Commando Archive

Thread: Flamethrower vs. LLC

dWhisper
Sat Jan 31, 2004 4:38 pm
#14

Why is everyone using a 5.2sp rated flamethrowers for these tests? I carry one that's 3.2sp, and get great damage output. I'm not a BH, but you're also looking at a pretty unbalanced comparison for skill-point expenditure here.


Novice BH = 140 Skill Points

Novice Commando = 112 Skill Points


They give up a lot more other options to be a BH than we do to be commandos. Also, are you comparing the specials FlameSingle what vs. EyeShot for damage output? From that look, basic, unaided attacks, we are faster than a lot of people.


It's all about the weapon though. Comparing a sub-par Flamethrower to a top-of-the line LLC is a skewed comparison.





Back yet again, for another round of SWG... um... fun. Yeah, that's it. (It's not just a diversion while I wait in the queues for WoW BG's)


Alysann Arimere - Imperius Doval... Two sides, one coin

sadnebula
Sat Jan 31, 2004 5:40 pm
#15

CH is my main. having said that I went BH, llc IV for firepower and since have changed to commando, FT IV. both weapon types have similar stats, around 3.5 speed, 850 max damage. I kill much faster with the FT even against heat resistant creatures. Damage output is close but sitting mobs on fire seems to do the job, with pets tanking i can pick each target flame it, then help pets. course after nerf this may change a bit.



Mondo Migill,

In through the Out door
StarNick
Sun Feb 01, 2004 12:12 am
#16

i agree with maddog's decisive breakdown of the facts


from the time i used to hunt on endor with my BH friend, i always found he seemed to outdamaging me a hell lot more plus getting the majority of the money..despite being well off in the entire commando proffession during that time


the LLC may not have a DoT, but id take the added punch anyday..and especially the Ap


Many cases you could be DEAD before the first dot kicks in, whilist with an LLC you wouldve delivered the knock out blow before you go down first





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

thepunisher286
Sun Feb 01, 2004 11:39 am
#17

my 3.1 flame seems to be on par with my BH friend's 3.5 LLC
maddogs
Sun Feb 01, 2004 12:09 pm
#18




my 3.1 flame seems to be on par with my BH friend's 3.5 LLC :/

_________________________________________


it dos matter about speed but not that much see even if you had a ledgondary 1.2 speed flame thrower


a llc still be shooting specials faster then you even if it was 4.5 that is becous the llc has lite or no delay on specials

were the flamers specials have i think a 4.5 delay at flame 4



===============================================================


Daniel' Judson-Leonheart

RazerWolf
Sun Feb 01, 2004 12:12 pm
#19

I'm a Master Commando. My Flamethrower is 580-1109 4.7. My specials are ALL in the 4k-8k range, firing every 10 seconds. I can get over a 3k DOT too. I miss about one special in 40. Factoring in DOT, I get about 1k/second.

I want the Acid Rifle Accuracy and Damage/AP fixed.



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
maddogs
Sun Feb 01, 2004 12:37 pm
#20


I get about 1k/second.

_________________


good point tho this is rare to get 1k a sec unless you stack dots then might get 1.5k



a pistoler with a haf decint gun 1.6k a sec with a good gun 2k a second


a carbiner with decint wep 1k with good 1.4k a sec (cant really say for sure scater shot 2always shows up as 1 point of dam on combat when i see it doing about 1-2.5k of damlol )


a riflemen with haf decent gun 3.7k a sec with good wep 5k


a tk with no vibes 2k with vibes 3-4.5k a sec depanding on vibs


a fencer with decent wep 1.5k with good wep 2k a sec


a swords men decint wep 2k with good wep about 3k a sec


a pike men well i have to do more testing


a mbh with llc decint llc about 3.3k good llc about 4.7k a sec if not more


now i know that thees all have ham but if your buffed and on moun gold or on BOH and ryshcat you can spam all day until downer way out daming any commando





===============================================================


Daniel' Judson-Leonheart

Halmet
Mon Feb 02, 2004 1:04 am
#21








Darknyte25 wrote:



The only thing I was able to decipher was LLC IS BETTER at the end...seriously man, look into Hooked on Phonics, it'll work for you.










Davrow wrote:
My god man!!! Use the spell check!!! Please!!!









Im sorry, but we do not take to kindly to remarks like this in the commando boards. If you have a hard time understanding it there are polite ways of asking for assistance. Just because someone doest have a mastery of english spelling is no excuse to start getting on their case. Obviously not everyone is "perfect" like you. :rolleyes:


Consider it fair warning for everyone and anyone who posts in these boards that if you cannot refrain from remarks like this or attacks on someone else in any formthen you are not welcome here.


In any case, not welcome by me.




Master Commando
Naritus

Nothing to see here. Move along citizen.
Aldyn
Mon Feb 02, 2004 1:18 am
#22

Simple fact is that:

LLC is AP1 and the FT is AP0


LLC (using specials) has no delaysbut higher HAM cost so they have the option of healing themselves with stim Bs one round or slowing down on the spam and just let the gun fire normally.


FT (using specials) has a serious delay and despite the accuracy tweak a few months ago, still misses quite a bit. If a LLC misses, big deal, they fire again (no delay.) And those with a FT in the 3.5 spd range... rock on. My best that was spd sliced is 4.0.... Yes there is better, but they are very rare (at least to the best of my knowledge.)


FT used to have an advantage against the mobs with 20k HAMs with the flame stacking technique. The last time I fought a Giant Dune Kimo though the flame (flame single 2) ticked twice and was gone... Not sure if its a special ability of it or what, but no water was nearby. Now in the next patch they are taking out stacking flames which will reduce the effectiveness of the FT even more.


Someone said it isn't fair to compare the 2 classes because BH use more points to get novice. Ok, but just alittle food for thought... their prerequisites actually help them. Scout gives Terrain negotiation, camps, and even harvesting of animal corpses. Their markmans linebonuses actually stacks with their pistol and carbine lines. The only thing a BH has that is wasteful IMO is the investigation line (but it does give great money,)novice scout trapping line, and marksman rifle line.


Commandos on the other hand are the only hybrid combat class without terrain negotiation (both BH and CM get it.)Unarmed brawler, marksman rifle, and marksman carbine does nothing for Commandos what so ever. The marksman pistol line is great considering our Launcher pistol is AP0 and has no bonuses or techniques in the entire commando line...


Now our one trick pony the FT is getting nerfed... no flame stacking and a rumored fire extinguisher that anyone can use.


So another break down...

Bleeds cured by medics

Disease and poison cured by doctors

Flame DOTs cure by .... everyone ???


Aye, I think the commando community does need some answers to these questions. And we should compare our class to BH seeing as how we are both hybrid combat classes. Strange how the BH class really has nothing to do with hunting people down (except pretend with investigation missions) and the Commando class will have very little to do with combat (compared to other classes.)


This isn't a call for a nerf to BH. Only a wakeup call for the Dev to please balance (fix) our class.

Page 2 of 2