Commando Archive

Thread: Acid Rifle Nerf'd? Or I miss something?

HiyaEiseiKaishi
Wed Sep 10, 2003 5:04 pm
#14

Aye, me thinks the HAR needs something. either bring it in line w/ damage or hock up its speed big time to bring it into line dps wise. needs something!! Probably no DoT, needs to be different fer sum reason, and keep the flamer as the main, u know?



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StarNick
Wed Sep 10, 2003 6:59 pm
#15

many have suggested to give HAR ap 1, i say either Ap 2 if it has lower wound percent + no dot..or


combine the flame/acid rifle skill trees, and have it where both use the same specials


then as the fourth tree will be our lp tree with skill mods/specials




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DarkCobra
Thu Sep 11, 2003 1:52 am
#16

I say make it the VERY SAME THING as flamethrower but make it do a corrosive DOT on action same as burn on health doing wounds.


I think that would be cool no?

Hydrotricithline
Thu Sep 11, 2003 4:04 am
#17






DarkCobra wrote:

I say make it the VERY SAME THING as flamethrower but make it do a corrosive DOT on action same as burn on health doing wounds.


I think that would be cool no?






yea that would be cool .. but .. I fail to see how it would make it any different. from the flamer. Main Idea I liked about the acid rifle was supposedly this massive potential for wounds.. sure the weapon is a little high wound rate.. but it's still slacking in the wound department.. alot..



My thoughts;

Not yours.


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