Commando Archive
Thread: What's next for commando's?
The nerf call has started
http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=24266
While I love Gatling guns in general (com'on, which Commando doesn't?), I'd have to say that they don't quite fit the Star Wars theme. Something that looked like the Colonial Marines' massive smart gun (with gyro-stabilised harness, to boot!) in Aliens might be more appropriate.
Aside from that, we need tobrace ourselvesfor an onslaught of anti-Commando nerf-callers wailing and gnashing their teeth. Gear up and roll out, Commandos!
What helps is the timing of this patch. A lot of people are focused on the new delay action/posture change/knockdown timer nerf. So it'll be a bit before people get settled in with the new changes.
Also I know there are people that are crying because of the 1 hit incaps from the flamethrower in duels, but because of the diverse professions and different focuses of this game, I don't think it was really possible to balance dueling. I mean an artisan can't do much to take out a BH. Well, now people should be weary before dueling a commando. All I know is there'll be a lot of switching tags in this game, but that has been going on long before this patch.
Yes you did. I don't think they are going to be to distracted by the knockdown / posture change timer. I think it will actually increase the calls for the nerf.
What they'll see is that they got nerfed while here come a whole host of new weapons giving out lots of damage. It will give them a scapegoate.
Crix1337 wrote:
replace it with a gatling gun maybe?
I'd have to disagree with the gatling gun idea. Seems every FPS has one as their BFG. No reason to continue the cliche in SWG. Make something unique.
Also thought about an assault rifle. But that is not properly a heavy weapon. It's a select fire rifle so should properly fall under rifleman.
So a maching gun type like the Alien smartgun would probably be best.
though several people have mentioned that one.