Commando Archive

Thread: Special getting jammed

Excess3
Fri Feb 11, 2005 8:45 am
#14

I haven't seen it using rifles (Mrifles/Mcommando). What I have seen with rifles is the lack of animation. I will sometimes fire off 5 specials before my toon starts the combat animations. I guess its possible the the same thing is happening with commando, but with the high delay we have between specials it seems like we are not doing anything at all.
I dunno. This is an odd bug.


There was an old bug that would kind of "lock" your combat que. Experiened it a few times using rifles. I would be in combat and have a full que, then I would stop firing and couldn't change my que at all. I couldn't clear it, couldn't add to it, nothing. All I could do was crawl away (I tend to lay down with my rifles.. hold over from the grind, plus it feels more RPGesque) while the NPC beats the living snot out of me.
CSRs can't do anything about it (none have ever responded before I got killed), but I haven't expeirenced this little bug for months.



If ignorance is bliss, bliss is over rated.
EnFERn0
Fri Feb 11, 2005 1:57 pm
#15

/flamesingle1

/flamecone1

/flamesingle2

/flamecone2

/pause 12

/macro: Bacon


Thats the only macro I run on my Commando.



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'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

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EnFERn0
Sat Feb 12, 2005 3:15 am
#16

I have myself experienced it numerous times with jedi, when I heal, record is 30+ seconds for it to resolve.

But this is different, when adding a new special to the combat que, it drops off instantly.



-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

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