Commando Archive
Thread: An Idea for a Total Flamethrower Revamp
Bringin' back an ancient post ![]()
yorukaze wrote:
I've only been commando for a couple of days and have been reading these forums for several days now, and have come up with a solution for at least the flamethrower issue.This may seem bizarre, but it will hopefully make more sense as you read more. I know that the devs said that they'll be moving all these Heavy Weapons into one tree, but this is simply an idea. The aim of this revamp would be to make the Flamethrower less like a gun and more like an Area of Effect weapon... A Flamethrower.
- Flamethrower damage (minimum and maximum) will have no effect on attacks other than Flamesingle.
- Flamethrower speed will stay the same.
- The Flamethrower damage/accuracy modifiers will stay the same.
Additionally, the regular Flame attack and Flame cone will be changed completely. Instead of the average 400-800 damage Flamethrower damage that all attacks use and the common Flamethrower "misses," I believe that this system should be made more logical so that all flamethrower hits, as long as it's within range, will hit. A little unbalanced, right?
Depending on the Accuracy Modifier, the range of damage will increase. For example, if the accuracy modifier is -50, your damage range will probably be about 5-400 or so. At 0, probably around 50-600. If it's +50, it will be maybe 200-800.However, you've probably noticed that even at +50, the damage range is far worse than the Flamethrower today.
Of course, this new flamethrower will always hit, as long as you're within range. Second of all, the normal flamethrower hit (not Flame Cone and Flame single) will have an Area of Effect... It will hit any enemy in front of it within range. This Area of Effect will probably be a 30-40 degree arc in front of you with the radius obviously being the range limit.
So, what will the deal with Flame Cone? It will work just like the normal Flamethrower attack. However, instead of a 30-40 degree arc, this will be a 180+ degree arc in front of you, with a new animation - you'll actually be spraying these shots from side to side
Although the maximum damage will be decreased against some enemies, you'll always hit.
As for the Flamesingle, most things will stay the same... It will hit one enemy and will act as a gun as it does today; it may miss at times. However, I believe that there should be a significantly high maximum damage increase for Flamesingle, considering the fact that it misses at times and the delay is horrible.
Hopefully, this will make this Flamethrower less like a gun like it is today, sometimes missing (o0) and more like a Flamethrower... Blasting flame all around.
Comments? Questions? Flames?