Commando Archive

Thread: THERE IS NO 2.5X DAMAGE PENALTY

GoodToTheTouch
Tue Oct 21, 2003 12:01 pm
#14

I can equip the launcher pistol and then my flame thrower and this is average hits from an enemy, not pure specials it goes from 130 with 1.75? 1.5? x for a pistol, to 400-500 damage at 2.5x? thats not 2.5x my friends..... hes totaly right, I thought I was bugged cause almost every thing hits for 300+ to me any more.... and no they are the same enemies I've been fighting for weeks.....

its bull**edit**
Xeromancy
Tue Oct 21, 2003 5:43 pm
#15

I had posted earlier:


A grand wrix hit me for ungodly damage.


A master CH friend of mine said grand wrixes (and all tamables, as far as he was aware) had AR0 attacks.


So..


A grand wrix has a max damage of 220... and so with AR0 and 2.5x multiplier (and a frigging "hole" in my full composite), max damage = 550. Maybe specials add on, fine, and maybe theyre multiplied separately... but a g. wrix's special is a dizzy attack, and he didnt use that on me at any time during the said encounters.


But these grand wrixes hit me, over the course of 4 or 5 encounters, for never less than 600 damage (ALL specials???) and once for 947 points.


What the heck?


Athein




"The cromulence of your speechitude embiggens us all."
-Capt.Morgan on the finer points of proofreading before you post.

Master Indecision Artist
sarnsereg
Tue Oct 21, 2003 8:24 pm
#16

well that wrix test looks like some good evidence that its definately not working as it is supposed to be.





you gotta be bored to read this... or interested in something...
visit us at http://www.tocm.org

Belce2
Tue Oct 21, 2003 8:49 pm
#17

Also try this with a rifle and compare the damage done then.
maddogs
Wed Oct 22, 2003 1:47 am
#18

if so i have some logs i can chech on this so ill do that


but i also swaer its not only melee dam its rang dam to i was bing hit for 100 dam with pistol equiped and i swiched to flameto testthe imp medic and was hit for 3004 times in a row until i killed the imp medic {i had armor on or i would of ben ded}


so dose that meen we have a 3X mod on rang and a 5X mod on melee ?


o ya i have no pitol skills expt dirty fighting


i need to run test and i ask u guys to do so to




===============================================================


Daniel' Judson-Leonheart

TechnoHic
Wed Oct 22, 2003 8:32 am
#19

maddogs right. When this mod came out and I was getting my but kicked by creatures that always came into melee with me I started taking gang missions where I know teyd shoot at me and I easily took out with my pistol. I /con them and it say looks like theyd be defeated but then they wooped my arse from range. Thought I was just imagining it.


Also, want to know another real kick to the nads? Im also TK, so when I was in a fight and about to be mobbed I switched to my VK and yet, I still took the extra damage. SoI tested this out by going up to a bageraset and punching him in the face and watched the damage. I didnt write down any numbers but it wasnt bad. I killed that one and went to another this time with flame in hand at the start. I flamed it once with normal shot and it bit me for a lot more damage than when only TK. I quickly flame singled itto kill it then went to the next one I saw. This time I took one shot at it with flame to initiate combat then switch to VK and waited for it to come bite me. The damage it did was equal to that of when I was using flame, and know I was not in reload state from the regular flamethrower shot. In other words, start a fight with damage mod, finish with damage mod so no matter what you do you get beat on.




CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
atytula
Wed Oct 22, 2003 9:34 am
#20

Here is an idea that I am toying with. As a commando, we need unarmed 4. What if we went down the far right branch of TKA. It would cost 20 SP to learn but gives roughly +50 to both melee and ranged defense. I wonder if this would bring us back down to par with most other combat professions.




General Kazar Racillen, Master Smuggler
Echo Battalion CO (Eclipse)
http://www.echobattalion.com
tacwraith
Wed Oct 22, 2003 9:54 am
#21

TKA defenses do not help you in absorbing damage.


Melee and Ranged defenses only LOWER the CHANCE of the opponent HITTING you.


Once they hit (and ask any master TKA just how often they get hit.. LOTS), the damage multiplier comes into play.


What made commando take damage when having heavy weapons equipped was the fact that the game read the commando weapons as 'melee' and gave commandos the same multiplier as melee classes have (I think its 1X).


To test this, just fight a low level mob with your bare hands and see how much damage you take..it will be exactly the same as what you took pre-patch. But equip the flamer and that low level mob will cream your arse before you can blink.






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

atytula
Wed Oct 22, 2003 10:12 am
#22

hmm, well, there goes that idea. I have noticed that since the patch I have taken more damage. I am now considering getting some good armor. Did everyone else notice that commandos were not mentioned at all in the patch notes. I thought we were untouched for this patch, but I guess that just because SOE doesn't mention it, does not mean nothing is going to happen.




General Kazar Racillen, Master Smuggler
Echo Battalion CO (Eclipse)
http://www.echobattalion.com
TechnoHic
Wed Oct 22, 2003 10:27 am
#23

All I know is that right now im better with my TK than my comando skills and that shouldnt be right, I mean yes I have to run my enemy down but thats not a problem at least in PvE. I'm going to stick this out as long as I can at least till I hear what they decide to do with it, but it should be better than just pistoleer, tk, or any other elite class since its an elite hybrid. There is debate on whether BH should be tougher or not since they have more skill requirements but yet their skills are more for tracking, but I dont care if they are tougher, but that should be the only one and I am talking by there own hand. We know creature handlers will always be dangerous but thats by the hands of their pets. I can deal with BH being tougher, its better than everyone being tougher.



CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
maddogs
Wed Oct 22, 2003 8:01 pm
#24

________________________________________


TechnoHic sed


All I know is that right now im better with my TK than my comando skills and that shouldnt be right, I mean yes I have to run my enemy down but thats not a problem at least in PvE.


_______________________________________


ya tka is way batter and not only in pve also in pvp have u ever wached a master tka solo 4 bh and one master pisoler i have he used low blow kd them was using burst run and ran uped kd+dizzy them then ran to the next got them all kd+dizzyed and came back and killed them all



________________________________________________


There is debate on whether BH should be tougher or not since they have more skill requirements but yet their skills are more for tracking, but I dont care if they are tougher, but that should be the only one and I am talking by there own hand. We know creature handlers will always be dangerous but thats by the hands of their pets. I can deal with BH being tougher, its better than everyone being tougher.


__________________________________________________


same here i dont care if there batter the spent more skill points


but for a punk pistoler or carbener {a sniper im cool with i think they should be abel to kill in one shot in pvp}


to be abel to creem me is just down right messed up




===============================================================


Daniel' Judson-Leonheart

StarNick
Wed Oct 22, 2003 8:20 pm
#25

yes i do agree, occassionally it seems higher...


ex: a shallow torton (or rav torton, forget which) sometimes does around 181 dmg..next with FT i got hit with two 650's and was incapped


however:


ST's usually hit around 150-200 a shot, with 2.5X this is in the 450-500's range, and in 2-3 hits a ST did exactly that


of course, with the torton, it could be his special attacks...remember the PvE world can do all sorts of special attacks that effect everyone differently


btw, very off course from this post...apparently the yankees just tied the game with florida...im hearing screams of joy from the other room




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

terpfan1980
Thu Oct 23, 2003 7:04 am
#26

Well, the Yankees didn't hang in there for whomever was cheering...



But, getting back on topic, I still believe that the game's math is severely broken in how it applies the specials along with the damage modifier.


It still looks like it's working the way I documented above, and if so, it's hitting players for 4 - 7.5x damage, when it should be hitting for more like 3 - 5x damage at most.


There's talk over on the CH forums about lower level creatures getting modded (along with talk about CH being nerfed, as if we didn't all see that coming!!!) so they'd be easier, and higher level creatures becoming harder. We'll have to see what happens.


If the game applied the math correctly, then I don't believe we'd even have any complaints from the Commando profession about the modifier being applied to us, as most of us could actually deal with the damage that is coming our way.




---
Yay!! decay on PvP deaths is gone, now how about in Creature deaths?!
Page 2 of 3