Commando Archive
Thread: Update on my template tests.
next is balance, box1=knockdown, box4=knockdown+dizzy attack (you also get status effect defenses, unarmed toughness and melee mitigation2 at box3'ish).
then you have power, which is just damage and speed. at box 1 it gives you a dizzy attack, which aint useful once you get balance4.
then you have precision, which is +ranged and +melee defense, as well as attacks to specific ham bars (mind, health, action) and the unarmed accuracy.
and yes, even now the melee and ranged defenses do stack across proffessions, what does not stack is any dodge, counterattack, block type defenses. so no more matrix fencer/pistoleers.
verey good tac
but plzs note at master rifelmen your stats make it so with almost any wep you can shoot at 1 shot a sec
so if your looking for the best pvp combo tka 4/0/0/4 master riflemen
bine abel to hit some ones mind for 500 dam a sec is just to good to pass up and haveing 104 melee and 110 range defnce makes you 100x harder to hit and throw commando in there for pve you got a perfect pvper and a perfect pve er
rifelmens not good for pve if you dont always have your mind bufed but in pvp haveing you mind buf is a must any way so why not gain of that
with my template, master commando, rifleman 3.4.0.4, tka 4.0.0.4 I have 134 ranged AND melee defenses, I have almost, ALMOST the same speed as a master rifleman, i have their same damage as far as mind bar (headshot2 and 3) goes and to boot I get all commando weapons. TKA/Rifleman makes you a single-target killer, commando/tka/rifleman makes you single target killer beyond 16m and a multiple target killer under 16m.
*with my template, master commando, rifleman 3.4.0.4, tka 4.0.0.4 *
Correct me if I am wrong but you do not have enough points to Master Commando, and do both the tka and rifleman trees to what you are saying.
Master Commando-198points
Tka 4-0-0-4=34points
Rifleman 3-4-0-4=44points
=more than the 250 you start with ![]()
use the alakazam character builder.
Ok I have counted boxes in game and the numbers dont match. So unless they changed the requirements for Commando, Allakhazam's character builder is wrong. It takes 198 skill points worth of boxes to get MC, which includes the Artisian and Brawler trees along with the Master Marksman.
Maybe I am wrong in my requirements including a tree of Artisian and a tree of Brawler alnog with Master Marksman, but if so then someone please show me the way to more skill points
Slay55 wrote:
Ok went to Allah's character builder and it does NOT list needing Engineering tree for Comando. So who is wrong? Allah's or the manuel from Sony?
Prima guide is wrong, SOE manual is wrong. Master commando only takes Mastermarksman + Unarmed IV.
Nyce Ta'Meetcha - Bela Imperial Division - FIREBASE GODZILLA, Tatooine
Master Smuggler/Master Commando
Tac,
First I would like to thank you for coming up with a wonderful template.
I notice with this template you give up melee mitigation 3 from mastering tka. It seems you wouldbe enhanced for the 62m battle, but sufferin melee.Sincewe areslow on foot we can't very well kite a melee.Our dot willoffset this, but a master doc/ master tka wouldbe difficult to beat.
Any thoughts oncovering thisweakness?
I know there is no perfect template, but this one is soo close![]()