Commando Archive

Thread: Why didint anyone rell me that ROCKET LAUNCHERS STILL DO NOT WORK!!!

Yuri9
Fri Sep 05, 2003 3:49 am
#14

ok I have a question and it's a little bit smartalecy... why didn't you turn that firepower onto the guy who called the atst? I know it's not as fulfilling as killing the big mech of doom (i'm an Imp and I hate them too, plus i'm a Rodian so it's not like i'm getting one anytime soon lol) but anyway if you had fired all those rockets at the guy and half of those hit i'm sure he'd be dead.
Njek
Fri Sep 05, 2003 4:48 am
#15






Yuri9 wrote:
... why didn't you turn that firepower onto the guy who called the atst?




This has been my and many others tactic for a while now. However... "For every action there is an equal and opposit reaction." and sure enough, some clever Imps got us in a town the other day. What they did was manage to get the Atst to attack w/ out moving while they hid behind a corner. (I imagain they were spaming attack then stay) So not being totaly dumb we were going to flank them. Yup you guessed it, they thought of that too. Atst(s) there just guarding their backs. Strategic retreat was in order as it we didn't have the firepower to take them all out. Or even a few for that matter. So why try. Better to live another day. (I was with some RPers at the time and they take it seriously.) Tactics+Atst(s)=Scary.


On RLs. they are meant to take down the Atst. That is why Commando is so **edit** hard to get. 6 shots of an RL should do it IMO. It still makes it hard to take them down as it is not always easy to get any Commando in a group nevermind more than one.




The best Non-CH pet is a Twi'lek Slave Girl.
Zeebobman
Fri Sep 05, 2003 5:13 am
#16

No offense, but NO commando should be able to solo an ATST. And if they do, they better drop faction costs again.



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Qelan
Fri Sep 05, 2003 5:27 am
#17

Just FYI, I know a Master Commando (Serra on Bria) who Soloed 3 AT-ST yesterday and she didnt use a rocket launcher. Login and ask her.



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Southwick
Fri Sep 05, 2003 6:20 am
#18

I dont see why you couldnt solo an atst with the Rocket launcher if you had the whole line trained. They do tons of damage and are heavy armor piercing. Just makes sense. Hell I would think I rocket to the hull or legs would cripple them. Let me put it this way, we all saw the movies. The things folded like tin cans under 2 logs. I think a armor piercing rocket could easily take the **edit** thing out, i mean cmon its got a pilot in there. Yes you want to keep them alive, but I still say 6 shots from a command should be able to take one down. Btw has anyone noticed that there is not a single thing in the game with weaknesses. This just seems like it would give advantages to those master marksman and master brawlers who could use a wide array of damage types!



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hendrixharlowJR
Fri Sep 05, 2003 6:31 am
#19

Hey everyone,


I was in the group with the three (3) yes 3 commandos last night that didn't even take a dent out of an ATST with rockets. They probably took less than 1/4 of its health off, I was thinking they'd be able to at least tag it for half of it's life. Dissapointing, the ATST battle is still TOUGH.



However, as a previous post mentioned I think there is a way to kill them as commandos without rockets. Zox basically took the equivalent damage as 3 commandos firing RL's off of an ATST earlier in the evening by shooting it by accident with something other than the rocket launcher. Zox what was that other weapon you used on that loser imp and his single ATST? It did much more damage than RL.



Florian




FLORIANS FISH FOODS|_______|SQUID SHIPYARDS
Mister_Heavy
Fri Sep 05, 2003 6:47 am
#20

Even after they change the armor, commandos still won't be truly soloing AT-STs. What I mean by truly soloing is 1 on 1, nobody else around, straight-up fight. In that case, the AT-ST will simply shoot you. You may get a shot off, or perhaps even 2, but then you'll die.


What commandos will be able to do, and should be able to do, is fire at an AT-ST while it's engaging other targets and blow it to kingdom come. Even if the commando does 100% of the damge, they're not soloting the AT-ST, as a number of other players have to distract it.




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Njek
Fri Sep 05, 2003 6:54 am
#21






Qelan wrote:
Just FYI, I know a Master Commando (Serra on Bria) who Soloed 3 AT-ST yesterday and she didnt use a rocket launcher. Login and ask her.





Flamethrower? There is a post around saying you can do it pretty easy with one.


***goes off to search for post***




The best Non-CH pet is a Twi'lek Slave Girl.
Streetracer81
Fri Sep 05, 2003 6:56 am
#22

RL are not broken. You doing a 1,000 or 3,000 dmg thats a lot of damage. Do you understand you are not supposed to solo one of those at-st's? They are 19,000 faction points to get.



At-st are always meant to be a threat, not one to three shot killed. And btw you should be happy you did 3,000 in one of the shots, I expected it to be a 1000 every time. So that actually needs a nerf.

Edge28
Fri Sep 05, 2003 7:00 am
#23

Hey yall


We didnt try to solo a thing. Let alone have one Commando solo an atst. We went with a group of about 8 i think. Had a plan. Plans in combat are doomed to failure but thats not the point these other two are making. I cant comment on damage i hit for. I didnt get a chance as i think as I wa the first person incapped and DB'd in the group. Pretty sure i didnt fire first since i knew my job but lol thats in the past. I fired one round with my HPBC ar3 3200 dam and FAST attack speed before the atst tore through my buffs and toasted me. I missed and it was at the owner anyway. What the other two commandos that were there are saying is that they did hit an atst a total of 7 times for about 24k of damage. The atst was reduced only about 25% max on all three bars. The reisists havent been changed and that pretty well answers that questions. The prob is that our group was toast by then.. a couple of imps and that tank with no fear plus, to be honest at least one more coming down the hill behind us..... well as i said above it got ugly fast.


In my opinion, the entire gourp would have been content if we could have managed one atst on that raid. I think with some practice and learning (both probably involving failed attempts) killing one with 3-4 commandos in a good group should be quite doable. If the resists on atsts come down a bit. Well, i wont complain. dont want tin cans but lol 24k damage in the amount of time they put it out and only being at 25% damage is almost insulting. I can be sure that if id managed a couple of hits of my own the thing would have only lost another 5-10% and afterwards am happier that i didnt get the chance.


Solo atst. I dont EVER have any intention of doing that. I need cover fire and time to put rounds on target. Sad as it is, a pet or a couple of group mates are going to eat red flashy lights most likely so commandos can get their shots off. All goes to team work i would say. At the minimum I will need distractions, even if the owner is incapped, to keep the atst off me while i crouch, fire, repeat.



Vonni


Commando in serious trainin mode

Streetracer81
Fri Sep 05, 2003 7:08 am
#24

That sounded like the worst battle plan ever. My rebel friends took down an at-st with a brawler/tka, ch/doctor, ch/pistoleer ,smuggler/pistoleer. Just 4 people and not a single commando, and btw was an overkill too.



Thats 4 people and not a single one commando. You guys need to learn tactics and not try brutal force. Thats like running with a knife onto a tank. You'll scratch it, but you going to end up dead. And btw you should be happy you are doing all that mad damage to those at-st like a 1,000 to 3,000 thats a lot.

hendrixharlowJR
Fri Sep 05, 2003 7:08 am
#25

Hey Racer, actually ATST's only cost 9k fp to get, that is why we are trying to 'reglate' the population a bit. They're a dime a dozen.



Vonni


I completely agree with you. Tactics have to become better refined in order to become a crack ATST destroy group. I still think it's most definately possible. Next time maybe just one ATST would be easier. That battle last night, we got overwhelmed. There were about the same number of imperials as us, also their little pets sort of tilted the battle in their favor. I look forward to trying again bro.



Florian


Master Smuggler




FLORIANS FISH FOODS|_______|SQUID SHIPYARDS
Streetracer81
Fri Sep 05, 2003 7:09 am
#26

9k if you are human. Almost every single imperial is non human. And not many are wookies either. So on average it is 18,000 faction points.
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