Commando Archive

Thread: Commando Weapon Idea

ZorkzatRunningmoon
Mon Sep 05, 2005 2:11 am
#14

i was browsin some threads and apparently that the non-aoe weapons are extremely low lvl and that our aoe weapons are for higher lvls... cant we just sorta mix both into commando???
ZorkzatRunningmoon
Tue Sep 06, 2005 5:37 am
#15

lol that would be a cool way to stop other commandos! o and dont worry about soe going through with it we dont get many devs passing by
ZorkzatRunningmoon
Tue Sep 06, 2005 5:38 am
#16


lol that would be a cool way to stop other commandos! o and dont worry about soe going through with it we dont get many devs passing by
ZorkzatRunningmoon
Tue Sep 06, 2005 5:39 am
#17

sry bout 2x post
Soldar
Tue Sep 06, 2005 6:15 am
#18

How about Satchel charges for cracking open bunkers and destroying lairs
TK-132
Tue Sep 06, 2005 7:50 pm
#19



Raptor2k1 wrote:
I've said it beforee, and I'll say it again: Stouker Concussion Rifle!
All you Dark Forces fans know what I'm talking about...





Heck ya!

BOOM!

I remeber it, funny to send STs flying it. Mines were good too. THe Imperial Repeater Rifle. That Rocket Launcher, The Plasma Cannon the Dark Troopers carried...

*Slobbers*



Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
Assassin12B
Tue Sep 06, 2005 10:11 pm
#20



Soldar wrote:
How about Satchel charges for cracking open bunkers and destroying lairs






i LOVE this idea


it woudl be cool, if a new requirement for base takedown woudl be a few satchel charges to blow the base =)


i really someone listens to these commando forums, so far from my 2 years of playing the game, nicest people seem to be here

not to many nay sayers and everyone has a posative attitude about the profession (for themost part)


a personal weapon i'd like to see is a machine gun of sorts (i know sounds kinda lame) with incredibly high speed, but very low accuracy, and medium/low damage
- the machine gun might not be practical but i think we would all feel bad ass carying it



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SMUT

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Milan42
Wed Sep 07, 2005 12:59 am
#21

I wrote: "How about Water Cannons? Then we can all become Firemen and hey presto: Commando's get a nice clearly defined role.

(SOE - please don't roll with this idea!!)"

Been thinking about this a bit more and I figure that a water cannon would be good when fighting other Commando's (render PFT's useless) but we don't want that do we!!! so how about an ice cannon instead. That way we get a root shot - "freeze". Mind you I'd rather have a root special than a gun with root incorporated.




Srdjan Karatounia
CL90 Master Commando (ex Master Commando, Master Pistoleer & Smuggler 4x44) - Privateer Pilot (Corsec Wing) - Rebel Lieutenant Colonel

Kleomenes
Wookie Master Munitions Trader

Kleomenes Vendors at 435 5230 (Mos Nihil, Tatooine). Custom Grenade/Explosive Orders taken
ZorkzatRunningmoon
Sat Sep 10, 2005 2:14 am
#22

#1. bump


#2. satchels would be so cool!! a quik thing for lair spinning... ive been thinkin more about a machine gun and here would be good stats in my opinion. Hits target more then once with high speed. many diffrent cone and single effects... sorta lik Strafe, Improved Strafe would be good cones. A good single would be lik Mow or Blast maybe add a special full auto... by the way post skill ideas 2!
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