Commando Archive
Thread: Draft of our Question for Week of 5/10/04 (and reason why it may be late in getting answered)
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BravenIrish
Sun May 16, 2004 7:09 pm
#15
Great Job Garvin!
Here's some quick suggestions...
As Commandos, we have heard that many of our issues will be covered within the Combat Balance, but beyond that we have no details on the specifics being addressed.
Perfect!
With the acknowledgement that everything is subject to change, can we have specifics on how the CB will affect specifically our Profession and which of our issues (included those issues in our Top 5) will be addressed prior to the CB, during the CB, and post CB.
OK. Nice here, but I'd rewrite it a bit like this..."With the acknowledgement that everything is subject to change. Can we have somepotential ideason how the CB will affect our Profession and which of our issues (especially those in our Top 5)may be addressed prior, during, and post CB."
Specifically we would like to know about the plans for non-functional lootable Heavy Weapon Skill Mods (effect skills not present in Commando Profession since Beta), Grenade Bugs (Damage and Incap the user as well as suggested status effects proposed), HAR issues.
Once again, nice link and great questions! Just a small revamp..."To be more specific,we would like to know about the plans for non-functional lootable Heavy Weapon Skill Mods (As you know, these effect skills have not been present in the Commando Profession since Beta), Grenade Bugs (As you know, these Damage and Incap the user. We are also curious about thestatus effects which have been proposed), and HAR issues as well."
Bonus Question Related to Above: Speaking on Grenades specifically, why is it that new Detonation Bomb Droids will not damage the user if caught in the blast radius and has no HAM cost, but Commando Grenades will damage and incap the Commando using them and has a fairly significant HAM cost?
Here's the biggest thing I'd like to redo. I honestly feel refering to this as a "Bonus Question" might lead to it NOT being answered (Of course, I don't know if that's common on the coorespondant forums...but anyway...I'd rephrase it a bit like this.." And, assuming that most issues that relate to Combat Rebalance can not be answered until said patch hits TC, we would like to ask a question that has all ready been adressed prior to it and does relate to our profession. Why is it that new Detonation Bomb Droids will not damage the user if caught in the blast radius and has no HAM cost, but Commando Grenades will damage and incap the Commando using them and has a fairly significant HAM cost? If these droids are live right now, it seems to many that grenades can be fixed as well.
Great job though! Ya know...one of the only things we have begged for is to have a clue as to what's been going on. You have no idea (Maybe you do) how much the heads up about a delayed responce means to us. Keep up the great work Garvin. I used to look for posts this color. Now Posts with THIS COLOR mean a lot more! Thanks!
Slainte'
Braven
Evelas
Sun May 16, 2004 8:06 pm
#16
Now if only we could get a good answer from TH. He just reads what he last told us, and adds a new word to it.
Message Edited by Evelas on 05-16-2004 08:07 PM
StarNick
Mon May 17, 2004 2:05 pm
#17
Hellshot wrote:
"You say this like its a bad thing"
Heh...to the rest of the community, and the devs...it is...
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