Commando Archive
Thread: ATST Changes on TC...It's A GOOD Time to be a Rebel Commando...
to make it a Single bar like structures/lairs.
But they probably wont...
I must say I like this idea....the more I can blow up the happier I will be ,*grins*. I vote you for prez.
Current stats on an At-St are Heavy armor and 15k ham
New Stats are rumored at Medium armor and 55-75k ham
and yes with an At-st there is no way they can pull another pet. Even a Master CH couldn't do it
Any of you rebels fought an ATST in pvp recently? I haven't seen a player controlled ATST in pvp for a couple of months now. I'm certainly not going to use mine in pvp. The only way I'd ever do that would be if they gave them some vitality.
So all this crowing from reb commandos about howthey're going to be the only class able to killATSTs is totally meaningless. Yay! You can kill something that no one ever uses in pvp! Good for you! *cheers*
Actually a Powerhammer can take an ATST out much faster at the moment than any commando can. Powerhammers do blast damage and a good sliced once can be swung every 2 - 3 secs. While a flame thrower or rocket launcher will take longer. With the new stat increase though the flame dot will be the way to kill an atst. Hit and run tactics will rule the day.
Yes I have seen atst's out for pvp not saying they were smart imperials for doing it but they did. Also imperials will still use them while doing missions and if you get ambushed while being overt with your atst then its fair game there also.
AT-ST's cost way too much for what they are now, the dev's should lower the cost of them to 1000 fp's so imps will use them constantly in pvp and you rebs can have the fun of taking them out
Along with all the other changes, I've head the dev's are significantly reducing the faction cost for ATSTs to compensate for the new weaknesses...I heard 2000 fp's each...Can anyone confirm this? I've never bought or seen the faction price of one currently.
FP cost for humans is 9450, for everyone else its double or more.
Is that the cost currently or what's on TC?
AT-ST's currently cost 9450 fp's on the regular serversfor non-smuggler humans, and up to something like 28k fp's for rhodians.
And if they do reduce the fp cost what about the people the already have them, you know the devs aren't smart enough to reinburce the imps that spent 9k on a crappy ATST that will no longer be useful.
Here's an idea, give the rebels something as powerful as the ATST so that imp commandos can kill something that cost the rebs a lot of fp. But I guess that idea makes too much since.
Why are there imp commandos, I am one and haven't figured out why I don't drop the skills and justgo master pistoleer, master tka and dirty fighting 4.
And if they do reduce the fp cost what about the people the already have them, you know the devs aren't smart enough to reinburce the imps that spent 9k on a crappy ATST that will no longer be useful.
They will probably do the same thing they have done every patch where an ingame items was altered...everything before stays the same, everything after is changed...like pre-patch and post-patch fwg5's...so yes, Imp's will not be reinbursed most likely...and their old ATST's will probably stay the same.
Here's an idea, give the rebels something as powerful as the ATST so that imp commandos can kill something that cost the rebs a lot of fp. But I guess that idea makes too much since.
The dev's have already stated that when the faction wars really start to heat up both sides will have turrents...and Commandos will be the specialists at taking them out. Imps were given the ATST in the first place because of the serious community size difference...they hoped more people would go Imp to get the new toy and help them deal with being swarmed by Rebels...it worked at first but has leveled off to pretty much the same numbers...Imps are also suppose to have the better technology...Rebels pretty much only get soldiers...Why give rebels something as powerful as an ATST since their numbers out number the imps something like 3 or 4 to 1...doesn't make any sense...how about give Imps a toy to try and even the odds a bit...oh wait...they did that...lol
Why are there imp commandos, I am one and haven't figured out why I don't drop the skills and justgo master pistoleer, master tka and dirty fighting 4.
There are imp commandos for the same reason any of us are commandos...We didn't become commandos just to blow up ATSTs...I've only ever fought 2...would be pretty boring....we became commandos basically to blow sh*t up and light up peoples worlds...Our flames rock...our explosions are huge...we do blast damage...we have fire dots...and just about any other profession seriously compliments with ours...we have 81 skill points once mastered that can be spent it many cool ways....I can be a Master Commando and a Master Pistoleer...or Master Smuggler...or Master TKA...so why not be a Master Commando...it rocks...and it's only going to get better as we get the fixes we want to see...