Commando Archive

Thread: Its was Buggy or ? I did 2430Dmg with my FlameThrower 9times in 15minutes of fight !!!

HiyaEiseiKaishi
Sun Aug 24, 2003 9:50 am
#14

yes, we need more damage and massive armor piercing. i mean, napalm, pure acid, big concentrated beam energy, warhead tipped mini-missles and big arse, warhead tipped missles should all penetrate armor completly! Hell, they really need to just make AP 4 for better balancing, and have nothing but heavy weapons up there (thou not all of them at AP 4, just lik the rocket launcher and beam rifle, the charged things). As for damage, yes, it needs to go up too, or the weapons need to be sped up majorly, b/c it is STILL not on par!! WORK DEVS, WORK!!


Hiya Eisei Kai'shi Clan Kryshi


Commando of War


“If one guy calls you a Hutt, ignore him. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice.” –Corran Horn



StarNick
Sun Aug 24, 2003 11:20 am
#15

last time i checked...they didnt change the AP on flametrhower yet...nor acid or Lp



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JediQuic
Sun Aug 24, 2003 11:57 am
#16






StarNick wrote:
last time i checked...they didnt change the AP on flametrhower yet...nor acid or Lp





But they Should.....Flame and LAuncher pistol should be Armor rated 2 and be balanced to produce 200dps unspecialed and 500dps(at least) with specials, not counting the flame bleed "Burn"effect.


Acid Rifle needs to be Ar3 and Bein the 300dps range regular, 600+dps Specials


The Rest of the charged heavy weapons, Excluding the HPBC(i'll get to this), Need to be AR3 and in the 700+Dps range.


HPBC needs to be AR4(yes, this is new) in the 800dps range.



This is just my opinion...And The way i see it we have to remember 3 things:


* hitting a random HAM pool for 3k has the same efficency of hiting the one you want every time for 1k. We can't direct our power where we want it...We need to be Balanced acordingly.


* We Oviously don't have Fancy Knockdowns, Attackdelays, Dizzy effects...ect, So that can't be used as an arguement for having The same damage as everyone else...It needs to be more.


* Our Weapons Are Supposed to be Heavy, That is AllWe have Right now, We need to have An Armor Peirceing ability Beyond that of anyone Else...Thus AR 4, 5, or even 6(no chance in hell )should be considered



To See Pistols avalible for everyone that are more "heavy Effective" thenthe majority of whatthe Commando has is very discoraging. There are even more Carbines out there, And a Threatening Amount of Armor peircingRifles that also have the benifit of targeting the unhealable mind pool.....Anyhow i am Way off topic at this point So i better stop


Nagorak
Sun Aug 24, 2003 3:20 pm
#17






ZeeEmperials wrote:
There should just be a cap on how fast certain guns can fire. 1300 dmg a second with a handguns with BH's, and 6000dmg every several seconds(in a cone area no less)with a rifleman is just a little to much, and takes much of the challenge out of the game. At least to the point where red cons are nothing to worry about.




Rifleman DPS is currently insane. Due to their +90 rifle speed they can fire any rifle, even the T21, every second. The devs are seriously smoking crack when it comes to rifleman attack speed. I expect riflemen are going to be in for a huge nerf pretty soon (at least at the high end). No one should get more than about +70 attack speed.
Jedi-CyRaX
Sun Aug 24, 2003 3:27 pm
#18

I agrees The dommage was ugly if we compare other class gun.


But I was like **edit**, first time I do that amount of dmg with my flame. But oh well, its not always that dommage.



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