Commando Archive

Thread: HELP!!! Commando defenses....

Tripping
Thu May 13, 2004 2:13 pm
#14

Garvin--whats the latest on the commando/fence/pistoleer endeavor? I have decided to do like you said and dump the rifleman points and shoot for MCommando/tk 4404/Pistoleer 0043. I don't know the exact melee defense but it is right near the cap. Ranged is +92 (which I can compensate with attachments), defense vs. kd is +75 which puts the template over the +70 mark that you also talked about. Thanks for the insights, hopefully this template will help me with PVP, since like you I only really want to use my commando aresonal/specials in battle.

Tripping Billies
garvin
Thu May 13, 2004 2:47 pm
#15






Aladine wrote:

The problem with the whole TKM/commando argument is that after a while you will find yourself not using your commando stuff any more. You can killan enraged rancorin much less time with unarmedhit3 then it takes touse flamesingle2 twice. Heck, you might be able to take down 2 of them in that ammount of time. This is why I gave up on TK, I wanted to be a commando again, and it made me sad that my FT was collecting dust.





100% Agree...that's how I feel with my live server template of Master Commando/TKM...I find that in most actual PvE battles, I use my FT to do initial damage and add the DoT, but mostly go unarmed with KD and unarmed attacks...Many times I'll start a fight with a KD/Dizzy...apply the Flame DoT/Damage...then go right back to unarmed attacks...


That's why I'm testing out a different sort of template on TC...one that focuses on the keeping my Commando Weapons equiped, whether it be the FT or the LP...


It's going pretty well...it's hard to judge just how well the defense is working (haven't completely finished the template yet) thanks to the melee/ranged 2 hit bonus making ranged players get hit more often when fighting melee opponents...


I've taken a couple of days off from fencer/pistoleer grinding (for their defenses and pistol benefits) to gain looted defense skill mods...I'm attempting to get +25 total of Def. Vs. Dizzy, KD, Stun (which is easy thanks to bio-clothing), and Posture Change (down)...I'm also trying to get +25 of Ranged Def and Melee Def (it will take me over +125 which is the cap, but doesn't hurt to have)...


For those who are interested in where I'm getting these mods from, I'm working in a few places...First is the Aakuan Cave or Aakuan missions on Talus...Occasionally you can loot from them a ring that gives you +5 Ranged Def, and you can wear 2 rings at the same time...it's nice getting the +10 ranged defense without using any sockets in your armor or clothing (and it only decays when you die)...As for the other skill mods I'm working a few different areas...Nightsisters andForce Cave mainly...I hear if you kill enough Meatlumps (on Coronet) you occasionally can get like a +3 or so...If you are going to go after NS or Dark Jedi, make sure to buff up!!!


Another good place that I have been told for mod drops is the new Corvette...apparently some people have been getting good looted mods from that...


I hope to finish my template (at least the grinding part) this weekend...Then I'll really be able to run some tests...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Sylvanrain
Thu May 13, 2004 10:57 pm
#16

I don't mind having the lousy defenses. My main concern is our offense isnt good enough to justify such a large hit to our defenses. We need a way to increase our accuracy even if it means our attacks are slower ie. the aim ability. Rocket launchers have great potential, however the 40 accuracy makes them entirely usless against anything but lairs. I hate the fact that my flamethrower is my only real viable weapon. Id like to see our attacks cause more status effects. Many of us imagine commandos causing confusion and mayhem to large groups. I'd like to lob a stun grenade or something that causes a group to get dizzy or a chance to knockdown. For balance issues i know we cant really be what most of us expect a commando to be but the lack of variety in our abilities pose a real problem in for the commando community..


JeffIncredible
Fri May 14, 2004 1:07 pm
#17

Don't forget to invest in a Lightweight Military Backpack for the +3 to both ranged and melee defense.



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
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