Commando Archive
Thread: My Vision of What a Commando Should be.
Partical beams are more of an Energy blast than a depleted slug fired at high velocity using magnets.. but that would be a fun gun to give us.. rail gun ![]()
I would also think they should be able to give us some kinda way to recharge items.. battery, refills.. and everything would be awesome.. ![]()
Jedi-CyRaX wrote:
eheh, they cannot do a drastic change.
This is not beta but "released game".
My sentiments Exactly (i was in Beta)....This class should have Goten more attention in beta, yet it didn't. So Non the less, it doesn't matter when the attention(read Changes)are Given, Just that they are given....as far as i am Concerend Beta should hav lasted longer...My speculation is Sony, Lucas arts, Or whatever PTB that were making decisions got fed up with the development phase(a money sink, that Returns no Profits) and Handed down the word "we want the game on the Shelves in 3 weeks" which was about the time that the game went from "No ETA on Release" to "2 Weeks till Launch!"...so Some things got thrown together in the last Phase, such as commandos.
In My opinion they Definitly need to do something with the heavy weapons lines, What they do Doesn't realy matter, just as long as it improves upon them. My suggestion Simplifies them amd makes them ultimatly more effective at producing a playable class, i think....i Want to BE a commando.(period) Not aGunfighter or TKS that also can use a flamethrower andtoss colorfull grenades.
"Commando's learn how to use and create a unique set of weapons -- Explosives. Commando's continue to excel at combat, but also specialize in the skills required to take down large armored vehicles"-Posted by Nyte, From the Class discription.
Now Based entirly upon that is what i made the "Vision tree",oneline to "Continue to excel atcombat" and3 lines to "Specialize in the skills required to take down large armored vehicles". Although thatdiscrition Does Heavily Emphasize that "Commando's learn how to use and Create a unique set of weapons -- Explosives", So Going by that, We certainly should be making Stuff like Sachel charges and bombs...rudementary but effective still
So in addition to What i have Already said, My Recomendation would be to Either add a Crafting line Completly inside the grenade line or Small arms line...However i Feel ultimatly the more effective chice Would be to, Spread the "crafting" and Explosives stuff all around throughout the Commando Tree...Sort of to Emphasize it as the Commando's ultimate Potential--Blowing StuffUP! ![]()
emmm heavy particle beam cannon=rocket launcher![]()
oh and if you want a good thing to add to the game easy resource finding
AND MORE WEAPON hehehe you can never get to much weapon
Im liking the stemming off for creation of explosives...
And to keep things all nice and clean for the Weaponscrafters who might bring the arguement that, "We are master weapons builders! How come we cant make X explosive?" Simple solution to this. Make THOSE explosives Commando Craftable and require atleast Novice Commando skill and up to use. That way the Weapons crafters wouldnt actually be loosing a customer or gaining anything out of this.
Balance is the key...
Yup! My intention exactly Nyte ![]()
Would hate to see commandos CraftingHighlevel "Bombs" just to sell to low level scouts(or anyone else for that mater) to use on destroy....or Demolition, or Espinage, or ....ect ![]()
As far as i would like to see a theoretical market such as Demolitions crafting Spread is Inbetween other commandos.
"Great Stuff! Awesome ! But? it was a futile atempt because Dev's dont care about commandos. "
Awwee....Don't say that...I'm sure they won't leave us hanging forever. All i Hope to Accopmlish with this idea and thread is to get Some input on it and Start a Discussion That might get a Glance from the Devs...Maybe a Short Reply too, That Would be great! But if All i Get is some Discusion About Ideas for a Commando among players, then i Don't feel it was "Futile"...Perhaps Beter said would be "Just not the Ideal Effect", But worth it Anyway
Yeah, We Could also Use a larger weapon variety....but i guess in comparison, we arn't that far off ![]()
I was hanging out with a Ranger tonight while killing some Impereals... turns out Rangers get a line of self made "Grenades" too but they just have effects such as blindness and no dmg
So this means giving a Commando a similar ability should be no problem
As far as i know, Traps, Ranger or Scout, don't work on Non Animals. They Probably should But they didn't used to...Havn't seen this as a mentioned change yet.
I think our Different Grenades have some slightly different effects(or intended Effects) But if they don't then they Should ![]()