Commando Archive
Thread: So what do you hunt nowadays?
That's a lot of "ifs" and "possibly's"in there.....Judge your connection speed, anticipate the latency, hope you don't get hit by a lag spike, pray the explosion graphic doesn't stall out your frame rate (ok,I added those last 2, but I think you get my point).
Personally, unless I'm in a group with a doc, I don't fire my FT at anything till my GSP's hit it at least 3 times...thenI walk up firing to about 16m, then torch it. Then Irun, screaming,like the scared little commando I've become, and hope the gubber's dead
-Furio
Well from MY experience YES you do keep the melee mod if the move is still in the combat queue, it doesn't change if you switch to a pistol.....and how would sixing the HAR make everything all right again? It has the same exact range, horrible accuracy, and worse speed then the flamethrower.....fixing this will do squat for us unless they increase it's damage and change it's special range....using that instead of the flamer won't help you in the least.....and grenades are and will continue to be useless unless you're a pistoleer or something where you don't have to worry about being slammed with a melee mod after you use them....
As of now, I enjoy grouping with one or two more people. A 3 person group is ideal for anything you can find on Dathomir. Last night, I was doing missions with a BH and a Teras Kasi. We used my Greater Sludge Panther, a Grand Wrix, and a Boar Hound. We ran 25k Bolma missions out of the Trade Outpost. We utterly RAPED everything we came across. Between the burn DOTs I was laying down, and the eyeshots, and the knockdowns, nothing could get near us.
The problem I see with most people is their non-acceptance of grouping. If you want to get some SERIOUS exp, go find a small group like I traveled last night. I was pulling in 1.8k exp from every bolma we dropped, and that was about 1 bolma per 13 seconds... Thats a TON of exp. My advice is open your mind to groups and quit soloing for a bit. Its a lot more fun to travel with some companions. More fun to talk to someone on the way instead of just feeding your dang pet.
Pretty soon I wont be able to gain any more exp because of a lack of skill points, so I am going to start doing NPC missions. Its the only thing I will have left after tonights killing spree I will be doing with my friends on Dathomir again.
I used to hunt torts too - Now im struggling a bit BUT I T'INK ive found a new and better solution -
Its on the lower lvl planet Tatooiene. I go up near Mos Taike and kill Federal Banthas...This is why i like them -
I stick my non-ch pet(cowardly gurreck) on the lair - They all jump him.
I went up in Acid first - dumb me but it helps me in this situation -
I Acidcone the lair and BAM
1.2k HW(dead bantha)
1.2k. HW(dead bantha)
1.2k HW(dead bantha)
1.2k HW(dead bantha)
a few more spawn, healing the lair and not even atk'ing my pet. I wait for the last of them to spawn, hit them with my AE acid again and down goes the rest of them and the lair.
Only flaw ive had with this is actually FINDING the fedral ones. I can't get them in a mission term and the other types of bantha's have too mayn HP's to make this work. If i can't find any i just do the same thing to some zuca boars. You'll be amazed how fast xp stacks up.
I went to LOK for some time and killed some elephant looking creatures. I had to kite them and it took forever. only got 3k xp per kill. This Bantha killing gets XP for me 10 times faster. I got flame 1 last night rather quick.
AnythingI can kill with my Carbine, its too dangerous to hunt with any commando weapons right now unless I'm in a LARGE group.
Help, the Durmi has knocked me down andI can't get up. ![]()
No, the problem is you saying commandos have to FIND a way of hunting WITHOUT using their commando abilities.
Getting CH so you have a CHANCE of using commando skills makes you a CH first, commando 2nd.
Relying on traps to slow target down makes you a scout first, commando 2nd.
Same with medic.
You should be able to solo using only the prereqs and skills given by your proffession.
Riflemen can solo. Conceal Shot, Mind Bleeds, Head Shots and Range. Carbineers have knockdown, supression fire, and lots more specials that do allow them to solo with just their own proffession.. same with pistoleer..same with smuggler, definetely as BH and CH. Commando is the only class that cannot use the marksman specials that make the mob go away because we have to have them close to use the special attacks and grenades. And you forget that NPC creature 'melee' range is 19m (lunge) and that npcs run faster than you... so this hitting them, flaming them (weapon cooldown) and then trying to threaten shot does not work..for the mob will hit you for the first time when its 19m away from you, avg npc creatures swing once every 1.5 secs.. it will swing again when its 4m from you..between those 2 swings your flame special fires away (and you are half life), cooldown time, even at master level with sliced for speed flamer will be around 4 to 5 seconds. Congrats, you are DEAD before the cooldown timer runs out as npc mob hits you 3 times in that time period. This is with composite 70% kinetic resist armor.
Right now the ONLY things commando can hunt using his commando skills solo are starting level creatures that dont swarm and ranged attacking creatures (read: faction missions facing gun using npc's).
Thats the pathetic part. Not only do we have to burn points in unarmed which never did ZILCH for us (our melee defense bonuses came from the commando weapons receiving 1X melee damage mod because they were considered melee weapons, not ranged. Unarmed4 gives only +2 melee defense, which really isnt noticable). but now we also have to burn MORE points into OTHER non-commando related proffession so that we can get a chance to USE the commando weapons?
See my sig, have a banana.
Maybe you guys have no idea how to play your class or need to actually use your Commando abilities. After patch I was Commando: 3,2,4,2. I had novice pistoleer and medic. I am non CH and use a rock bettle, which I didnt spend any extra points on. Prolly the best attack ever made for commando pve is the flame cone. I was takeing on 4-5 Bolle Bols on at one time. AllI did was the samething as the CH guys are doing, send in the pet to tank. Flamecone1, pull out the launcher pistol healthshot1, healthshot2, and hit each target so that they are on fire and bleeding. Then allI hadto do is sit back and heal the pet or Flamecone1 again for a quicker kill. This works on many diffrent mobs and hunting situations I have found. This is what the pbae attack is for, hitting multiple targets for maximum damage.
BTW I am now:
Commando: Master
Pistoler: Novice
Smuggler: 0,0,1,0
I will have all weapon skills at the end of template with a little scout and a little medic.
Devir92 wrote:
That's a lot of "ifs" and "possibly's"in there.....Judge your connection speed, anticipate the latency, hope you don't get hit by a lag spike, pray the explosion graphic doesn't stall out your frame rate (ok,I added those last 2, but I think you get my point).
Personally, unless I'm in a group with a doc, I don't fire my FT at anything till my GSP's hit it at least 3 times...thenI walk up firing to about 16m, then torch it. Then Irun, screaming,like the scared little commando I've become, and hope the gubber's dead
-Furio
That's my point really. Commando's need to find what works for them. Not come to the boards and complain that our class is nerfed. Also, if you expect SOE to make us what we were for about 2 weeks, think again. You are going to have to learn to adjust and judge those possiblities. Sometimes you gamble and you lose. Sometimes you win. Just thought I would share what allows me to win 99% of the time.
Personally I would prefer they fixed HAR, altered frags some, and beefed up MC before I would shout for getting rid of the 2.5x modifier.