Commando Archive
Thread: Running the numbers on the new AT-ST and rocket launchers...
With a 75% dmg reduction shooting at a player with a rocket launcher(which does have harsh HAM penalty for each shot) it wouldnt be worth it at all and you would be dead cause of the super low dps.
As for the ATST you got to remember that if the commando was one on one with it chances are the ATST will kill the commando in one hit
. Now in a group battle situation it could get ambushed while its attacking another target and there were other commando's shooting at it(cause its a random pool),but the samething can be said about any other multiple combat classes ganging up on another player(strength in groups).
I think we should be bale to kill an AT-ST with three rocket blasts if lucky.
how much weaker than two swinging logs can a rocket blast be? if an ewok can take out an AT-ST why can't a well equipped non-primitive do it. hehe.
I'm just woried now that every rebel out there will have to take at least novice commando just to deal with the AT-ST threat.
With any luck, AT-STs will still get nerfed, and won't require a commando to deal with. No doubt commandos will be the most efficient and effective way to go, but since any imperial can get an AT-ST, any rebel should have some method of countering it.
BobbyJack wrote:
I guess my point is that we'll probably have to use the rocket launcher in a surprise fashion in a lot of cases, especially against other players who might see us take a knee and just decide to move 10-20 meters to the left or right, whatever the radius is and return fire on us while we're taking a knee still or trying to stand up.
The damage is done before the animation even starts so thats not a problem, being blasted away while we put away the rocket launcher is however a problem, but one I'm fully capable of dealing with given the destructive nature of our class.
Mr.Heavy
Kazlok Sizrith
-Teras Kasi Master-
Actually I'm thinking a Tera Kasi may be just as important as a blast weapon in defeating a ATST. You ever tried knocking one down?
I thing heavy weapons should have the only true knockdown, i mean a rocket laucher heck ya i'd knock you on your back if your too close.
ilcoz
Lets say that 70% of combat classes have just their prerequisite line of a ranged combat, and ranged support.
To get novice commando, they would need to spend an additional 69 skillpoints, just to use the rocket launcher with 0 accuracy, 0 speed.
Not to mention that this also requires specialist unarmed, which is now mind numbing without vibroknucklers, and the 40,000 combat exp.
I say if they spend that many skillpoints and that much time to fire a rocket launcher poorly, let them do so.
Yes we will get the big boom.
But unless you commit fully to the class, or at least the line, you won't be any good at it.
I kind of agree with Steve on this one...some ppl will do it, most likely smugglers or TK's since they've already ground thru the unarmed tree, but doing unarmed without a vk will slow things considerably. Master marksman is very quick by comparison, but does steal the combat exp. so the 40k grind takes some time.
The uber kiddies will likely pick it up since they can solo and lvl all day (though school's now opening.
).