Commando Archive

Thread: What Weapon should I use on Turrets

StarNick
Sun Mar 06, 2005 1:03 am
#14


Looked back at the Krayt Tissue FAQ on the weaponsmith forums...


I guess they changed it with the Launcher Pistols, as someone mentioned that they dont use blaster power handlers anymore. Ahh well, that sucks then...my krayt LP is almost1.5yearsold anyways...


Plus, if I still have one...there should be others floating abouts...

Message Edited by StarNick on 03-05-2005 03:04 PM



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ZippoCleric
Sun Mar 06, 2005 1:29 am
#15






aeuralis wrote:





ZippoCleric wrote:





Ryubushi wrote:





Silberado wrote:

I was useing the launcher pistol on these since it did blast damage, but i wasdoing very little damage. Any suggestions.


Master Commando, Master TKA.






Sadly, your best bet would probably be a power hammer, regardless of if you're certified for it or not.



Gotta love how a guy with a sledgehammer is deadlier than a guy with a rocket launcher.






Totally disagree, RL or Launcher with stopping shot.







WIth your delays, the guy with the hammer will do most of the work. Try this, you attack one turret, Master swordsman attacks another and see who is done first. I will bet you that the swordsman will win.



try reading




Zippo Cleric
"You faction hop again, my favorite EBay/Haxxor/Harrassing/Griefing/Child/Flamer/Hater <3?" By -Matthew in requards to Jsolid/Sheol
Rowwooky
Sun Mar 06, 2005 1:01 pm
#16

rocket launcher FTW



Zeric Frost
~Assassin~
DO IT!
Rowwooky
Sun Mar 06, 2005 1:02 pm
#17

rocket launcher FTW!1



Zeric Frost
~Assassin~
DO IT!
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