Commando Archive

Thread: DEV's are bios to BH's, time to face the music

PadawanChong
Sat Sep 20, 2003 12:09 am
#14

I'm trolling on this one, but I find it very comical that you're going to apologize for using big words when really there's no problem with them as long as they're spelled correctly. Also, getting the little ones right would help to make your point a little bit more clear.


I assume by bios (short for biography), you actually mean Biased.


I guess I used cone on that one




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GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
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ZelerianIA
Sat Sep 20, 2003 6:06 am
#15

The first post has no ground IMHO, why should we be able to kick anybody's ass? PPV should be balanced so that any profession, played the right way should be able to beat any other profession ( I'm excluding crafters of course).


If you go into PVP equipped in the right manner, you will take down a couple of BH.



We are not great in 1-1 PVP (I repeat it, when you see commando in the title, forget about the schwarzenegger film where he took a whole army by himself, or Rambo) Commando in SWG are part of a fighting force, meaning you truly shine in group PVP, and guess what, we do.



Now they only need to fix our 2 remianing trees.




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Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
Sorulis
Sat Sep 20, 2003 11:22 am
#16

I just hope if they lower the dot on flame, they atleast put a dot on acid. It doesnt have to last nearly as long as burn but, if you throw acid on something it doesnt just do initial damage and stop..



So atleast with the numerous heat resistant mobs out there we will atleast have a good damaging weapon to use.




Kayn
Dark Side Force Master · Ranked Jedi
Conjurers of Dread · Bloodfin

CooperHawkes
Sat Sep 20, 2003 11:26 am
#17

if they take away the dot or reduce the dot from the flamethrower .. then the LLC will be better then the FT ..


right now i would say FT and LLC are even ...

Abazad
Sat Sep 20, 2003 11:37 am
#18

The skill point expense is kinda a moot (hehe, small word) pointconsidering you could pick up creature handler skills that should outweigh any other combat skills we could get. Of course this all depends on actually mastering BH or Commando, but that is what I am basing this on.


If they nerf the the DOT, ill just buy up a million particle beams until everyone cries that I kill them with one shot till they nerf that.




Snavek Abazad
Abazad
Sat Sep 20, 2003 1:05 pm
#19

You mean a regular shot from a LLC for 11k on an animal?



Snavek Abazad
Falator
Sun Sep 21, 2003 12:01 am
#20






Belce2 wrote:

Also they are thinking of making eye shot a 2 step special with the second step available at master for BH. Part of their combo special plan, to be completely successful it would be necessary to successfully chain the 2 together.




Where did you read this? I think you misread the quote. They are planning on making the current eye shot a master bounty hunter ability (Eye shot II)and then putting in a new mini eye shot (eye shot I) at a lower skill level.



Eune Masew
Omnipotent Jedis + laughable death penalties = "Star Wars Galaxies: Jedi Counterstirike"
somafiend
Sun Sep 21, 2003 12:46 am
#21

My curiousity, we (commando's) were handicapped for 2 months, then we finally have working weapons and we get b'icthed at. I have yet so see someone get a flamesingle2hit over 8000, not counting the rifleholdingtusken captain/kinghit for 15,950. On the other hand I've seen LLC's hitting for well over 11,000 on a regular basis.


This of course doesn't cover proton grenades and Lightning Beam Cannons, just everyday 10,000 shot or more guns.




Welcome to a game that will never welcome you
SOE will walk all over you, probe you in unpleasant ways
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