Commando Archive
Thread: HAR = HCR?
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LadyMorana
Fri May 28, 2004 1:23 pm
#15
Skeptic666 wrote:
OOO ice damage i like that and when we shoot the female Players and NPCS we should notice a ummmmm diffrence in there appearence cuz its cold after all *wink*
/takes a swing at Skeptic with her HAR
Nice idea, Datchery.
kenrw24
Fri May 28, 2004 5:46 pm
#16
actually, I like it. I doubt we'll see something like that, but it would be cool to run around like Mr. Freeze!
RazerWolf
Sat May 29, 2004 6:19 am
#17
If the FT and HAR trees get merged and become a generic weapon type, we could get a Cold weapon on top of the FT and HAR. 3 Weapons with different damage types usable in one tree, like BH Pistols and Carbines are now. It could be a quest reward, or a schematic loot drop. Kill a few birds with one AOE stone.
thepunisher286
Sat May 29, 2004 8:34 pm
#18
Im actualy very Pro on the idea.
I've once thought about the HAR changing into an AP1 or AP2 weapon with Cold damage at 200-500 damage range. I think it would realy be cool for us to have it but a problem is that there arent a whole range of things that are vulnerable to cold....but then again... how often do we check if something is vulnerable to cold?
I would be against it being the same but energy, other wise we would have a lame T21 and chances are we obviously wont be using it as wellas a master rifleman would be with his own t21.
The best Idea IMO to make Commando very versatile, is to allow the weapon smith OR the commando himself to decide what dmg type the gun will shoot. Should the WS make the decision, he would have it be either energy ( red ) cold ( blue ) or acid ( green ). If the commando can change it, then perhaps it should be the same option, but changing the dmg type via radial menu. All be it, being able to change a guns dmg type AFTER creation would be a very big upper hand and possibly require an ugly amount of coding.
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