Commando Archive
Thread: Armor Piercing
heh, I probably should have clarified that I meant only the Rocket Launcher should be that inaccurate vs small mobile targets.
Is it really 5 charges? I'm on Radiant with locked resources, so very few, if any, have been made yet.
If we can get ammo packs for it, then I'm all for it. But if the entire weapon is gone after 5 shots, that's just foolish.
Now, here's my vision. Just an opinion, so you can disagree or agree at will ![]()
Rocket Launchers: Our big f'in gun. Slow to fire, really long range. Makes armored vehicles and creatures look like tin foil.
Acid Rifle: Our long range anti-personnel/creature weapon. Perhaps used to counter heavy armor with strong blast resist. Not as slow as the Rocket Launcher, but still pretty slow.
Flamethower: Our close range weapon, should be fast damage. I'm talkin pistol fast. I think the flamethrower should be about the same base stats (un-experimented/unsliced) as a higher end pistol. (in damage per second anyways)
Launcher Pistol: I have no idea where this fits in. I didn't really like the gun from the start.
Did I miss any?
A T-21 isn't a sniper rifle. It's a Light Repeating Blaster. Which means it's more akin to the M16's.
hi
heres a nooby question. does armor piercing count on mobs also.. or only npc ?
Armor piercing vs. armor rating is figured into every attack, no matter what the target.
There are only two places currenty where it does not affect the outcome. When a target is vulnerable to a damage type (i.e., no resistences), the calculation for AP vs. AR gets bypassed. Also, when the damage for bleeds are calculated, armor and resistences calculations are bypassed.
But the target type has no affect, only whether it is a bleed shot the target is vulnerable to the damage type.
player armor is AR 1. Jawa is AP1, T21 is AP3. each step "up" in ap over ar is a 25% increase in damage. so... based off pure damage:
jawa = 280 x 100% (ap1 vs ar 1) x 65% (35 % stun resist) = 182 pts.
T21 = 500 x 156% (ap3 vs ar 1, or 1.25 x 1.25 for 2 steps up) x 30% (70% resist) = 234 pts.
T21 is a better choice, given the stats you specified.
however, on my server composite is routinely 80% energy, and sometimes more. at 80% resist, the T21 becomes 156 pts per shot, and is inferior to the jawa.