Commando Archive

Thread: Soloing ATST's

RebalMarineHunter
Mon Nov 24, 2003 6:55 am
#14

Just a reminder for those who feel that Conceal shot is too powerfull and may think "Hmmm, this needs a nerf cause I cant do that".


1. A noob imp with any AP2weapon can take out any large creature much faster with an ATST than what I can with conceal shot.


2. A couple of CH with some nice pets can take out creatures way more effectily than we can with conceal shot.


3. We are not the only class with a skill that alows us to solo large creatures, Smugglers have "Fein Death". They can tap a bleed or 2, fein death, wait for the bleeds to stop. Get up, hit with another bleed or 2, fein again. Creature bleeds to 1 pt. Get up, kill with the last shot. This can be far more fun to watch and it is a little faster it the bleeds hit well.


I dont think smugglers or CH should be nerfed, and, Conceal shot is worthless in PVP, unlike Gruals and fein. Although neither of those in PVP are particularly effective either.


So, if you dont understand what you are talking about, display your wisdom with silence.




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martianorganics
Mon Nov 24, 2003 1:46 pm
#15

i have gotten over 5k of rifle xp before but not much so i know for a fact 5k is not the cap,



Slixle Nixle -- Master of this and dabbler of that
stormycommando
Fri Jun 18, 2004 6:43 pm
#16

I recently started up commando and i wanted to get some ideas from the commando community here on how to solo a ATST.
StarNick
Fri Jun 18, 2004 7:21 pm
#17

Get buffed...Get an LP w/ Pistoleer skills (Fanshot/Stopping shot), get good composite...hit and run it


Dont even take RL's....soloed one in 30 mins, 10 mins wasted trying to pelt it with RLs...my LP w/ stopping shot and fanshot did 3X the damage....



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ZabrakGabe
Sat Jun 19, 2004 9:02 am
#18

probobly pretty hard to do now with the increase of AT-ST defences.



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RazerWolf
Sat Jun 19, 2004 9:04 am
#19

They're still Blast vulnerable, so LP does full damage.



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admiraljz
Sat Jun 19, 2004 1:11 pm
#20

As a Bounty Hunter with some pistoleer skills (0030) I can take an AT-ST in under 10 minutes with just a scatter pistol. I would recommend a good buff, 70%ish composite with mind food/drink and muon. Might want to think about a synthsteak to take the edge off the first few hits you'll take.


As for the actual strategy, I'd run up and burn it with Flame Single 2, stack a flame cone burn on it, then retreat to cover firing stopping shot or fanshot with the LP. Provided there's cover nearby (such as a building you can duck behind), recover/heal whatever you need to (take off your helmet for a min to regen mind damage if you have to), then head back out and spam the LP some more. Re-apply the flame DOTs as they go out. AT-STs aren't particularly fast, nor particularly smart, but they do hit hard and never miss. Don't try to take one in an open field where there's no place for you to take cover and regen. If I can do it in <10 mins with a scatter pistol and torso shot/stopping shot, a Commando/Pistoleer should be able to trounce one in 5 with a FT and LP.


Hope that helps!





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RazerWolf
Sat Jun 19, 2004 6:50 pm
#21

As a Rifleman, I can take an AT-ST in about 40 seconds. I can strafe2 a pair in under a minute. Something not right there. Why can a Rocket Launcher not do that?



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Oireg
Sat Jun 19, 2004 10:37 pm
#22







RazerWolf wrote:
As a Rifleman, I can take an AT-ST in about 40 seconds. I can strafe2 a pair in under a minute. Something not right there. Why can a Rocket Launcher not do that?






one word, accuracy

Raptor2k1
Sat Jun 19, 2004 11:40 pm
#23

That, and that a RL will usually run out of shots before taking out the AT-ST even if most of them hit.



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