Commando Archive
Thread: Balancing is a stupid concept, life is unfair, deal with it.
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EcadMistflier
Wed Nov 26, 2003 8:14 am
#14
TechnoHic wrote:
Yes Vorgus that is another good point. I think that all this balancing crap shouldnt have happened at all yet. They shouldnt have said that commandos are too powerful and given us a 2.5 damage mod befor fixing all the classes to working right. How do they know we are overpowered if another combat profession is still broken and IMO most of our class is still broken. They just base it off what they see done with a FT which personally I didnt go commando just to use a FT. If I had, Iwould stop now that I am at flame 4. I would like to launch some disposables and chuck grenades and use the mass selection of weapons that we are supposed to have but that doesnt seem very efficient with cost and the fact that its called special move HAM cost and I dont think that throwing a grenade is a special move yet it kills my HAM.
Wow, TechnoHic you have been reading my mind. Balance in this game should be the result of a "organic" natural migration of talents and skills. In otherwords make each combat class the very best at what they do and then let the chips fall where they may. How I long to be able to put away the FT in situations where it is not the best weapon for the situation. How I wish I could lob grenades, or pull out a massively effective HAR to do the kind of damage with it when appropriate that I as a MASTER COMMANDO can do with the Flamethrower.
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