Commando Archive

Thread: Why is my view on Commando SO different than the majority of the folks here?

Ghost_Warrior
Tue Mar 30, 2004 1:34 am
#14

I



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LSW Commerce Hall
Fort Berchrest Naboo
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[Imperial Colonel] Ghost-Warrior - Master Arse Kicker
[Imperial Colonel] Cain- Master Poo Flinger
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garvin
Tue Mar 30, 2004 1:51 am
#15


Not sure what your actual view is...but let's look at what you posted in the fencer forum regarding your template:


Master Commando/Master Fencer with some medic seems to do the most all around damage. If I get hit with the dizzy/kd I am up in usually one tick, if you run I will set you on fire, if you get away I will blast you or chuck a grenade at you. If all else fails get out the jawa and lay waste


Now let's fill in some missing parts:


Master Commando/Master Fencer with some medic seems to do the most all around damage. If I get hit with the dizzy/kd I am up in usually one tick thanks to the +40 def vs. dizzy and the +50 def vs. kd I get from the fencer profession, if you run I will set you on fire unless you were smart enough to get outside my 16m range and kite me or take your almost 50/50 chances that due to my accuracy that I'll miss you, if you get away I will blast you, hoping my accuracy issues will not hinder my actually connecting a shot, or chuck a grenade at you knowing that I'll most likely do more damage to myself then I could concievably do to my target. If all else fails get out the jawa and lay waste since my other Commando weapons are fairly useless with out out of my range and thanks to my accuracy and speed issues.


So in other words...your view is SO different then the majority of folks here because you are blinded by the abilities that your other profession gives you...your defenses actually gives you more time and chance of connecting a flame blast special because your def vs. kd/dizzy can keep you on your feet...


You template and favorable review there of is further support for our please for more melee defenses add to our Commando profession...




Message Edited by garvin on 03-29-2004 12:52 PM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Ghost_Warrior
Tue Mar 30, 2004 1:54 am
#16


I have never been a FOTH guy, I was a carbineer when it totally sucked, I was a pistoleer when there was no good affordable pistols, I was a holowhore for a while as well (Rainbow road to jedi ((Musician, Artisian, Tailor were my first three))


And I picked up commando with a alt the day after we got the "DOT nerf"


So far I have never had so much fun with any profession, I got me a speedy flamer (2.4) went up flame, then acid, and the other 2 as they came.


There are only about 6 critters in the game that I cannot turn into a flaming pile of crap solo. I hold PC and static outpost for hours in PVP and never break a sweat (Im imp and love to visit the Rebel outpost on Rori)


When a imperial PC base has been taken, they call me in and within 2 pixy runs I can clear a base or hurt the attackers enough that cleanupis easy, to me flamecone 2 is my one hit kill (2 hit buffed)


My 6 critter problems are


Kimo

Krayt

The NS boss lady

Tusken boss

and I am sure there are 2 others


Other than that I take the geo caves all day and the only problem I have is when fighting 5-8 crittersat a time.


This profession rocks! and we are all powerful!


Template is as Follows


3-4-4-4 Commando

1-0-0-1 Fencer

2-1-1-0 Medic


89% Kinetic 80% elec comp 70% basewith a Stun/Electric Helm


Foods of Choice before large combat

2 mind boosting foods

1 brandy

1sythsteak

1 bofa treat

1 mist of clairty or another brandy


Extra Mods

Heavy Weapons Speed +5 right bracer

Heavy Weapons Accuracy +5 left bracer


Imperial Medal Of Honor

+5 Defense Vs. Dizzy

Undershirt +5 Def vs. KD


and I use the occasional Imp personal shield gen mk3


Granted the mods/Food costs are somewhat high but being about to solo places like Geo for the loot and then sell the stuff to fund your profession has its bonuses.


Big PVE game and PVPfights I am a buffed heavily armored commando

Mid range PVE/PVP I am working on Fencer


Here is a tip take your commando out to blueleaf

Collect Kilknik Glands (6 of them with same serial)

Take to your local WS have him make the 5 proton grenades needed for the rocket launcher

Take those grenades to your smuggler have him slice tham all

Take back to your WS and get them all powered up and put into a rocket launcher


Take said Rocker Launcher and find the biggest nasty you can


Shoot watch the absolutly SICK amounts of damage you can do to a target or turret, atst, rebel whatever


My main happends to me a Master Artisan /MWS so it makes it eaiser to do this for me



G's Galatic Goods
LSW Commerce Hall
Fort Berchrest Naboo
Waypoint 2560, 5234

[Imperial Colonel] Ghost-Warrior - Master Arse Kicker
[Imperial Colonel] Cain- Master Poo Flinger
LSW FOR LIFE
maddogs
Tue Mar 30, 2004 2:10 am
#17






Ghost_Warrior wrote:


I have never been a FOTH guy, I was a carbineer when it totally sucked, I was a pistoleer when there was no good affordable pistols, I was a holowhore for a while as well (Rainbow road to jedi ((Musician, Artisian, Tailor were my first three))


And I picked up commando with a alt the day after we got the "DOT nerf"


So far I have never had so much fun with any profession, I got me a speedy flamer (2.4) went up flame, then acid, and the other 2 as they came.


nice flame thrower only one iv ever seen with that low of speed is a lagendary


hum ?


There are only about 6 critters in the game that I cannot turn into a flaming pile of crap solo. I hold PC and static outpost for hours in PVP and never break a sweat (Im imp and love to visit the Rebel outpost on Rori)


ok so you pick on noobs lvling nice

and as for not being abel to solo only 6 mobs in the game thats just uter bull

you proply dont even know haf of the high lvl mobs in the game


When a imperial PC base has been taken, they call me in and within 2 pixy runs I can clear a base or hurt the attackers enough that cleanupis easy, to me flamecone 2 is my one hit kill (2 hit buffed)

sounds like your a cm (commandos dont inflict majer wounds any more like they used to it will take 10 tics for a good burn to take 900 wounds but burn usly gos out at 4-5 tics) not a commando and even with your 2.4 speed flamer you only can do a specail ever 6 seconds wich means your target has to let you get in 16m and you flame him and stay in 16m for 6 for you to hit him agen if you can even hit him the first time if a layer has higher then 70 range defence and you dont use /aim you you have a 90% chans of missing and if they have 100 range defence well you could esly miss 6 times in a row also with pvp 75% redouction max yu can do in pvp is2k dam and thats if there kd narmol is 1k and with armor wich is usly 80% heat resist they only take in 200-400 dam and you tic onl will tic for 100-200(by the way a BH torsol shot will tic for 300-400 i think its buged lol so only if there not armord are you going to kill them in 2 shots wich means your not fighting any body but noobs and makeing a ares out of your self


My 6 critter problems are


Kimo

Krayt

The NS boss lady

Tusken boss

and I am sure there are 2 others


Other than that I take the geo caves all day and the only problem I have is when fighting 5-8 crittersat a time.

plzs do tell me your secret all other commandos who go in there come back out all beat up finding they cant hardly do any dam to thos 60-100% heat resit mobs


This profession rocks! and we are all powerful!


Template is as Follows


3-4-4-4 Commando

1-0-0-1 Fencer

2-1-1-0 Medic


89% Kinetic 80% elec comp 70% basewith a Stun/Electric Helm


Foods of Choice before large combat

2 mind boosting foods

1 brandy

1sythsteak

1 bofa treat

1 mist of clairty or another brandy


Extra Mods

Heavy Weapons Speed +5 right bracer(dont work wish it did weve ben asking to have thees fixed for a long time )

Heavy Weapons Accuracy +5 left bracer(dont work wish it did weve ben asking to have thees fixed for a long time )


Imperial Medal Of Honor

+5 Defense Vs. Dizzy

Undershirt +5 Def vs. KD


and I use the occasional Imp personal shield gen mk3


thees mods have nothing to do with commando if you stuck this stuff on a riflemen/tk fencer 1001 he be dam well unstopebel expet for acm mind posion+diseas combo on him


Granted the mods/Food costs are somewhat high but being about to solo places like Geo for the loot and then sell the stuff to fund your profession has its bonuses.


Big PVE game and PVPfights I am a buffed heavily armored commando

Mid range PVE/PVP I am working on Fencer


Here is a tip take your commando out to blueleaf

Collect Kilknik Glands (6 of them with same serial)

Take to your local WS have him make the 5 proton grenades needed for the rocket launcher

Take those grenades to your smuggler have him slice tham all

Take back to your WS and get them all powered up and put into a rocket launcher


dued helo the stats on the protons make absolotly no difrence in the sats of our RL this has benadresed many times even more so no that ppl are geting +2000 max dam loots for gernades in the gen cavesand weeven asked the devs to have them changs it to were it dos but as always no respons


Take said Rocker Launcher and find the biggest nasty you can


Shoot watch the absolutly SICK amounts of damage you can do to a target or turret, atst, rebel whatever


My main happends to me a Master Artisan /MWS so it makes it eaiser to do this for me


ok? some thing ant lineing up sick amounts of dameg what you have a 10k dam RL !?!?! a 5k max dam iv ever seen it do is agenst a no armor no resist target 8.2k dam wich sucks for the price you have to pay to make the thing even a 7k max dam RL only do 10k dam some thing that i can do if i kd flame singel 2











SkipMalone wrote:

Ghost _Warrior, I just simply dont believe you. What I do believe is that you came in here to get people upset. We have seen your kind before. There are sooo many holes in your posts about the things you say you can do and what commandosdo in generalI actually laughed. Im not going to sit here and point them out, but Im going to simply follow what my fellow commando and correspondent Garvin did and no longer reply to this post, I hope my other fellow commandos do the same.







but i have to point them out its my iner dog sorry lol




===============================================================


Daniel' Judson-Leonheart

Alastor_Ragna
Tue Mar 30, 2004 5:45 am
#18

Just tell me how can you kill a NS that is 100% heat and 100% blast and 200k ham , if you can do this with commando im really missing something in this profession...


Btw , this comes from a Master Commando/TKM , proudly flamming nunas since dec 2003...





When you get to hell tell them that i've sent you .... you'll get a group discount.
DECarbineer
Tue Mar 30, 2004 5:58 am
#19






Krayvex wrote:


and isn't the special resistance on armor capped at 80%? How old is your armor?






On bria are several AS that made armor above 80%. One actually make serveral full suits with 90% one all except stun (18%). All that was after slice. I dont know how they did it but everyone seens to have them now.




Ifrin the former mon cal rifleman now most fishy jedi on the server
Krayvex
Tue Mar 30, 2004 9:26 am
#20






DECarbineer wrote:





Krayvex wrote:

and isn't the special resistance on armor capped at 80%? How old is your armor?





On bria are several AS that made armor above 80%. One actually make serveral full suits with 90% one all except stun (18%). All that was after slice. I dont know how they did it but everyone seens to have them now.






Yes, you can get the base stats up to 90%. I'm a master smuggler and have a set of 80kin/90base that I sliced myself. The one stat you can't touch is the special resistance. Kinetic on the original poster's armor. Stun is always the special on composite since it isn't there normally.


Basically, unless he got this armor in the short period of time where you could create armor with 80+ special resistances, he's full of sh!t. They nerfed it pretty fast after a couple of smiths put out super armor. It took amazing resources andlots of experimentation points. Not all servers were capable of it. If anyone stillhas it they don't use it for everyday use.


I'd give odds that the original poster is lying about it.





Slaag Lazerbait


Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country. - Hermann Goering



DECarbineer
Tue Mar 30, 2004 11:44 am
#21

Right, electricity was at 79 i think.



Ifrin the former mon cal rifleman now most fishy jedi on the server
SkipMalone
Tue Mar 30, 2004 1:29 pm
#22

Ghost _Warrior, I just simply dont believe you. What I do believe is that you came in here to get people upset. We have seen your kind before. There are sooo many holes in your posts about the things you say you can do and what commandosdo in generalI actually laughed. Im not going to sit here and point them out, but Im going to simply follow what my fellow commando and correspondent Garvin did and no longer reply to this post, I hope my other fellow commandos do the same.






NCresslinN


Mmaster commandoM

DFR


First mohawk on Flurry, tallest human in the galaxy






Devir92
Tue Mar 30, 2004 1:33 pm
#23

Your view differs for one simple reason...you're looking at you entire template, and not just the commando portion. The rest of your professions fill in some of the glaring holes in commando,and the armor/buffs/ etc fill in the rest. 'nuff said.



-Colonel Furio Elu'iste, Imperial Special Forces

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Master Rifleman
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