Commando Archive
Thread: Commando Assignment #7: Send Me Those Commando Screenshots
Zhorx wrote:
I took this one recently, don't know if i should mail you since the original is 1.2MB and if more commandos mail you it might fill your mail box. Feel free to copy it and use it on your site.
Clicky
- You had an exceptional stock or rifle barrel(or both) used in making this thing, along with some exceptional or legendary krayt tissue
- You had it made for pure accuracy and conditionand then multi-sliced it
- Photoshop
And, I have to admit, I am skeptical about the first one.
IdrisTycho wrote:
Zhorx wrote:
I took this one recently, don't know if i should mail you since the original is 1.2MB and if more commandos mail you it might fill your mail box. Feel free to copy it and use it on your site.
Clicky
Where is God's name did you get that thing! I honestly find it hard to even fathom how a flamer like that could be created.
Speed: 2.0
Damage: 1144
Ideal Range: +102 at 50m
Condition: 1140
To get the damage that high it had to have been damage sliced (never heard of krayt tissue over 200 damage), so we will start there. Now how in hell do you get the speed down to 2.0? Figure that the basic stockless flamethrower has about a 4.2 attack speed. Now suppose you use a form-fitted stock to reduce that speed by 0.50, you would need krayt tissue that had a speed modifier of -1.70!! Tell me you didn't find some -1.7 speed krayt tissue, please tell me![]()
Next up is the accuracy. Most non-stocked flame throwers have about a -50 accuracy, depending on your rifle barrels you might be able to shave a couple points off. This has fully +152 greater accuracy than that! Form-fitted stocks only have +15 to ideal range, so if you used one of these to reduce the speed, you couldn't get the extra accuracy that one could add by experimenting the stock's accuracy.
Last is the condition. How could someone get condition this high if he experimented the damage to the max and the accuracy to the max. This gun doesn't make sense.
My only conclusion is that one of the following is true:
- You had an exceptional stock or rifle barrel(or both) used in making this thing, along with some exceptional or legendary krayt tissue
- You had it made for pure accuracy and conditionand then multi-sliced it
- Photoshop
And, I have to admit, I am skeptical about the first one.
21% damage slice, the two krayt Jawas i sliced at the same time both got good speed slices ![]()
It was made withExceptional advanced blasterrifle barrels, stats:
ie extremely good ideal range mod and speed. The tissues were pretty simple +3x -1.1 ish (i looked for some exceptional for a while but couldn't find any for sale). It was also made with a form fitted stock.
There you got the recipe for a decent FT.
Also you are wrong about there not being 200+ max tissues. At first i tried to get some +237 -2.2 *legendary*tissues to make the FT, but the guy who had them was reluctant to sell them so i settled for the lesser ones.
Edit: And i am getting sick of people calling exploit/photoshop the second they don't understand something. How about just asking me how i made it at once instead of coming dragging with that sh*t!
Message Edited by Zhorx on 09-20-2004 03:19 PM
I will tell you why, because even after you told me I still don't believe you.
Zhorx wrote:
How about just asking me how i made it at once instead of coming dragging with that sh*t!
Commando and Acklay
Commando and Acklay 2
Dead Fambaa
Fambaa Facial
I personally like the first one and the 3rd one, but anyway u can use em if u think they are good! ![]()
ok i think i got it this time hehe
Message Edited by cornbredx on 09-20-2004 09:21 PM
IdrisTycho wrote:
I will tell you why, because even after you told me I still don't believe you.
Zhorx wrote:
How about just asking me how i made it at once instead of coming dragging with that sh*t!
Honestly, I think it's cool that you were able to make such a nice flame thrower, but to be honest I don't think such weapons should exist. Not because I think it makes commandos overpowered, but because it causes great imbalance in the game to have weapons that are SO far above normal stats. If someone had made krayt jawas with those barrels, as you said, those also would be out of balance.
I speak both as a commando and as a weaponsmith, legendary and even many exceptional, loot weapons and components should not exist. As long as they do, they skew what ever sort of balance the developers have created. The DOT weapons are equally bad. If you didn't invest points to get a high-end DOT, you shouldn't get one. A wooden staff that does mind fire? 'Nuff said.
So you want every person with the same profession to be a cookie cutter? Sure a wooden staff with burn is unrealistic, but this is a game... you know flamethrowers can be dodged, rockets can be blocked, rifleman run around kiting. Do you realize how lame and long fights would be without all that kind of stuff? For one it can help distinguish the veterans, but it's not like newer people to a profession can't get similar weapons but not quite as good. I myself have been a fencer for around a month, i don't have dots in the 100's, but hey my dots can work some of the time. Really if there were no "super" weapons out there i think I would quit this game. I believe good loots like that are one of the good things to strive for once you have mastered a profession. Now I do think all weapons should have good loot *cough* commandos... but that's a different story.
Sure that's the best flamethrower i've seen... but mine is the same damage but with twice the speed, and I paid 50k for it. I don't know how it'd be done but I'm sure it can be.
Message Edited by cornbredx on 09-20-2004 09:02 PM
cornbredx wrote:
thx weiss
for the how to i mean
Message Edited by cornbredx on 09-20-2004 09:02 PM
WeissHengst wrote:
So you want every person with the same profession to be a cookie cutter?
I am not sure how you made this assumption. And I am not sure how "legendary loot doesn't belong in this game" leads to the idea that we are all cookie cutter molds of eachother either. What I want is for people whose professions have limitations to continue to have those limitations. I don't want someone who can be in a God mode where every hole in their template is filled either by a skill or an item.
Sure a wooden staff with burn is unrealistic, but this is a game... you know flamethrowers can be dodged, rockets can be blocked, rifleman run around kiting.
It amazes me when you point out that something is ridiculous for many reasons that people are so fast to say how ridiculous everything else about this game is, as if that is some sort of argument in favor of this ridiculous thing. Well guess what, dodging flamethrowers is lame, blocking rockets is lame, rifleman strafeshotting you at a full sprint is lame. What do you want me to say, they aren't lame? Stuff like that should be addressed too.
My point was not about lame things like mind fire wooden sticks, but about mind fire anything. Nothing should give you mind fire unless the game has specifically balanced that into the overall game system so that it makes sense. As it stands it is an attack that no one can heal or cope with unless they are a Doc, it attacks an unhealable pool, and it wounds it too, all of this and it can be laid on you by a guy who can wield a wooden staff, ie any novice brawler. Does this sound reasonable at all to you? Forget about realism, let's just talk game mechanics. How is allowing a guy with minimal skill point investment a chance to put the absolute worst possible dot on a player a good game play decision?
Do you realize how lame and long fights would be without all that kind of stuff? For one it can help distinguish the veterans, but it's not like newer people to a profession can't get similar weapons but not quite as good. I myself have been a fencer for around a month, i don't have dots in the 100's, but hey my dots can work some of the time. Really if there were no "super" weapons out there i think I would quit this game. I believe good loots like that are one of the good things to strive for once you have mastered a profession. Now I do think all weapons should have good loot *cough* commandos... but that's a different story.
To say that all you have left to play for are better weapons is symptomatic of a much worse system than I guess you even realize. If you are happy striving to get that better weapon and don't want something better than that, well when you get it guess what... You will still quit the game. Long fights are good for the game. You can call them lame if you like, but they are just different. They require more than button mashing generally. A long fight requires strategy, depletion of your opponent's resources (whatever those may be), proper and efficient use of your own resources, and tactics like using the terrain or lack of it to your advantage. Long fights mean you get to use your brain.
Sure that's the best flamethrower i've seen... but mine is the same damage but with twice the speed, and I paid 50k for it. I don't know how it'd be done but I'm sure it can be.
You do realize that you are looking at possibly the best flamethrower ever made right? Most weaponsmiths wont waste those kinds of components in commando weapons when they can make far more on rifles or pistols. Your flametrhower is nothing like that one, check your ideal range mods, check its max condition. All of the factors of this weapon are essentially maxed out. If you don't know how, it can be done, then how are you so sure eh?