 15, 2004 1:00 pm
#15
Do the granades still give full combat xp when used on lairs? I mean after all these patches and all.
Raptor2k1
Sun Feb 15, 2004 3:00 pm
#16
That's not too hard to deal with, just make it so that walls are the only thing that interupt LoS with grenades (meaning the outer walls of a base.)
khameirsith
Sun Feb 15, 2004 3:19 pm
#17
I haven't read this forum yet, so decided to give it a shot. I'm Khaameir on Bloodfin, and I had decided to give grenades one last chance as a way to take out stacked defenses. I've had mixed results, meaning that some days, they don't miss at 12 meters, and other days I can't land a single one. I use Proton Grenades, which for me are around 1.2k-3.8k, 5.5sp. I am also a Smuggler, so I slice them. I've been able to hit Fencers and all kinds of people, but again, they are temperamental....some days they work, others they don't. A Master Commando has +85 Thrown Weapon Accuracy, I stand at +121. This might have something to do with it. My current record is 5083 damage in PvP using a dmg sliced Protron Grenade. So yes, they are effective. Proton Grenades also have a 10 meter radius. Since they are Thrown Weapons, and not Ranged or Melee (I believe), the only defenses against them are dodge, block, counterattack, and running, which throws off the Accuracy. I had one stacked defenese friend of mine center and everything, and I hit him for 3k. There is hope, but only if they raise the accuracy mods on them, give us better accuracy to start off with (85 doesn't cut it), or at least raise or Flame Thrower Accuracy (or at least give us working skill tapes to raise it, since Heavey Weapon Accuracy SEA's don't work since we dont ahve a Heavy Weapon Skill to modify).
Any questions, you can reach me, just /tell Bloodfin.Khaameir (note the capital letters)
Khaameir
Master Commando
Bloodfin
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