Commando Archive

Thread: Can Fire DoT stack?

Tuscanspeed
Thu Apr 21, 2005 6:58 am
#14






Smoki wrote:
Dot's are tracked by specials...

A commando can stack 4 flames with 1 flamethrower by using all the flamethrower specific specials.

2 Commandos cannot stack their dot's on the same target.

multi flamethrowers used by the same commando do not stack on a single target.


Saying that they do is like saying a pistoleer can use 10 different psitols and their 2 bleedshots to stack up 20 bleed ticks on a target, which as we all know just aint true.

GET YOUR FACTS STRAIGHT BEFORE YOU POST!






the trick of this debates is this:

you dont SEE 12 different bunrs ticks.


you just SEE 4 burns ticks, eatch commando/flamethrower increases the strengh of the burns.


1 flamer 2nd 3rd 4th


2k 4k 6k 8k





me and my guildie commando friend have gotten burns that tickpast 12k on krayts.


i suuggest you follow your own advise andget YOUR OWN FACTS STRAIGHTbefore YOU post.


a really EASY way to test this is with a commando duel, 1 commando uses 1 flamethrower, the other commando uses 2 or more. you'll see a HUGE difference in how fast the commando using 1 flamer falls.

i do this all the time on sunrunner to teacth newbie commandos how to properly use their weapons.




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Excess3
Thu Apr 21, 2005 1:15 pm
#15



pWn3r wrote:
so i can stack 4 flames with 3 flamers so i cna stack a total of 12 burns ?




YES.
This is assuming your flamethrowers are fast enough. That flame dot doesn't last forever and our specials take a LONG time. Most people can't stack dots from more than 2 flamethrowers because by the time they get to thier third flamethrower, the dots from the first one are starting to wear off.

it is still unclear about post CU. We are currently testing it.



If ignorance is bliss, bliss is over rated.
Smoki
Fri Apr 22, 2005 6:34 pm
#16

LOL,

I didnt think it was possible for this many people to be so confused

You are all noobs and I refer you to my last post where I said:

"Get your facts straight before you post!"

Multi weapons DO NOT STACK. It works for DoT loot weapons NOT flamethrowers...
The increase in DoT damage over time is as a result of your target aquiring BF, BF adds a multiplyer to your dot ticks... and yah I get 12k+ burns with one flamer too whats your point?

You say fast flamethrowers are valued for this purpose? lol, wrong again

Fast flamethrowers are valued because they do a fair amount of direct damage, 480-850 2.0 does about 2500/dps with flamesingle2.



Wanna test it? Okay, here's how:

Get a Nightsister Initiate ( nothing higher wouldnt want you to hurt yourself LOL )

Flamesingle2 once and make sure the dot applies.

Now let the tick go once... what was the tick for?

now pull out a second flamethrower and flamesingle2 again.

Did the tick double?

No it didnt, if anything it increased about 5-10% ( see battlefatigue effecting fire above )


ITS TRACKED BY SPECIAL, STOP GIVING OUT BAD INFORMATION TO NOOBIE COMMANDOS!
Yalton
Fri Apr 22, 2005 10:42 pm
#17

You are the one giving out bad info. I ahve tracked my dots and that of another commando. We were hunting Kraytes.

My first DoT 548
With His 1046
Both were /flamesingle2

Next was some Rebels in Moenia ( Sp )

My DoT 607
With His 1283
Both were /flamesingle2

My DoT 589
With His 1154
Both were /flamesingle2
We both added /flamesingle1
With mine 1542
With His also 1804

Conclusion: The same special from both of us was stacking AND we could stack more then just one version of the same thing. Ie /flamesingle1 and /flamesingle2.
Cobacca1
Sat Apr 23, 2005 7:17 am
#18






Smoki wrote:
LOL,

I didnt think it was possible for this many people to be so confused

You are all noobs and I refer you to my last post where I said:

"Get your facts straight before you post!"

Multi weapons DO NOT STACK. It works for DoT loot weapons NOT flamethrowers...
The increase in DoT damage over time is as a result of your target aquiring BF, BF adds a multiplyer to your dot ticks... and yah I get 12k+ burns with one flamer too whats your point?

You say fast flamethrowers are valued for this purpose? lol, wrong again

Fast flamethrowers are valued because they do a fair amount of direct damage, 480-850 2.0 does about 2500/dps with flamesingle2.



Wanna test it? Okay, here's how:

Get a Nightsister Initiate ( nothing higher wouldnt want you to hurt yourself LOL )

Flamesingle2 once and make sure the dot applies.

Now let the tick go once... what was the tick for?

now pull out a second flamethrower and flamesingle2 again.

Did the tick double?

No it didnt, if anything it increased about 5-10% ( see battlefatigue effecting fire above )


ITS TRACKED BY SPECIAL, STOP GIVING OUT BAD INFORMATION TO NOOBIE COMMANDOS!






We have all tested this and we are all right.. you are the one who is wrong.


I average 4 mins to take down a GDK using 3 flamers, and it takes about 10 mins using just one flamer. This all depends on misses and weapon switching delays.





___Cobacca___
Master Commando of Tarquinas
Generations Guild (GEN)

Cobacca1
Sat Apr 23, 2005 7:23 am
#19

Another test for you Smoki.. go find a Giant Canyon Krayt. Use three flamers, and run through all 4 specials on each and track the dots. You will see that they grow and become more frequent as the different dots combine and tick off.


Then let the flame dots wear off.


Start over with just one flamer and apply just 1 set of dots. You will notice that the dot doesn't pick up where it left offwhich is usually around 7-8k max when I fight Krayts, it is back to right around where it started, around 1-2k.



___Cobacca___
Master Commando of Tarquinas
Generations Guild (GEN)

Seriah-EH
Sat Apr 23, 2005 7:57 am
#20

Smoki, if they didn't stack, then there is no way a commando could take down a krayt faster that 2 riflemen.....but ive done it..


I had an ancient on a turret, and 2 master riflemen had a ancient on the turret on the other side of the base...we started at almost exactly the same time...mine died, and theirs strill had almost a THIRD of its life. Thesewere master riflemen, using strafe shot with good T-21's.....






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Smoki
Sat Apr 23, 2005 4:01 pm
#21

K sorry I just dont buy it,

im able to get 14k+ burn sets with one flamethrower... until someone shows me that I can stack 25k+ the numbers just dont add up.

As for ancients and rifleman... realy bad example. they have 95% heavy armor and commandos rip thru them where as rifleman can barely scratch them... I would say the fact that they could get it down to 1/3 by the time you could kill the ancient is more of a compliment to their skills.

So just to recap...

Flamethrower specials are tracked by the special attacks... each target can have a fs1, fs2, fc1, fc2 fire dot. but not more then one... not in the form of multi flamethrower... not in the form of multi commandos.

4 fire ticks period.

If you guys think you can stack multi flamethrowers get 3 top of the line flamers for your tests with good attack speed ( I used a 1.2@980, 1.3@1198, 0.1@1127 ) and they DID NOT STACK.


I think you guys are just using realy slow weapons while you test... its the only explaination I can come up with... But I know what your saying isnt true... If it were ide be running around with 10 flamers putting 150k fire ticks on stuff with all my 2.0> weapons, hehe I'de stack it with pistoleer and throw in 50 blasters... use health shot 1 and 2 so i can stack 100 health bleed ticks as well.... uhh does that sound right to you?
Silberado
Sat Apr 23, 2005 4:55 pm
#22

You make be missing one fact. The flamethrowers need to have different serial numbers as well. I had two flamethrowers from the same factory run and had little success with the stacking method. when i picked up 3 hand crafted flamethrowers, it worked.



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Cobacca1
Sat Apr 23, 2005 6:06 pm
#23






Smoki wrote:
K sorry I just dont buy it,

im able to get 14k+ burn sets with one flamethrower... until someone shows me that I can stack 25k+ the numbers just dont add up.

As for ancients and rifleman... realy bad example. they have 95% heavy armor and commandos rip thru them where as rifleman can barely scratch them... I would say the fact that they could get it down to 1/3 by the time you could kill the ancient is more of a compliment to their skills.

So just to recap...

Flamethrower specials are tracked by the special attacks... each target can have a fs1, fs2, fc1, fc2 fire dot. but not more then one... not in the form of multi flamethrower... not in the form of multi commandos.

4 fire ticks period.

If you guys think you can stack multi flamethrowers get 3 top of the line flamers for your tests with good attack speed ( I used a 1.2@980, 1.3@1198, 0.1@1127 ) and they DID NOT STACK.


I think you guys are just using realy slow weapons while you test... its the only explaination I can come up with... But I know what your saying isnt true... If it were ide be running around with 10 flamers putting 150k fire ticks on stuff with all my 2.0> weapons, hehe I'de stack it with pistoleer and throw in 50 blasters... use health shot 1 and 2 so i can stack 100 health bleed ticks as well.... uhh does that sound right to you?






Enough already... fine... YOU are right, and EVERYONE else in the world is wrong... you win.


We know the truth.


You show your ignorance of the game further by your comment of "Rifleman can barely scratch" heavy armor... the T21 rifle is Heavy Armor piercing. Flame Thrower has no armor piercing... although admittedly the DOT's bypass the armor rating.


Have you really been playing this game since 9-03 as your log-in name suggests? Cause you sure don't know much about it.




___Cobacca___
Master Commando of Tarquinas
Generations Guild (GEN)

WinstonX
Sat Apr 23, 2005 6:12 pm
#24


you are the only person who plays swg who thinks that

Message Edited by WinstonX on 04-23-2005 09:13 PM

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