Commando Archive

Thread: The average stats on a flamethrower

Jeren_Sehn
Fri Feb 06, 2004 4:21 pm
#14

Aluminum isn't a resource specifically needed for flamethrowers. There is a use for 92 units of "Metal" generically, but since it's Conductivity and Overall Quality (and especially the Conductivity)that you're looking for in making a flamethrower,so far on my serveragood Copper will beat Aluminumin that slot, because our Aluminum seems to max out its conductivity in the 700s. (It's quality goes up to 999, that I've seen, but Conductivity is the one that's more heavilyt weighted in the crafting process).


(We have a 998 Conductivity/ 958 OQ Copper available).


Each time a truly better resource comes out though, you can expect the damage on the flame thrower to tick up by a few points. Resources have to really substantially improve to get speed to improve though.






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Tsimhnori
Sat Feb 07, 2004 1:16 am
#15







and you guys say you're WEAK!!!!????

Sliced an Powered up Elite Krayt and Laser Carbines don't do more than 800.






Ah, but you see... we have no armor piercing! and... we can't do specials (other than generic marksman specials) from anything past 16m.


I swear that I've seen a rifle kill faster than a flamethrower and the rifleman was NEVER attacked, and he killed from 64m.

Message Edited by Tsimhnori on 02-06-2004 12:17 PM



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