Commando Archive
Thread: post CU
garvin wrote:
CyberData4 wrote:
I'm just concerned if commando will be viable without stacking with other combat professions. I know the current CU system encourages the use of skills form other professions, and I'm all for it. But it might pose a problem with players that have only one combat professions and one non-combat profession.
Commando/Doctor for example.
I truly hope commandos can compete with just marksman specials. However, garvin is right....we need to actually get our hands on the full commando skillset and weapons before we can say.
Here is the thing you should think about...a half combat template SHOULD get it's butt kicked by a full combat template...So if someone who is Master Commando / Master Non-Combat faces someone who is Master Commando / Master Some other Combat profession, who do you think should win? Commando/Doctor will have ranged specials and melee specials via our pre-reqs that will work with our weapons BUT they won't be as strong (and shouldn't be) as a Commando All Combat profession...so when you say "viable", you have to compare apples to apples...that's how things will work in the Post CU environement...no more will we see someone able to take one profession and compete with double combat masters on the same playing field...
Like I've said for the last 6 months...Template building is much more strategic now...for everything you want in your template, you have to ask "what am I giving up?"
I think what is meant is that how viable will a master commando be against another template that spends the same amount in another combat proffession that get's it's own specials....
Atychewobus wrote:what will be a good combo with commando? rifleman mabey?
The real key to the CU in my mind is that with commando post-CU, any combat skill will be a good combo. All professions are made through the CU to be linked together, but commando goes a step further in that it beefs up anything it's paired with to make a specialized combatant. It's just all about what you want to do with your commando. Do you want to lose offensive capabilities for defense(aka TKA) or add even more ranged power to your character (pistoleer, carbineer, rifleman, BH?) at the loss of any added defense?