Commando Archive

Thread: When will the new user testing end?!

StarNick
Sun Apr 03, 2005 7:38 pm
#14

I didnt see that in a group unfortunately...


The biggest and most visible benefit for grouping: Bigger Payout, Scalable Missions


Now missions will actually scale to group level...meaning your group can get higher mission payouts rather than just "unlocking" spawns that give a large payout. Everyone within range gets the same amount (max) as well. But the true joy of this...a whole LOT more mobs, meaning far more xp (one NPC base with 5 low lvl newbies spawned over 30 NPCs!), loot, hides, etc.


The problems with this however...once AI gets turned on, with that many out at once and given the new combat system...the group may be slaughtered (at least lower lvl groups)...plus, if new folks join up, it messes your group level - now your old missions give crappy xp because your group suddenly jumped five levels.


This is the biggest problem with scalable missions/mobs in general...as it not only can get confusing (we no longer will have "33k Mokk missions" as those can maybe be 60k or up with large groups! Hence we'll have to look at each mission available -- Do I smell Mission Terminal UI Revamp anyone??)...but causes inconsistancy with your level opposed to levels of the same mob type. There will be some Nunas that can kill you as a newbie, there will be some that you can stomp over. I do hope for the higher level mobs, this won't be the case...and levels will be a bit more consistant between spawns...



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