Commando Archive
Thread: THE 4 MOST POPLAR PROFESIONS AND THERE STATS
xytroncore sed
Dude, your TK used 4 specials in 3 seconds? Really? Wow, uber TK you are then eh...
And why did the Pistoleer do only 8 specials in 9 seconds?
The timestamping is flawed.
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i did not mess with the time on the logs at all i promes you that if time stamping is off blam soe
but personly i do not think its off
maddogs, you should do some research on heavy swordsman. i've seen a guy hit something for 13k damage with his hammer.......to the mind......and it wasn't a tapped lair. they tend to be a pretty popular melee class on my server (along with tka) and it seems there's a good reason for it.
also, carbiniers have very high damage/sec. get them some buffs, and they're golden on the special spam. also, can't beat unlimited knockdown (their kd attack has no 30 second immunity timer).
maddogs wrote:kiithzyan sed
account first. Other changes and such need to be accounted for as well such as damage received during the combat which Riflemen would have hardly any (if any at all) off and Pistol/Commando would have little to none as well, whereas the TK would definetly take some.
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first i want to say i have masterd ech of thees profesions and have played from novice to master solo and grouped
yes tk take damg in becous of haveing to be in melee rang but must mobs go melee on pistolers and commando and riflemen but tks are the only ones out of thees 4 that can raely take a beeting and keep on tiking (provied he ant a fool and spam his ham to nonthingnes) wich meens tks are the most defsive ive wached a riflemen run and screeming help as hes being nailed to incap as i stand there tanking the same typ of mob laughing at the dam in taking in and riflemen by far have more melee defenc then ithere commando or pistoler
and if a tk move right he can kill the none con red mobs before it can get a single attack off just like riflemen but commando and pistoler usly cant do this (i speeek from experanc)
In regards to the Knockdown: Yes, TK's do use it often because its so useful but every other class which has knockdown available to them (pistoleer being one of them) should use it when needed to, because they benefit just as much.
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In regards to taking damage: Although mobs may run up into melee as quick as they can against a ranged user, the ranged user can also run away and for a lot of mobs (dog/cat types excluded) they can keep decent distance for a while. Theres also knockdown again and warning shot and such, all of which will keep a ranged user from harm for part of the fight at worst, and all of it at best (in a quick takedown).
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In regards to dealing damage: You mentioned AP wasn't being taken into account, this IMHO is a large flaw as AP makes all the difference... a 3000 hit with AP0 and a 3000 hit with AP3 show the same in combat spam, but the overheads will be 3000 and a whopping 5250 (25%^3 bonus from AP).
My personal feelings on damage comparison, is that doing in-game tests is rather flawed, there are just to many variables to take into account, the best way IMHO is pure mathematical calculation using the figures people have worked out.
I don't have the values at hand but I know from working it out before on a pure DPS basis TK is ahead of the other 3 but as soon as things like AP and the ability to use different damage types vs resistant mobs soon skews that. I recall all 4 classes were actually pretty close in the end.
Even then, pure DPS isn't the true measure of the class, only personal experience (from multiple people) can determine that, and its hard to do with bias which everyone will have to some extent or another.
Normal HAM hits do 80% to the primary pool they hit and 10% to the other two and will hit Health 50% of the time, Action 33% of the time and Mind 17% of the time (roughly.)
So a non-specifc attack is doing only half of the damage of a specific pool attack, which would definetly alter the results for pistoleer and rifleman (and TK if using our mind attack which has a significantly lower dmg bonus).
drseuss7
best in pve in my experance
1commando
2tk
3riflemen
4pistoler
tk is better pvper then riflemen for a few resonsnuber 1 reson tho is if a riflemen dont have a pet or some thing to tank after 3 free shots he gest argoed and if he dont have a back up profesion he is ded by most big mobs in2-3 hitswere a tk can tank big mob and stand there laughing at the dam hes taking in
belive i know its funy waching it(my thx to ghiak for leting me see him run like that lol)(now with tk+riflemen mods this is not true but thos who only have riflemenwaching them run and screem help as they get incap is just funy some times )i was a master riflemen 6days ago and im still master tk (droped riflemen to go pistoler)
and as for the bh/pistoler well thos stats come from my logs and i ant no bh/pistoler it was just me and my litel pistole out there no +mods just me a master pistoler and that pistole
and flush shot 2 is the most power full attack for riflemen this im sure of mind shot 3 cant incap in one hit with a good wep this can
Kithzyan wrote:
The test you performed was to small to really get an average from, but even that aside, that knockdown was used for the TK which gives a major damage boost has skewed the results.
Although I don't think its supposed to, Pistols also benefit from a damage boost against a KD'd opponent so that needs to be taken into account first. Other changes and such need to be accounted for as well such as damage received during the combat which Riflemen would have hardly any (if any at all) off and Pistol/Commando would have little to none as well, whereas the TK would definetly take some.
Theres also HAM costs and AP and all the other advantages/disadvantages for each class. Your results did show (in a slightly skewed small sample size) the damage capabilities of each class, but it did not give all "their stats" as your title seems to claim.
TK's always use KD so it's not skewed IMO. We're sitting there face to face with our opponent, of course we want them on the ground.
why didn't the pistoleer use stopping shot and a FWG5??
why didn't the rifleman use mindshot 3??
why on earth was the MASTER TKA using VKs?? death wish maybe!??!!
comparison is pointless as each class is not using its best attack except for the TKA......
also now do a test against mobs of different resists, mmmm say 100% kinetic for the TKA, 100% heat for pistoleer (using FWG5) and commando using flamer, and one 100% for whatever the T21 is.......
let us know which is the only class which cannot one of the mob ![]()
tigertailz
the rebublic is better then the fwg5 in what iv seen unles the fwg5 is pree pach
as for stop shot vers fan shot stop shot dont hit speed cap at master so fan shot puts out more dps
and as for biger mobs i have alrady rated commandos number 1 in pve what els you want
and as for ham cost on vibs its not hardly any when you kill some thing that fast wich i kill in pvp in 2 hits if there not bufed or wareing armor
kithzyan yes i agree game dam dos seem to be reather flawed becous it all mattters on dam typ and the armor usly
for kiting have you tryed to kit without burst run or scout skills it dont work to well when melee hits 16m and you can barly stay out of 5m