Commando Archive

Thread: Weapons Data Commando

Vagrantprodigy
Mon May 17, 2004 6:52 am
#14

the consumables are the grenades, Heavy Acid Beam, Heavy Particle Beam Cannon, andLightning Beam Cannon. Least I think that is all of them.



Vagrant' - Trandoshan Commando- Test Center Jein - Zabrak BH/Commando- Starsider

Bring back Tyrant!!!
StarNick
Mon May 17, 2004 2:10 pm
#15





Peudas wrote:


"Wow. I never had Commando's had access to so many useless weaopns. "








Heh...so true...yet so sad. Also, cuz we had access to the Rocket Launcher...we didn't get the droid bomb cert....yet just like the rest of our consumables (3 weapons are not...1 is worthless without Pistoleer, and the other is worthless regardless...and 1 is decent....decent for an elite class thats 92 sp, NOT for a 169 hybrid)....it doesnt live up to its cost, restrictions, and ham


Before...we couldnt use anything save our special hvy weapons and LP indoors....effectively cutting our class in half...or really 1/4


Not to mention...a 2.5-3.5k Dmg AP 3 RL does crap compared to what swordmen can do...theres a post on their forums by a guy who has an incredibly good power hamer...which was less than half of what our RL's do in damage..and only AP 2...yet it can do up to 20,000 dmg!!!




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Raptor2k1
Mon May 17, 2004 2:50 pm
#16

Thanx much. I think I have all the weapons now. I'll be compiling a master list and will post it. I'll also be including some breakdown. Mostly a breakdown of number of weapon certs per professions, damage types by profession, max AP levels by profession,number of professions per damage type. Any other breakdowns that you think would be useful let me know.

I'd include whether or not weapons are consumable in that break-down too, as that is a rather significant factor, particularly when it comes to our weapons.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Waste93
Mon May 17, 2004 3:08 pm
#17






Raptor2k1 wrote:


I'd include whether or not weapons are consumable in that break-down too, as that is a rather significant factor, particularly when it comes to our weapons.






The consumables will be marked in the master table in the same fashion they were here. I'll put a ! after the item name and list what it signifies. I'll be changing the colors for the names on the master list so the red will stand out more.



Colonel Waste - The Wookiee Crusader
Raptor2k1
Mon May 17, 2004 11:08 pm
#18

Ok, sounds good. Just wanted to make sure that they could be identified if the charts were intended to be used for balance comparison purposes.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Waste93
Tue May 18, 2004 6:15 am
#19






Raptor2k1 wrote:
Ok, sounds good. Just wanted to make sure that they could be identified if the charts were intended to be used for balance comparison purposes.






I don't intend that the chart be used for balance comparison purposes. Just for general info. It might also be useful when professions are asking for new weapons to maybe ask for one of the less common damage types to help make it more unique. Also most of the new weapons certs don't show up in the profession trees. So if you're curious to know where you get a cert for a certain weapon it will help there. Simple things like that.


But their is just to much in regards to balance issues to make my data useful for it. I don't have average damage, speed, or anything like that that would be important for balance comarisons. Nor do I factor in any of the mods because of specials.



Colonel Waste - The Wookiee Crusader
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