Commando Archive

Thread: Armor Piercing

Gyrtris
Wed Aug 20, 2003 2:26 am
#14

Give Commando's E-Web's problem solved.
elken
Wed Aug 20, 2003 4:14 am
#15

Actually, rocket launchers and other shoulder-fired weaponry are very effective anti-personnel weapons. You just don't use them against single targets, but against large groups of soft targets, letting the "splash damage" do the work for you. Actually there are two instances I can see using a rocket launcher against a single person. 1) Sniper behind some hard cover (wall, pile of rocks, etc.) 2) Thats what you have currently in hand and taking the time to drop it and pull your sidearm means your dead. You still don't have great accuracy, but chances are the splash will do it for you. Even if not, your target will at least duck giving you enough time to pull your pistol. If he's in effective pistol range it'll kill you too, but at least you take him with you.



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And on a side note, a flamethrower was actually designed for taking out light targets. Specifically unarmored people. It's pretty useless against a tank, particularly modern, enviromentally sealed ones. Against people its great, it's area affect, it does severe damage to the targets, continues to damage them after the initial hit, can spread to collatoral targets as the initial victims run around, has beneficial secondary affects (particularly in enclosed spaces), can temporarily blind those it doesn't hit providing cover for allies to move forward, and is a great psychological weapon as well. Using it on a gnort, or a dancer, may seem overkill, but honestly, if someone lights you on fire, are you going to be thinking about much else at the time?
LostDivinity
Wed Aug 20, 2003 7:33 am
#16

heh, I probably should have clarified that I meant only the Rocket Launcher should be that inaccurate vs small mobile targets.


Is it really 5 charges? I'm on Radiant with locked resources, so very few, if any, have been made yet.


If we can get ammo packs for it, then I'm all for it. But if the entire weapon is gone after 5 shots, that's just foolish.



Now, here's my vision. Just an opinion, so you can disagree or agree at will


Rocket Launchers: Our big f'in gun. Slow to fire, really long range. Makes armored vehicles and creatures look like tin foil.


Acid Rifle: Our long range anti-personnel/creature weapon. Perhaps used to counter heavy armor with strong blast resist. Not as slow as the Rocket Launcher, but still pretty slow.


Flamethower: Our close range weapon, should be fast damage. I'm talkin pistol fast. I think the flamethrower should be about the same base stats (un-experimented/unsliced) as a higher end pistol. (in damage per second anyways)


Launcher Pistol: I have no idea where this fits in. I didn't really like the gun from the start.


Did I miss any?




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Balarizan Kremtar Commando/Teras Kasi
Gyrtris
Wed Aug 20, 2003 12:19 pm
#17

A T-21 isn't a sniper rifle. It's a Light Repeating Blaster. Which means it's more akin to the M16's.

KristianMR
Sun Jan 18, 2004 2:40 pm
#18

hi


heres a nooby question. does armor piercing count on mobs also.. or only npc ?




Belly

Master Combat medic
soon to be Master rifleman
Sotaudi
Sun Jan 18, 2004 2:57 pm
#19

Armor piercing vs. armor rating is figured into every attack, no matter what the target.


There are only two places currenty where it does not affect the outcome. When a target is vulnerable to a damage type (i.e., no resistences), the calculation for AP vs. AR gets bypassed. Also, when the damage for bleeds are calculated, armor and resistences calculations are bypassed.


But the target type has no affect, only whether it is a bleed shot the target is vulnerable to the damage type.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



xavierwalls
Fri May 28, 2004 1:02 pm
#20

Can someone explain to me the AP and how it effects your damage. For example: If you are pvp'ing and they have lets say average of 70% resist to all and 35% to stun. I have T21 that does over 500damage and i have jawa ion that does over 280. Which would behoove me to use more. The t21 with the AP or the jawa cuz they have lower def vs it.
BlasterForHire
Fri May 28, 2004 1:16 pm
#21

there's some math involved here.

player armor is AR 1. Jawa is AP1, T21 is AP3. each step "up" in ap over ar is a 25% increase in damage. so... based off pure damage:

jawa = 280 x 100% (ap1 vs ar 1) x 65% (35 % stun resist) = 182 pts.

T21 = 500 x 156% (ap3 vs ar 1, or 1.25 x 1.25 for 2 steps up) x 30% (70% resist) = 234 pts.

T21 is a better choice, given the stats you specified.

however, on my server composite is routinely 80% energy, and sometimes more. at 80% resist, the T21 becomes 156 pts per shot, and is inferior to the jawa.
xavierwalls
Fri May 28, 2004 1:54 pm
#22

Ty sir for your explanation.
Gurbokolok
Fri May 28, 2004 4:29 pm
#23

Also, you'll have to take into consideration that, the Jawa is usualy faster, and takes less ham to use specials, if you plan on using specials. You should look at the damage calculator and see how fast each will be, and take that into consideration.
CrashNgoBoom
Fri May 28, 2004 11:02 pm
#24

Most serious PvP riflemen will be able to hit the speed cap with both rifles.



!BLOODGAZE~BLACKHORN!
O OSS [Feb24,2004-Nov26,2005] OSS O

"Evil will always triumph over good, because good....is dumb"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-Dark Helmet
xavierwalls
Sat May 29, 2004 4:03 pm
#25

Yeah speeds on all my rifles are about 4.0 to 6.0, I notice no difference really. Also with this food someone told me about (ahrisa) i can spam all my specials with comp armor on and 2 brandys and some canape for my very heavy comp suits.
Jihaad
Mon Dec 13, 2004 10:41 am
#26

Anyone know if they plan on fixing Lightsaber armor peircing?



Ahmad of Starsider

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