Commando Archive

Thread: Easy solutions to fix the Commando class

Infini7y
Mon Feb 02, 2004 5:08 am
#14






TheGriefMaster wrote:

Give grenades the same range as poisons and double the damage and make them cause fire DOT. Make it so fire DOT can only be cured by a Master Doctor. Make it so that Grenadeers can't stack fire DOTs butMaster Commandoscan. Make it so the HAR is AP3 and significantly lowers % resists on target's armor for a brief period of time. Make the particle beam cannon have infinite ammo like the flame thrower. Make rocket launcher ammo much cheaper.


One of my PvP buddies is a Master Commando and we do a lot of damage together. Commandos need major boosts because of the 169 skill point requirement.






I dont' want to go off topic, but as a former BH who converted into a commando, we definitely need a boost for all the skill points we put in. *BH = 216 skill points



____________

Rydark Darkstar

Bounty Hunter - Saving SWG from turning into "Jedi Wars: Professions Divided"



Nim_Cross
Mon Feb 02, 2004 10:05 pm
#15

The head of Combat doesn't like us? Shït, I didn't even notice! I thought our three broken trees, lack of content (weapon-wise), lack of communication, and the upcoming nerfs was all just dumb luck.


Maybe if this moron of a Dev, who came up with the profession in the first place, put a little more time into the profession... you know, addingheavy weaponsfrom past Star Wars Games (Concussion Rifle, Rail Detonator, Flichette Launcher, Bryar Pistol), and heavy weapons from the star wars movies and Expanded universe(Heavy Repeater, E-Web), the profession would be much more interesting and worth modifying/making better.


They should burn the current template for Commando and completely redo it, giving us weapons we know from games and movies, and giving us a definate place in the GCW.






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Waylan Chuvstva -- Elder Bounty Hunter
Ianator Darkmist -- Elder Jedi
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"Some people write poetry. I erode the Human soul..."

thepunisher286
Tue Feb 03, 2004 8:10 am
#16

I /agree 100%
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