Commando Archive

Thread: Things can only get better... why they can't nerf us any more

tometaophion
Mon Feb 16, 2004 2:52 am
#14

Commandos had no trouble whatsoever getting one hit kills in Kaadara, you people dont play enough I guess, I saw it with my own eyes, A jedi was there 3321 I think he said, and was doing 1700 dmg a hit, the commando ht for 7000 dmg. I got excited and /tell ed my friend and told him holy shoot this Jedi just did 7000 dmg, then I said, oh wait, that was the commando, he responded yah tell me something new. LOL.
TechnoHic
Mon Feb 16, 2004 6:02 am
#15






tometaophion wrote:

Leaving? Lmao with weapons that can do 12000 dmg, Whatever! Timers are meaningless with one hit kills on a buffed player. You are just crying because you cant flame someone incapping them and then proceed ontoanother 10 enemies you wish to kill, leaving them in just as a crappy state as the combat medics, your brothers. This game, WILL IT EVER BECOME A STAR WARS GAME. Come ON! Enough of the flamethrowers, 'thrown' poison, monsters coming out of handlers ass, and other complete bull, where the hell are the carbineers, rifleman, and pistoleers, that is what Star wars is all about. I see nothing but the bs professions and melee classes







OK, you really dont have a clue do you? We do not one hit kill a buffed player. You are forgetting we only do 25% damage PvP and I would like to give you numbers I saw first hand while I was fighting along side a TKA and I know some dumb ass like you will say TKAs are overpowered also but I saw the same TKA get beat by a heavy swordsman.


There were 4 of us IMPs walking around and came across a BH (no defenses worth speaking of so things hit) All 4 of us were shooting at him, he was buffed, yet somehow he survived 3 of my flame singles while 3 other guys were hitting him and shooting him. He had on full composite to give you an idea. I looked back up my combat screen when I got the chance to look at the damage cause this was post nerf. What I found was I did 2400 PvP damage befor armor. Impressive? Hardly. It took me 10 seconds to fire again and yes I got the FT you speek of that does over 12000 damage against NPCs but like I said it did 2400 then 10 seconds then another 2400. Lets make it easy and say 10 seconds I did 5000. The TKA that was with me did 400 damage a swing in and about 4 swings in a second for a total of 1600 a second. At the 10 second mark where I was at 5000 the TKA was at 16000, and seeing that same TKA get his but kicked by a heavy swordsman goes to show you dont know what your doing PvP and the fact that you talk about 12000 damage as if they do it PvP shows you must almost never PvP. So, how did that guy survive with the damage between the TKA and me? The damage in the combat screen is befor armor and Im thinking probably mitigation and neither TKA or the FTs have AP, that cuts us a lot more along with secondary stats through the roof to regenerate fast.


It is true, at least IMO, that we do quite well in PvE, but at least understand there is a diference between PvP and PvE befor coming in here and running your mouth.


The thing is with you whiners, they can nerf anyone you whine about to hell and back but you whiners are still going to get your buts kicked cause you are lousy with your profession, and instead of looking at yourself you act like 3 year olds and point and say "thats not fair". Your true enemy lies within, so why dont you go shove your hand up your ass and pull it out?




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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
zenixoda
Mon Feb 16, 2004 8:00 am
#16

dont say they cant nerf us anymore cuase im sure they could come up with something just to spite us



***********************************************************************************************
George Carlin "Think for a moment about flamethrowers. The fact that we have them at all. What it indicates to me is that at some point, some person said to himself, "Look at all those people across the road. What i wouldn't give to set them on fire. But i'm much to far away. If only there was some device that would shoot flames on them"
JEAUX_ZUF
Mon Feb 16, 2004 8:13 am
#17






tometaophion wrote:

Leaving? Lmao with weapons that can do 12000 dmg, Whatever! Timers are meaningless with one hit kills on a buffed player. You are just crying because you cant flame someone incapping them and then proceed ontoanother 10 enemies you wish to kill, leaving them in just as a crappy state as the combat medics, your brothers. This game, WILL IT EVER BECOME A STAR WARS GAME. Come ON! Enough of the flamethrowers, 'thrown' poison, monsters coming out of handlers ass, and other complete bull, where the hell are the carbineers, rifleman, and pistoleers, that is what Star wars is all about. I see nothing but the bs professions and melee classes







actually tks are mentioned in books i can name 2 offhand


-darthmaul


-the pike sisters (well lol i guess thats 3!)




Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

tometaophion
Mon Feb 16, 2004 1:00 pm
#18

Yes its so bad that everyone is a commando. Farming faction in kaadara, commandos one hit kill stormtroopers with 30% resists and 5500 hp, it takes me a3332 Swordsman several hits. What bs. They took all of the focking faction points.
garvin
Mon Feb 16, 2004 1:14 pm
#19

Yes its so bad that everyone is a commando. Farming faction in kaadara, commandos one hit kill stormtroopers with 30% resists and 5500 hp, it takes me a3332 Swordsman several hits. What bs. They took all of the focking faction points.


Another clueless soul who is eager to share ignorance before gaining education...


First...read our board before opening your mouth...do you see how many people are leaving the profession...more are leaving then are joining the ranks...what does that tell you?


Second...what is the average speed of a Swordsman's weapon? Do they have a 10 second delay after eveyone of their specials? What is their accuracy? Now when you have that information, compare it to the Commando FT and it's specials...you might learn something...


You lost our "focking" faction points because you don't know how to play...whine to someone who cares...You are just a typical NERF herder that is attempting to give Swordsman's a bad name...personally if I was a swordsman I would ban you from the profession...You are just ignorant and cry when you see something you can comprehend...We earn our power through the number of skill pts we cost and the restrictions we face (more then any other profession) on our specials...we also have less defenses then just about any other profession (exception is BH)...so if someone is stealing the faction points it's because they are playing well...obviously something you can't deal with...sad...truely sad...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

shutout
Mon Feb 16, 2004 1:14 pm
#20

my swordsman can kill 3 ST's to every 1 my commando can. it takes me about 2 hits to kill a ST with my hammer, and 1 with my flamer. but by the time i can shoot again with my flamer, i could already kill 2 more with my swordsman. master swordsman first, or just use mindhit3. then you'll see the difference.



--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
tometaophion
Mon Feb 16, 2004 1:29 pm
#21

Leaving? Lmao with weapons that can do 12000 dmg, Whatever! Timers are meaningless with one hit kills on a buffed player. You are just crying because you cant flame someone incapping them and then proceed ontoanother 10 enemies you wish to kill, leaving them in just as a crappy state as the combat medics, your brothers. This game, WILL IT EVER BECOME A STAR WARS GAME. Come ON! Enough of the flamethrowers, 'thrown' poison, monsters coming out of handlers ass, and other complete bull, where the hell are the carbineers, rifleman, and pistoleers, that is what Star wars is all about. I see nothing but the bs professions and melee classes
shutout
Mon Feb 16, 2004 1:41 pm
#22






tometaophion wrote:


This game, WILL IT EVER BECOME A STAR WARS GAME. Come ON! Enough of the flamethrowers, 'thrown' poison, monsters coming out of handlers ass, and other complete bull, where the hell are the carbineers, rifleman, and pistoleers, that is what Star wars is all about. I see nothing but the bs professions and melee classes






wait, you say this, and you're a heavy swordsman? when did you ever see someone use a hammer in star wars? when did you ever read it in a book or comic? i've read the star wars essential guide to weapons, and no where is there a hammer. there's ryyk blades, used by wookiees. gaderffi batons used by tuskens. vibro axes used by thugs.no power hammers though. no 2 handed cleavers. no 2 handed curved swords. you know what is in there? a flamethrower. i guess commandos are more star wars than swordsman are. andthis book relates to both the movies and the expanded univers (comics and books).



--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
tometaophion
Mon Feb 16, 2004 1:58 pm
#23

When my brother told me about this game I never thought swordsman would be a profession you could be. Lol, Because rifleman are completely useless up close, and because creatures, INVARIABLY charge you even upon their certain death, I became a melee profession to supplement the rifle. If they take away the melee professions Especially TKA, I would be very happy, and at last we could have shootouts, like in Star Wars. Flame retardant armor is made of cloth, dont even get started on how flame retardant metal is.
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