Commando Archive

Thread: Survey -> How long have you been a Commando?

wolfgang74
Thu Jun 24, 2004 9:12 am
#14

Master 3 months after launch, been crying ever since






Grifter, Interpid
phojowarmonger
Thu Jun 24, 2004 8:06 pm
#15

Master only a week! But I'm amazed as I blast away at Enraged Rancors with acid only to watch an unarmed TK kill 4 as I'm still working on the first.


Just doesn't seem right.



Phojo
Master Commando/Master Rifleman
Jadin
Ranger/Pistoleer
Helms Deep Hunters
Tatooine
Kazzacce
Thu Jun 24, 2004 8:55 pm
#16

December, on my combat char. Love the idea of the prof. The implementation I've been telling myself MUST bedue a denerf ever since the night I mastered it.


In preparation for combat rebalance, i've been maxxing out onxpon every other prof i'm remotely interested in -- tka, pistol carbine, rifle. If commando gets the short end of the stick again, going to drop it, if I don't quit SWG altogether. I got half of the tka line and my dmg output doubled or more from what I was used to- defense doesn't even warrant a mention.


Just about a year into it being a commercial game, it is ridiculous how poor the balance still is to require such regular, major rewrites. Melee? CH? BE? DE? Smuggler? ID? At launch it seems like half the profs just plaindidn't work - one by one they've been fixed, as far as I can see leaving pistoleer and commando at the back of the pack. My expectations for the combat rebalance are high and if they're not met by combat rebalance time, i'm taking my two accounts to another game.


At this point I wouldnt be surprised for them to release a new Winnie-the-Pooh profession that still outdamages us and has better defense.
Towim
Thu Jun 24, 2004 9:47 pm
#17

Actually I'm relatively new to commado.


Always thought about commado but back in the day seemed everyone had a flamethrower and I have a tendency to avoid the FOTM classes in any game.


My wife took up dancer and I spent a good long while as a musician till the afktainers killed the cantina fun and I went to play other games


came back to SWG about a month ago maybe a little more, used to have some heavy sword, and I picked up master brawler.


Realized everyone and thier brother seems to be a melee now so decided to drop musician and finally pick up commado after all this time.


Not planning on turning back for anything (unless they take away all our explosives and fire hehe they are fun)


birdinga
Thu Jun 24, 2004 10:11 pm
#18

I made Novice Commando about a week before the devsbumped up the damage onour weaponsand then hit master about two weeks after that. I dont remember when that fix was put in, but I have been a commando for a while now.



---Wookiee at large---Pokk---Purveyor of /wookieehugs---
Raptor2k1
Thu Jun 24, 2004 11:15 pm
#19

I was a commando for about 6 months, though I had to drop it a week ago as mastery of BE required too many skill-points to keep it while I grinding my 4th holocron.



On the positive side, Ive made myself some killer non-CH pets now!



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Eraint
Fri Jun 25, 2004 1:54 pm
#20

Mastered Artisan and dabbled in architect and merchant. Got very tired of being undercut by hologrinders and price gouged by resource suppliers. Dropped all my crafting and began working my way up the commando tree. Haven't made master yet but hope to by the end of the weekend. Very tired of killing quenkers.



Llew Eraint-Corbantis:Master Rifleman/Master Swordsman:
Ohock Backnaru-Corbantis: 10 pt Master WS/Merchant: Loot Vendor, Melee Sliced and unsliced Weapons -171, -5796 Corellia, South of Coronet
cloudshaper
Fri Jun 25, 2004 2:02 pm
#21

i surendered and picked back up commando a good many times...but if i add it all up it probly would be like 3 months as commando



cloudshaper
Cobacca1
Sat Jun 26, 2004 12:16 am
#22

I struggled through the ups and downs of the Master Commando profession for about 8 months, finally gave it up (except for Flame 4) about a month and a half ago. I went for Master TK and haven't looked back since. I can solo 4 or 5 rancors right now (I know, I know, wait for combat rebalance and armor nerf), and it has opened up whole new areas of the game to me. I am not saying that I won't go back to Master Commando, hopefully they return the profession to what it once was, and make it a playable profession again. The nerf that they installed in prevent defense stacking really screwed with my ability to fight PvE as a Master Commando. The 2.5 melee damage modifier and total lack of Melee defenses made me get killed by Huurtons on the day of the patch... an animal that I never had a problem with before. that was really the last straw, and I took a few weeks to make the decision to drop commando. Besides, the only usuable weapon in my opinion was a Flame Thrower, so it really hasn't bothered me to lose my Acid Rifle abilities (useless weapon).


My doc friend used to waste crates of stims on me just to keep me upright and fighting as a commando, and now that I am TK, only occasionally does he need to dust off a stim for me.



___Cobacca___
Master Commando of Tarquinas
Generations Guild (GEN)

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