Commando Archive

Thread: FLAME THORWERS ARE OVERPOWERD

maddogs
Tue Jan 06, 2004 11:34 am
#14

lord would you ban this noob and deleet his post


the flamer is in no way over powerd in fact its way under powerd


it ant even on par with most othere weps unles fighting 5 to 6 mobs at a time or a giant mob




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Daniel' Judson-Leonheart

Sauron1080
Tue Jan 06, 2004 8:13 pm
#15






brando25 wrote:
THEY SHOULD BE NERFD




**edit** you



Mephistox


Servants Of The Shrub



Master Commando Since August 26th, 2004
SeminoleDriver
Tue Jan 06, 2004 8:46 pm
#16

Well wait a minute fellas, lets not flame, take the time to point out our side and why a flamethrower should not be nerfed.


1. Flamers cant target a specific pool, yes the DOT does only burn health, but a commando lives and dies by the DOT and well if you rely on it, you die.


2.All the other weapons in the commando's arsenal are either broke, or wholy ineffective as a master commando. Example of broke would be the acid rifle, speed mods dont stack, and it does not have a DOT (not sure if it supposed to). Example of wholy underpowered is the launcher pistol. This can actually target a specific pool, (using pistol specials) but damage is weak and blast damage has no radius. If the blast damage actually had a radius then the damage would be on par.


3. Flamethrowers are very inaccurate if you or the target is moving (no accuracy while moving skill mods in our tree). This is even a problem at the master level.


4. Flame cone(s) don't seem to set other targets on fire if they aren't directly in front of you. You have to run from a mob to get them in a line the flame cone them. Again the inaccuracy of the flamerthrower while moving comes in to play.


5. Most, if not all, good Advanced Composite Armor have fairly high resist to flame damage. So even in PVP I can still hit for 75% of 6000 but the comp armor takes up most of the leftover, leaving me vulnerable because my specials take some time in between shots, while it does not do much damage.



So please, before asking for a nerf of the flamer, lets get our other weapons working as they should, especially at the master level and then we can talk of toning down the lighter a few clicks.



Thanks




SD
******************************************
MASTER TKA
MASTER SWORDSMAN
MASTER FENCER
******************************************
Get a shovel, we gonna need another hole..........
Thraxx_Deathdealer
Wed Jan 07, 2004 4:41 am
#17

Hey go troll somewhere else and if you do decide to starting crying nerf maybe you read up about the class. N00b





-=Thraxx of Bria=-
Master Bounty Hunter
Master Smuggler
dabbler of pistols
Official MeatShield and Bait of AH
AH-Master Sergeant of the Rebel Army

RougeSoldier
Wed Jan 07, 2004 5:50 am
#18

they should NERF the troll lol


well they should...............



-SamuraiX "Yahiko" Opuke-
Wow, that sounds like a line from a crappy forum post.
omg!!! teh chiken has ub3r 1337 hax0rz!!!!!!!111!!!!!oneoneoen

Kachada
Wed Jan 07, 2004 10:30 am
#19



charvakas wrote:


brando25 wrote:
THEY SHOULD BE NERFD

agreed, on one condition: make the other commando weapons not suck my nuts. I would LOVE it if they would make the commando more than a one-trick pony. right now the only reason to go master commando over flame 4 is to get flamecone2. IMHO that's stupid as heck. yes, the flamethrower is super powerful, but it's all the commandos have!






Yes!



Kachada
Master Rifleman of Bria
-------------------------------
Krakoa
Aspiring Ranger & Swordsman

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