Commando Archive
Thread: What's on this week's plate
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GTomlinson
Wed May 04, 2005 12:00 am
#14
StarNick wrote:
It is highly doubtful that we'll see our weapons reconverted into consumeables again. *However*, it is a possibility of having ammo packs later down the road...potentially a new heavy hitting weapon similar to your proposal? Its a big possiblity.
As far as with AoE goes, Im making a big case on the corr forums with at least getting us up to par with non-commando AoE specials. Imagine - if we do 1k damage after resists to mobs, picture that against several mobs at once within a group. It'll be heavy damage, it'll be useful, and we'll have to be careful as well as take up other professions to further enhance that damage. We already have some of the highest action costs not to mention...
Its not fair to have such an inconsistancy, as our profession suffers and becomes neglected in what we're here to do...kill lots of folks in the most destructive way! Combined with DoTs, and fairly fast attack...against single mobs we will have a very slight edge as we do with our DoT - but we will truely shine with massed enemies. Riflemen are now front-loaded, we're (or at least should be) mass mayhem - but both heavy Hitters with distinct roles. Scaled AoE for us, without changing non-HW AoE mitigates our role to anyone who has an AoE special.
I'm highly in favor of ammo packs. Something like powerups that are only for HW's.
I've always had a vision for my character to be a solo dude that would blow up the installation and then gun and fistycuffs his way out. That template doesn't seem to involve the commando profession anymore. It actually looks to be pistoleer/TKM/Smuggler in some combination, and that just doesn't seem right.
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