Commando Archive
Thread: NERF THE **edit** COMMANDO!
I'm against the wound nerfing. and no I'm not a griefer. but let me explain why:
PVP in this gun, although I find it fun, has one major flaw. If you get DB, you lose a tiny bit of FP that can all be made back in 1 mission. So, nothing stop you to clone, get back in battle as soon as you have been DB.
Now, commando enters the fray. Its not as easy anymore. They burn you, and you get massive wounds, so you're not able to get back in the fray right away at 100%. and after 2 or 3 incap, you are useless., and you must spend a lot of time in med center and cantina to heal.
Do you see a patter here, the guy who wins the fight as actually an advantage, limiting the fighthing capability of the guy he beat by a respectable amount.
As it stands in SWG, the guy who lose has the TEF, and the guy who win has....nothing.
Let the wound in I say, I would as a matter of fact be a supporter of upgrading the wounds of all classes and all weapons, for PVP to mean something.
Cheshirecat- This is a system problem though, not a profession problem. Have the devs fix the TEF system and PvP system first. These thingsneed balancing before any more profession nerfs. Also I have thrown out some one-hit kills as a Commando, but I have to get my shot off first and have a successful hit. That is not easy to do at all because we miss far more than we hit. If I miss that special you have 15 seconds to put me down. If you are a TKM then that should be no trouble for you.
Also I guess that Combat Medics are supposed to be the most dangerous fighting class in the game because once they lay poison on you, you are toast. Even the Mighty Commando falls to the CM.
Ok some of you are calling me a nerf herder, to you I say get the hell out.
The rest of you are doing exactly what I wanted, talking about the issues calmly rather then screaming at eachothers heads.
All of the issues above are BUGS not nerfs, BUGS, AT ST armor is broken, nerfing the commando won't help since theres more heat based weapons then just the FT. They do the same damage in the same ammount of time (15 seconds) as a commando. Commandos load it all to the front of that 15 seconds and it adds up QUICK. Anyone saying I'm trying to take away the best parts of the commando are either not commandos, or there pathetic griefers, in either case I couldn't give 2 cents worth of bs about your opinions.
Secondly, for the whiney TKM, have you ever fought a commando? theres a bug that prevents the commando from running for the first second or so after he gets his shot off. Have you been listening? right now commandos do melee damage and that means 45% of it is instantly ignored by YOU. Thats half the damage or close enough, throw in a shield and bam, we suck compared to you in terms of damage. If you don't know how to BURST RUN! charge us and beat us down while we CANT BURST RUN, thats says more about your own intelligence then it does our "uber power". And yes burst run is impossible for a commando to do after hes fired his shot.
The DEVs need to fix the bugs in the entire combat system before they start beating people up with the nerf bat, buisness before pleasure. Unfortunately whiners are keeping them from their real jobs by crying over these bugs and haveing NO CLUE how they actually effect you. PvP damage from the commando will tone down alot with the fix to the melee damage from flamethrowers and acid rifles alone.
OMg, this is not Rocket Science guys. Fire + Water = ahhhh relief. I burned about 3 or 4 Imperials the other day infront of a river! One was a Commando too and I watched him die to my flame DOT after we sprayed each other with a cone of fire. The difference was he stood there and tried to heal himself while I took a 2 second dip in the river and 'cured' my fire. lol
Jarrax wrote:
Wounds I agree with, they are a bit extreme.
The fire dot doesnt need reducing in dmg, it needs to be able to be cured. Its no worse than the various AE poisons etc which incap me in 3 ticks without fail.
Commando's are now a good class, fairly situational, butby no means the "uber" class.
nightwolf180
welcome to my newb list of all menny n00bs in swg
more and more n00bs like you yelling nerf mind me of daoc .. when some players cant pvp or just in fact there some players are better in you to pvp ..
CS lol
NERF the OTHER team for the are to good .. u get own in CS ? be better to the gamework more to the CS
gos for swg ... just for some players arebetter in you to pvp .. well u neeed to work more at you skills in the game and RL on thekeybaord
yes sir we can help it you are a n00b
I agree with most of this post. The damage we commandos do is kinda extreme. Of course I think that knockdown/dizzy and various other things should be fixed first. Definitely fix the bugs counting flamethrower as a melee weapon and the dot landing when you miss but there are a lot of other balancing issues which are more important than reducing our damage. If you get hit by any of the flame specials its because you deserve to be hit. The range is basically a few M farther than melee range.
The one point I really disagree with is the wounds. Every profession has specials that add wounds.. You can add just as much with a pistol or anything else. You only get massive wounds fromt he flame thrower if you survive for a few moments which normally doesnt happen.
I think to counter the revenge tef thing they should put in a penalty for repeatedly dieing in pvp. Make the first kill just like normal.. if you are cloned no wounds. After the 2nd time in 10 mins or so make the wounds stack up as though you werent cloned. After the 3rd your bars should be pretty black.. I think this would prevent the repeated attacks by someone that just got owned.
nightwolf180
You need to do more research before you post ( What you call BUGS but really your PERSONAL COMMANDO NERFS) all the big problems with the commando class.
A: No commando has taken out an AT-ST by theirself unless they used some exploit. Commando's are very effective against an AT-ST when they are in a group, but thats what they are there for, taking out AT-ST's and such. Please post if you have Solo'd an AT-ST commando's because i've never heard of it. But what i do know is that when using my Heavy Particle Beam Cannon, it does the same damage as the Flamethrower. Either the Flamethrower is doing too much damage, or the Heavy Particle Beam Cannon isn't doing enough becausemine is like 2000/3200and it did like 4000 damage, around the same as Flamethrower.
B: I have an idea, lets make the Commando a P U S S Y in combat! No, they are made to kick the hell out ofany other class when they get close to them. I do agree, there is a bug with the Melee deal, devs will fix soon, not that huge a deal at the moment.
C: If you get Spurted with acid, or get shot with a flame, you should have massive wounds. Whats the problem? Its a special commando ability, deal with it.
D: Have you ever been on fire?? I've got a feeling that it would be very Lethal.
E: The TEF LetsANYONE who can deal damage get into ideal positions toown your ass. If you don't want the TEF to get ya, bring some friends when you go PVPing and watch your back after you kill a commando.
F: Flame Single 1/2 1 hit kill STUPID PEOPLE. I don't see what your point is. This shound neither be NERFED or is a BUG. What are you trying to get at? Are you just stating the obvious?
Do some more reaserch and come back when you have some relevent info. Turning the commando into a P U S S Y is not the kind of "BUG FIX" that i am looking forward to.
Zahpod
Laystuff, you posted 20 times, I doubt you read much. I've never witnessed the AT-ST going down in 1 shot but alot of commandos brag about it and my PA leader himself tested it with a commando, and I trust his word over yours. The damage FT does to an AT-ST seems to be fixxed now, I believe I mentioned that later down the post, again just learn to read. And these are infact BUGS. Learn to accept it, flamethrower and acid rifle is considered melee damage, that effects the amount of damage done drastically. No wonder people come on and scream nerf, commandos like YOU can't even read a friggin post.
As for the more intelligent posters here. The wounds from the burn are harsh and if you consider the possibility that a commando who burns someone can simply decide not to DB them. On Tatooine this could present a large problem as there is no water nearby. This is what people are pissed about, getting massive wounds from dieing from a flame DOT that wounds them with every tic. True dive into some water and the fire goes away. But like I said sometimes water is not available (like on Tatooine) in which case your shafted. The wounds need toneing down at least, what diffrence does it make if you can't do massive wounds to your opponent? If you actually DB your burn victems then their DOT goes away when they clone, no point at all keeping it as a "way to keep people from re-entering pvp", for this its literally useless. For griefing its FAR too usefull. Give something up, the damage or the wounds. Your choice. I'd rather give up the useless wounds then the usefull damage.
Every commando I know has chosen to sacrifice the useless wounds. If your peanut sized brain wants to be stubborn then I blame whatever damage NERF (not bug fix, you guys should listen to Ivani) on you.
Why I waste my time continue to talk is beyond me. But oh well, this post is to explain the bugs and the primary reasons your seeing massive PvP damage. Theres also a bug that doesn't let the system modify our accuracy while running. Were just as accurate running around in circles as we are standing in 1 spot. Were more accurate kneeling then we are prone. BUGS people, all BUGS. Just because they happen to be usefull to us doesn't mean they should stay. I'd rather fight fair then fowl but I fight however the game lets me.
Who cares what your PA is? I said my PA leader tested the AT ST and I take his word for it. Yes commandos are the hardcore vetrans of battles and should utterly blast any proffession toe to toe. It has mastered all levels of basic combat from sniper range to melee range. Where in the depths of your asses are you pulling out "this guy calls for nerf on our damage" from anyway? I never said nerf the damage so learn to read. READ MY SIGNITURE!
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Just because i've posted only 20 times doesn't mean i don't read posts. I read lots of posts, I but i don't respond to every one of them.
I've seen people bragging about taking down AT-ST's but never by themselves. I agree there are a lot of bugs with the commando class but there are a lot less than than there was supposed to be. Just because it says it was melee doesn't mean it wasn't supposed to do that much damage. How much damage should i be doing when i use Flame 1 then eh? I usually do between 2500 and 4000. With a 15 second wait.. what is wrong with that? I'd say its UNDER PAR with the kind of damage a commando should be doing. Its not a BUG that we can do a lot of damage in one shot, its SUPPOSED to be that way. If you want to lower the damage fine.. but lower the delay too. Its all about DPSand if i'm hitting for 1000 with flame 1 and have to wait 15 seconds, i'm not worth a GOD **edit**.
The Commando Profession has to be good at Somthing. DEALING DAMAGE and CAUSING WOUNDS is one of them. I'm sorry that there is no water on Tatooine. But it doesn't really matter, because even though there is water on other planets, most likely your not always going to be close to water when your fighting PVP especially when your in a city. Even if you are close to water how close are you really? 100m? You'll incap before you get there. Water is only truly useful if your fighting a commando right next to it. As foryour idea about rolling on the ground. Thats a good one. Also i thinkdoctorsshould have some kind of exhast flame Powder, or somthing of the sort that cancure it. I don't think there should be any effect that can't be healed one way or another. What your talking aboutare not bugs, thereidea's to make the commandoprofession better. Again, i don't think lowering the amount of damage they deal is a good idea.
Just because you don't like it doesn't mean its a BUG. Your are insisting that these are all bugs.... WHY? Because you don't like it. I'm sorry you don't like it. Also, I must not be able to read because i don't AGREE with you is that it? Maybe close combat weapons act the same as MELEE but they were too lazy to change the TEXT. Anyway the damage was tested on the TC and was supposedly working properly. The damage is not a BUG. Like i said, its a BUG that it says "YOU SWING" but it does't mean its doing more damage because of it. Until you can show me SOLID PROOF that this is a bug that causes Commando's to deal more damage than intended, You can speculate all you want that its a bug, but thats all. I Don't Agree with your big theory. I Must not be able to read.
I like the wounds. I think that a class should be able to put up some wounds like that. You are getting hit by a flamethrower for gods sake.
Lets go over what the bugs are.
Damage Dealt = BUG?
Heavy Weapons Wounds = BUG?
TEF = BUG?
PVP Damage = BUG?????
Your all speculation. The only small amount of evidence that commando damage is bugged is the melee message. No Proof. Your Bug ideas have lots of holes and i think they are just plain stupid. Once again, i must not be able to read, because i dissagree with you.
Also i don't understand how you feel about the PVP damage. You have it listed as a bug? or No? You bring up the subject but agree that there is nothing wrong with it. Bug or No Bug?
Bugs, Nerfs your all complaints either way. I don't blame you, there is still a lot of stuff that is messed up with the commando profession. And the damage dealt is definetly not one of them in my opinion. I'm sorry you feel differently. Your other issues are just your opinion on how things should work. Again i don't agree.
Zaphod
Laystuff wrote:
I agree there are a lot of bugs with the commando class but there are a lot less than than there was supposed to be.
Used to be. Supposed to be doesn't make much sense.
Zaphod
I don't know if i was blind before, or they just changed somthing, but i just killed a Tuskan Captain, and every time i hit him it said "You Shoot" not "You Swing" anyone know if this is new? I did the same amount of damage as i used to.
Zaphod