Commando Archive

Thread: majer unbalence

Tal-N
Sat Feb 14, 2004 8:42 am
#14

We reported excessive spawning on the TestCentre within Mos Epsa. Looks like once again they didnt bother to fix it for Live. People used to farm Mos Epsa all the time, if the grenades worked then you could easily throw a proton grenade into the crowd and watch your FP rise dramatically.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Bloodborn
Sat Feb 14, 2004 9:16 am
#15

I don't care what everyone has or doesn't have all I know is that I PvE cause PvP IS in FACT BROKEN but to loose our one talent *masters of PvE* Made me sick and I hope everyone jumps to Wow with a big ol finger to SOE.




maddogs
Sat Feb 14, 2004 10:02 am
#16

cms are not overpowered, just like commandos


theres a big difrence commandos are all combat for one you almost all medic


2 commandos even at there best could not always hit


3 being bufd armor and on spice if a commando is lucky to even hit you you wont die


4 commandos cant shoot threw wals


5 commandos pay proply more for there weps


6 commandos are limeted to 16m to aply a dot


a commbat medic can win 100% of the time even if he dies if he gets first attack


a commabdt medic dos not have to wory about rsist on armor


a combat medic hits 100% of the time and majer aoe


tell me how some thing that no matter what my skill is and my armor and my food and my spice can never win agens is not over powerd


ppl complan about haveing black life bars that can esly be heald by a novic medic from commando but you do 10X wors and make mind all black


one combat medic can kill a group of 20 in one attack no matter what there amor is or skill


one combat medic can kill 1000 troopers in 3 minest if there all in one place



i m not one to cry nerf but when some thing is unstop abel there is some thing rong



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Daniel' Judson-Leonheart

JEAUX_ZUF
Sat Feb 14, 2004 10:35 am
#17

watch this


pick up 2/0/0/0 in tk and you can cure diease and poision



Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

maddogs
Sat Feb 14, 2004 10:37 am
#18

dued i am maste tk helo there is no way to meditat why in battel and when you do get to meditat you cant stop it befor incap



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Daniel' Judson-Leonheart

JEAUX_ZUF
Sat Feb 14, 2004 12:58 pm
#19

now watch this!


run behind a building


/peace


/meditate





Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

Farky
Sat Feb 14, 2004 1:00 pm
#20

Here's some more BS for ya, sitting in the city of Mos Syn on Tatooine, group of 15 of us waiting for this imp attack that we spotted half an hour ago coming to us, we're all overt. CM tosses a poison from behind the base, that hits us INSIDE. Oh ya, it's working the way it should.



Farky
Recce: No idea where we're going, but we're getting there.
Ramoz
Sat Feb 14, 2004 3:49 pm
#21



JEAUX_ZUF wrote:

now watch this!

run behind a building

/peace

/meditate






Let's say that you did get rid of the poison and disease with meditate.. All they have to do is target someone nearby and *boom* you're poisoned and diseased again behind the building or in the building if you're hiding in it. They don't need LOS to hit you with the splash aoe.

Anyways I could care less what the devs do to them if anything at all. They just need to get their message straight. If one profession is considered "over-powered" when half of their weapons rarely work anyway and gets nerfed then others are just left the same, it's just bs.
La-grange
Sat Feb 14, 2004 6:45 pm
#22

I trolled the CM forums as well. Some of what I read scared the living daylights out of me. Such as the CM who figured out how to make poison packs that tic for a calculated 1250 a tic. Out of that entire post (well at the time I read it) there was only one combat medic who spoke up and said whoa. The person who created the post to his credit stated that the balancing factor was that the resources were extremely rare.


Other than that I just see people passing information on how to make 90m poisons and diseases. And congrats on turing aside the nerf herders. LOL and to think that all ranged and melee professions took a dot nerf.


It's funny that a medic profession has the claim to fame on dps right now. One of them stated that they had the lowest DPS on the game. Not when you can poison a group of thrity you don't





"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
shutout
Sat Feb 14, 2004 7:59 pm
#23

yeah, combat medics are able to experiment on their ranged poisons and diseases so they can toss them from 90m+. also, their area poisons and diseases can hit targets 32m away. even if they're behind a wall, inside a house, or even underground. it ignores the z axis, so they can hit people above or below you as long as you're 32m away.


if you don't think combat medics are overpowered, then you either a) are one and don't want to give up your uberness, b) never pvp, or c) are just blind. i've never seen a commando end a huge pvp raid, but i see CM's do it all the time. i, myself, have never used the burn and run tactic while pvp'ing, but i see CM's toss a few poisons and disease, then hide, all the time. if they're not hiding around the corner or running into a building, then they're hiding behind their team. CM's are the number one target in group battles now because of this, and i see an entire group healing and defending the CM's so that they can continue to toss poisons and diseases. you don't see commandos do this because they need to be within 16m to apply a dot. you don't see commandos do this, because they can't hide behind their team. they can't do anything from outside of combat range.



--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
maddogs
Sun Feb 15, 2004 1:10 am
#24

read what i sed befor


the secound time i instantly started to meditat and i still got incap and that time i was even wareing a rob that had + 10 vers posion


look man iv masterd every singel combat profesion expt bh and commbat medic is not a combat profesion its a healing saport profesion not a combat


and theres no way to counter it

thats a majer unbalence


iv wached master docs die from it even tho they pop moun and fishken why there trying to cure l them self





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Daniel' Judson-Leonheart

TechnoHic
Sun Feb 15, 2004 1:27 am
#25






JEAUX_ZUF wrote:

now watch this!


run behind a building


/peace


/meditate









OK, but when the combat medic is also a rifleman they are going to pursue you, if you arent already dead. The one maddogs is talking about is just waiting for the right moment to come in and DB you anyway, so sitting there meditating isnt going to work fast enough.


Whatever, I dont care anymore. Got in a PvP fight with several other people around of various professions and we now suck major ass now without the DOT being as good as it used to. OK, yeah I hit someone in COMP armor for 2500 damage on my combat screen so figure in what happened to it from there.


The numbers all look good and all but then I got a 10 sec delay or so (I never actually timed it) then did it again guy was still alive and that was with 3 others shooting at him, my burn did jack, my initial hit did jack, all the other guys were the ones that got any real damage going, then the guy died on my 3rd hit.


How lame. What took me to do in say 30 seconds I saw a MTKA get at least 5 400+ damage hits in in 1 second for a total of 2000 damage every second, according to combat screen but thats what my 2500 damage number came from also so just over the first second the TKA is caught up with me,at my second shot Im at 5000 damage and the TKA is at 20000. THe DOT used to get around armor and make up some of that diference but in PvP now it is completely laughable. I should know, I got burnt as well. What a **edit** I N G joke.


Heh, and the dumb friggin whiners still whine about it. Im not yelling nerf in anyway, Im just saying we are a complete joke.




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TechnoHic
Mon Feb 16, 2004 8:02 pm
#26

I can understand the resources are rare, but thats where the problem is. Making something that effects combat rare and counting on people to not find it very often instead of keeping just some normal reasonable numbers that you can count on to calculate how uber or not uber the poison will be.


They figured krayt components and other crap to be rare but theres a but load of it out there and they know their is more out there than they intended. What I ask is when they want to keep things fair why do they put stuff out there that can give someone and advantage just because they play longer or have more credits.


Then, they do all this crap and never look at how several races cant afford the HAM for good armor or just cant wear it at all. Heck, with defense stacking going away look to see a lot of people with just a one elite profession and master doctor at 1100 to all mind stas then buff the rest. Some races cant stack their stats like that but they dont care, instead they want to wreck every profession that people enjoy and leave a medic profession to dominate combat. Makes no sese to me.



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