Commando Archive
Thread: Storm Commandos...hmmmm
garvin wrote:
I was checking out the Complete Unofficial Star Wars Encyclopedia and entered a search for "Commando"
One of the results came up as:
Storm Commandos
This was a group of Imperial soldiers trained to speciallize in guerilla warfare. They were generally referred to as Shadowtroopers, and were initially trained by Crix Madine. Despite the fact that Madine himself defected to the Alliance, the Empire maintained the Storm Commandos because of the niche they filled in the overall Imperial war machine. Storm Commandos were distinguished by their black armor, which was modeled after that of a standard scout trooper. Up to forty Storm Commandos worked as a single unit, divided into four groups per team: standard commandos; assault troops trained for vehicle combat and artillery; soldiers who were experts at sabotage, demolitions and stealth; and a tech team devoted to keeping gear functioning or jury-rigging makeshift supplies.
I like the idea of "assault troops", "sabotage troops", "demolition troops" and "tech troop"...to me, those make make for very interesting trees...
Just thought it was interesting and thought I'd make this post to see what conversation in inspires...
Message Edited by garvin on 06-08-2004 10:34 AM
Nice finding. This is what we need and commandos should be. Commandos are elite fighting soldiers that has a lot of warfare knowledge.
When the **edit** is about to hit the fan thats when Commandos are sent in to get the job done. IRL similar units would be SEALs, Spetsnatz, SAS.
What do we currently have in the Commando tree? Like some said: Some demolitions and some assault power. But we can be so much more.
I'm saying we though I'm not currently Commando, but I've been master and would like a reason to go back. Commando by heart.
Warmaker01 wrote:
A good, working carbine is what's in order for us for several reasons: Good accuracy in med. ranges and not awful like rifles in close ranges. Also, from what I understand, Rifles in the CRebalance will be slowed down. Carbines would be able to retain their ROF.
garvin wrote:I was checking out the Complete Unofficial Star Wars Encyclopedia and entered a search for "Commando"One of the results came up as:Storm CommandosThis was a group of Imperial soldiers trained to speciallize in guerilla warfare. They were generally referred to as Shadowtroopers, and were initially trained by Crix Madine. Despite the fact that Madine himself defected to the Alliance, the Empire maintained the Storm Commandos because of the niche they filled in the overall Imperial war machine. Storm Commandos were distinguished by their black armor, which was modeled after that of a standard scout trooper. Up to forty Storm Commandos worked as a single unit, divided into four groups per team: standard commandos; assault troops trained for vehicle combat and artillery; soldiers who were experts at sabotage, demolitions and stealth; and a tech team devoted to keeping gear functioning or jury-rigging makeshift supplies.I like the idea of "assault troops", "sabotage troops", "demolition troops" and "tech troop"...to me, those make make for very interesting trees...Just thought it was interesting and thought I'd make this post to see what conversation in inspires...Message Edited by garvin on 06-08-2004 10:34 AM
I think this is a fantastic idea-mainly because it falls in line with what I've been saying since I started posting(which is, granted, not all that long ago).
Revamp Commando to include the following columns:
DEMOLITIONIST: Change grenadeer column to this. Keep grenades(after they're fixed so we can throw them farther without destroying our HAM). Add set charges, land mines, traps. Build using traps xp as in scout-require scout traps column as pre-req if the DEVS want, as long as it fixes commando I'm willing to do the additional work.
HEAVY WEAPONS EXPERT: Merge all heavy weapons into one column, all three of the other current columns. Fix the HAR or remove it. Add some mods for the disposables and fix it so they're not totally disposable, just the ammo for the gun is. This keeps the Commando as the heavy hitter but allows us some room for other vital skills. Build this column with heavy weapon xp, of course.
ASSAULT WEAPONS EXPERT: Build on the weapons that got us to Commando-Rifle, Carbine and Pistol. Minor sniper skills for rifle, which is standard training for commando units and any "MASTER COMMANDO" would be a sniper, hence the term "MASTER". Assault skills and tactics for the Carbine, since this is the bread and butter weapon of the commando profession. Close quarter fighting skills for the pistol-which would add some mods and skills for the LP. Build this column with combat xp, since it involves various weapon types.
HAND-TO-HAND COMBAT EXPERT: Ok, so my titles suck. Come up with better ones for me, please! But the hand to hand combat would give the Commando the edge needed when someone gets up in your face, building on the unarmed combat skills but not making us into mini-TKAs. Smack the enemy with the rifle butt under the chin or across the temple, pistol whip him, drop and give him a leg sweep and KD the b##%*@d. Ya know, like that. These moves could provide unarmed xp, perhaps. After all, a TKA is 'armed' with VKnuckles, yet gains unarmed xp.
The one thing I did not include in my idea for a Commando revamp is stealth. Never did include it and I'm unsure how it would fit into my current proposal. Stealth could include something that makes us drop off of enemy radar temporarily.
Oops! I didn't include a technical aspect either--I like the idea of us being able to field repair our weapons and armor if needed and to craft our own explosives as a scout does their traps. That could easily be blended in.
So their's my 2000 credits worth. Thanks for the chance to speak up on this Garv.
I don't care if it does 1 friggen damage, its just...I mean COMMANDO...ASSAULT RIFLE
both words fit together perfectly.
however what I'm just begging for is an assault rifle.
decent damage
pretty good speed ( after all modern assault rifles on fully automatic shoot pretty fast )
basically something that uses carbine skills, but we have our own skills withen the assault rifle.
I am REALLY taken up with the ability to craft our own grenades. shoot have US to have the ability to craft grenades, and ammo packs for our heavy weapons ( I really like that idea ), basically:
our grenades will SUCK compaired to a weaponsmiths grenades
our AMMO PACKS will not be as great as a weaponsmiths ammo packs as well.
they will be about 75% effective, while weaponsmith equipment is 100% effective.
sorta stupid? well true commando's can make their own explosive devices.
after all these guys are trained to survive. Yes I agree 100% with what you say garvin. and I agree 100% with someone who said we should have the ability to maintain our weapons / armor better.
infact. I think master marksman should get the ability to maintain weapons better, and master commando get the ability to maintain armor better.