Commando Archive
Thread: Well...At least someone has fixed Grenades... (semi-rant)
until i fired them.
i hope you all get your love and get it soon, without a doubt this profession has the coolest damn guns in the game and it's a crying shame you haven't gotten your fixes yet.
I might be looking at this too simply as well, but I would think it isnt that bad. Whenever I go code, once a rule is set for one object it is usually relatively simple to set it for another similiar object.
StarNick wrote:
Devs said for them to put code in for NPCs to have time delay and such would take a week of the devs coding and working with QA...
Whenever something like this happens they always fire back they would have to put most of the team on it for a few days....so what? SO BE IT.
They can't multi-task and yet still try so. Its better for them (shouldve been done at first) for them to work things out fully and such rather than let it pile up.
Most likely we wont see this new code till publish 12 (like how Publish 7 introduced the bug, that this fixes)
Still tho.....why would this require new code? why not slap and past while tweak the same code from the user side? Make the NPCs follow the same rules as we do...
Wear the Demolitionist tag, thats the coolest one
DragonSnack wrote:
Just got trained on Master Commando the other night and I'll wear the tag when I think I've earned it.
Justa thought, but have the way NPCs perform these actions changed from how things were before they were broken and stopped doing specials?
I suspect that the way NPCs throw grenades now is how they threw them before, when they could...
All that is happened is the code that allows them to use specials has been fixed and they are now back where they were several months ago...
I agree that they need to fix grenades so that we don't hurt ourselves when using them, but thats not really the point. You cannot compare AI controled NPCs abilities to players abilities. They have to be different, thats how challenges are added and exploits avoided... AI can never match a player for the ability to plan and problem solve and so cannot be given exactly the same rules.
They have not fixed grenade use for NPCs if you think back nothing has actually changed from before publish 7 or whenever it was NPCs were broken.