Commando Archive

Thread: GG SOE, you win.

CyberData4
Wed Feb 11, 2004 6:00 pm
#14

Im so sick and tired of people complaining about the flamethrower. They beefed up the initial hit damage signifigantly. So my concerns about that have changed. I didn't know they were going to do that.


What we should be focusing on is getting our greneades, HAR, and launcher pistol working. If the commando had more to work with than flamethrower as a weapon then there wouldn't be this much concern about the flamethrower


/bow
Propabowyyk
Wed Feb 11, 2004 6:08 pm
#15






DeneziB wrote:

2) You aren't supposed to solo Nightsisters ... before or after the patch that beefed them up. The fact that you're upset because you cannot solo Nightsisters is the root of why a few commandos who post on this board are "outraged" with the DOT reductions. They don't have the multi-DOT that allowed them to solo Nightsisters anymore and now they're up in arms. Nevermind the fact that they weren't supposed to solo high level NPCs in the game in the first place.






My gosh, amidst all the wank and drivel being posted someone has seen sense. Now I only visit this form whan the server is down or I'm on one of my loooong night shifts at work (as I am now), but since browsing both this forum and the smuggler forum sooo many people seem to be moaning about what is being nerfed that they are missing the big picture. Smugglers moan about high ranking imps being overt and getting through scans, hello read the EU and realise just how corrupt the SW universe is. Rebels moaning about being TEF'd in cantinas and smacked around by imps camping there, why don't they ply their trade in cantinas in rebel player cities? And here, the DOT has been changed so you can't solo stupidly hard mobs intended for group play, GET SOME FRIENDS! You aren't meant to solo everything, no-one is, get over it. I'm sure this will bork the commando in PVP even more, but before all I ever did in PvP is DOT then keep running and spam my Health and body shots on my pistol skills to try and make them dead, it works normally too.





Propabowyyk
Smuggler - Commando
PIE Inc.
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maddogs
Wed Feb 11, 2004 9:03 pm
#16

helo as a master tk im still soloing night siters just finished killing a spellwaever solo


if i as a master tk can kill it solo defeintly a master commando who spends 169 skill ponts to my 92 and still have to get in melee rang sould be abel to creem it



===============================================================


Daniel' Judson-Leonheart

DeneziB
Wed Feb 11, 2004 11:59 pm
#17

Your TKM definitely cannot solo an NPC turret, nor kill 20 NPCs guarding that turret solo. A commando can.


Your TKM definitely cannot solo an ATST. A commando can.


Your TKM definitely cannot apply a DOT that ticks away500-1000 every few seconds. A commando can.


Your TKM definitely cannot deal 1/4 damage to the HAM ofa Nightsister from range. A commando can.


Your TKM definitely cannot run up to a Krayt Dragon and fight. A commando can. A TKM is totally useless in a Krayt hunting party.


Your TKM got luckyby killing thatSpellweaver solo, just as it is also possible for a commando to get lucky by killing a Spellweaver solo. It's possible. Unlikely to do with 100% consistency, but possible.





maddogs wrote:

helo as a master tk im still soloing night siters just finished killing a spellwaever solo


if i as a master tk can kill it solo defeintly a master commando who spends 169 skill ponts to my 92 and still have to get in melee rang sould be abel to creem it









Denezi Bo'o: The Hero of Naboo
Queen of the Bantha. The Emperor's Right Pinky. The Slayer of Jedi (35)
Imperator Defensoris: "Vulpem pilum mutat, non mores."
What is <id>?

DeneziB
Thu Feb 12, 2004 12:02 am
#18

BTW, with the new buffs and skill mods that protect against dizzy and knockdown, I would place my bets on the commando in a master commando vs. a TKM duel anytime.




maddogs wrote:

helo as a master tk im still soloing night siters just finished killing a spellwaever solo


if i as a master tk can kill it solo defeintly a master commando who spends 169 skill ponts to my 92 and still have to get in melee rang sould be abel to creem it









Denezi Bo'o: The Hero of Naboo
Queen of the Bantha. The Emperor's Right Pinky. The Slayer of Jedi (35)
Imperator Defensoris: "Vulpem pilum mutat, non mores."
What is <id>?

DarthTaosin
Thu Feb 12, 2004 1:32 am
#19

Ditto.



Tao

Message Edited by DarthTaosin on 02-11-2004 08:42 PM



Taosin
~ Dathomir Expert ~
~ & ~
Rare Items Collector

KaptainKrude
Thu Feb 12, 2004 6:53 am
#20

I'm amazed at the number of people who don't realize that as every "top end" profession like Commando or BH gets nerfed, thiers will get nerfed further in the future.


Go ahead and howl about "overpowered" Commandos. You'll be next.




NTyekanik CorrinoN
New Dawn City
Naboo

Alarkac
Thu Feb 12, 2004 7:00 am
#21






Barris wrote:

Wow, look who submitted this, it's one of those know it all snipers that can't seem to stay in the riflemen forum. WHY THE HELL NERF COMMANDO WHEN RIFLEMEN NEEDS A NERF 10000 TIMES MORE!!! God...






yup, rifleman got nerfed by the same nerf that nerfed you.
Mavrick65
Thu Feb 12, 2004 7:03 am
#22

Hmm strange .


I got flamed the other week on these forums for telling people to stop bitching about everything that is being changed , now it seems that every one is getting pissed off with it as well.



How the worm turns huh!!!!







DUS XOT
DarkJedi
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deathsavatar
Thu Feb 12, 2004 7:23 am
#23


It's only a balance if the Commando profession is kept to the point of where it can still function. It would have been a balance if they would have fixed the HAR skill mods being screwy in this patch. It would have been a balance if they would have fixed the outrageous grenade HAM costs, and the ideal range of grenades being within the blast radius. It would have been a balance if they would have made Heavy Weapons more viable of an option by making them cheaper to make (Because right now virtually no weaponsmith in the world wants to make a rocketlauncher, they take too much). But instead of fixing all of that and balancing us out, what SOE did was plunged the nerf knife inside of us and gutted us. I agree, the Flame DoT needed to be fixed, resistances should take effect. But reducing the actual dot by50% or more (Tested on 0% heat resistant mobs) is rediculous, especially when nothing else in our profession works right. He have the second highest skill point cost, and now we have one of the lowest DPS of any profession in the game. Do you think that's balanced?





Spacedog wrote:


I defy you to provide some examples of how I'm a "fanboy". Go ahead; read my post history. I'm not some blindly optimistic player who accepts everything that SOE does.


I'm just sick of your attitude and those like you who take it personally when a much-needed balance is put into play. You're a whining brat andyou make the rest of us look bad. If you're leaving, the forums and the game have suddenly become just a little brighter.


Buh bye.






Wolfmann31
Thu Feb 12, 2004 1:03 pm
#24

Well, I just came back from Bestine, wich on Wanderhome has been under constant raids since patch and serverup.



3 deaths..2 of those Rezzed.


1 of those, due to a 13 man large GTEF gank group, with 1 overt.


1 of those to a TKM...I missed..he did not...I should have dropped my flamer and used my fists...*sigh*


1 of those to a MPikeman...I missed..He did not....



16m is not very far in this game thats for sure....


and that was with a 4,1 speed flamer...I know..I picked my damage flamer for tonite..the one with some experimentation on accuracy....







RK-31
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We will not become a shadow of our former self

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maddogs
Thu Feb 12, 2004 1:05 pm
#25

denezib your liveing in another world



1 tkm can esly kill the 20+ npc around the base were a commando most likely will be over welmd and killed and no a cmmando can not kill the turit and nither can a tkm but yes a riflemen can


2not true a commando canot in any way solo a atst were with bufs and my 2 millon doler aremo i canas a tkm


3 um i like you to tell me how a commando can do 1/4 the ham bar from rang i just dont see this haping with any of are weps in there curnt stat


4 nither can a commando now and not true wereing my 2 millon doloer armor and bufed and on moun iv soloed 2 krayts useing tk


5 i kill spell wavers dayly dont give me crap when you dont no nothing





its ovious you dont spend much time playing the game or on hunts realy man



SHUT UP YOU DONT NO WHAT THE HECK YOUR TALKING ABOUT





===============================================================


Daniel' Judson-Leonheart

timmaaw2
Thu Feb 12, 2004 2:14 pm
#26

DeneziB - plz turn off retard mode.


Any skilled player in this game can solo anything, regardless of their profession. It is not how hard the monsters are or if they are meant to be solo'd or not. Commando's took such a % decrease in power that I fear other professions are going to be nerfed beyond oblivion. And remind you, these professions are not yet complete, and half-broke.


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