Commando Archive

Thread: DOTs getting a changce says TH, burn nerf? I hope so

DrunkBothan
Sat Dec 06, 2003 5:05 pm
#14

Seriously people... why is it always about nerfing...never about thinking. "just nerf it" should be SOE motto. Is the fact that a flame DOT works without consideration of resistance silly ..yes. So just do that, take the resistance into concideration. Like the post above me said, if it 100% resist to heat then it should be hard for me to flame1 it. However, once I do...its on FIRE and should burn to a crisp.


Instead of crying nerf, lets cry FIX OUR WEAPONS .. fix our LP, HAR, grenades and shoulder mounted weps. Dont take away our only working weapon. there have been other very good posts on why NOT to nerf FT. We are COMMANDOS not novice marksmen. We are supposed to be heavy hitters, elite, bad asses.


well before I go rambling more i'll stop. Its fine to fix the DOTs...just fix all of our weapons before you go and just NERF it. We're really not all that powerful right now, dont know about you guys but I usually go incapp or die before my target burns to a crisp.





Lord Ohari Anasow
Bothan Merchant/Smuggler Loyal servant and advisor to Baroness Tatiana
SWG: The SOE intern program for DEVs


race4400
Sat Dec 06, 2003 7:22 pm
#15

Tal-N:


Why do you want them to take away the fun of this game? Are you even a commando? (If you are then you should be ashamed of yourself) Games are about fun, it is fun to kill stuff....lets make it all fair so we can no longer kill stuff, then we are all "fair". But that takes out the fun. When the fun gets lost, thats when you get mass cancelations of a wasted $15 a month.





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I Have A Large PENlS
StarNick
Sat Dec 06, 2003 7:29 pm
#16

Tal-N -


in an earlier reply you said that we can get Ticks up to 6k dmg...this can only be done with multiple flame specials (all the different ones..and still i believe the max for each is around 1k or something..so its more around 4k max)


but be mindful, if you did all 4 specials...thats about 7-10 seconds in between each...we're talking almost half a minute of combat here -=- IN MELEE RANGED -=-


in order to get something like that, we would need to get 4 shots in without a miss..and generally against creatures that can withstand more than 4 shots..most of those are melee or go melee when we're up close..and would surely hit hard....i would doubt you'd even get a third shot off before you became incapped


there was another point i wanted to make of another post..but strangely, i can not remember it... oh well


However, my opinion on nerfing of the DoT:


Not at this current time. It needs some tweaking, but flat out nerfing it will not do justice. Mainly the stack of DoT's and the resistance to heat needs to be worked out..other than that nothing else really is required..and those are FIXES not nerfs - and still if they rework the resistance being involved, i would presume it would most likely be 50% to 75% effective if the creature has 100% resistance (think about it..sure something may be flame proof..but if its SET on fire...its going to take some damage) or better yet...just make it where flame DoT wont even be able to be applied to a creature that has 100% resitance to heat..that too makes sense.




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

StarNick
Sat Dec 06, 2003 7:33 pm
#17

now i remember that 2nd point...you mentioned we can fight up to CL 30 without a pet...and get 6 shots off and kill it....without getting unmercifully incapped we'd have to try and kite it with normal shots...and maybe we'll have a shot (tho we're slow with FT..and most creatures are alot faster than us even without one equiped)...but in most cases, we're prolly get 3-4 shots off before its on us..and by then atm, we're dead (or in specials id say around 2) you must take into account of the creature as well...sure you make a valid point by saying we can get off 6 shots etc etc...but in swg, lesser things can incap us in a matter of a few hits before we even have time to get off another special....thank goodness this is being changed in the next patch



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Tal-N
Sun Dec 07, 2003 1:24 am
#18

Well for the people who don't think the flamer is overpowered think about this. It's possible to stick a 6000 point DOT on a target which lasts for around 4 ticks. The current top end mobs have 15k of HAM meaning that within 3 ticks a commando with a flamer can killANYTHING in the game by simply applying the DOT and then running away. Does that sound reasonable to you?





Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

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