Commando Archive
Thread: Definetive answer to the wear are all the rocketlauncher question
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Oberi
Sat Jun 19, 2004 3:33 am
#14
u know... I could see the reason for that many components if the rocket launchers did... say 10 times their damage. Sadly They dont. Id like to jut give a shout out and thanks to all the weaponsmiths on flurry who make good low priced rocket launchers... I was about to rant to one because of his prices until I saw this. Id just like to tell tammbo... if ur reading this I love u for ur30k rocket launchers.
Oberi
Rebel Colonel
Master Commando
Flurry server
Xix13
Sat Jun 19, 2004 8:34 pm
#15
I too made a WS alt in hopes of supplying my Commando with RLs. I won't even make 'em for myself after trying one run. Besides, in the newer hi-level places ('vette, DWB), blast doesn't help much. Those SBDs are no ATSTs to be torn apart by RLs. I've found I'm making and using a lot more Lightning Beam Cannons, Acid Stream Launchers, Kliknik Glop Grenades and, yes, even speed-sliced HARs now with my Guild's weekly DWB and Blacksun runs. I actually feel a lot better about being a commando since the DWB.
Cuality
Sun Jun 20, 2004 5:28 am
#16
If they make the RL a weapon with consumable ammo... can we get a slot thats like a backpack we can wear the RL? Just wishful thinking i guess
Kevie
Sun Jun 20, 2004 4:18 pm
#17
garvin wrote:
This is the EXACT reason I'm pushing for RL's to be crafted seperate from RL Ammo...Make the RL non-consumable, but the Ammo packs that goes in the RL consumable...The Ammo packs would be no more difficult to craft then grenades. All of our consumable launcher weapons could be converted into ammo packs to be used with the non-comsumable RL housing and would work like Power-ups work on weapons.
The template design for this is already in game...Trap Droids are the perfect example. You drag and drop the traps over the droid to reload it. Then you can command the droid to fire a trap. With some tweaking, this is how the new and improved Rocket Launcher should work...
I have submitted (awhile back) a rather long and detailed proposal to TH and the devs regarding this idea...Back then it met with VERY favorable reviews from them, so who knows, we may yet see this come to light...As soon as the Jedi stuff starts it's completion phase I am going to re-approach them on this idea (the devs pretty much have blinders on to anything besides Jedi Revamp and Smuggler Revamp at this point)...
they need to do the same thing with grenades..... only give you the option to chuck em yourself or load em into a grenade launcher for better long-range accuracy etc.
TaloMox
Sun Jun 20, 2004 8:50 pm
#18
Wow, I knew they were hard to make, but.... dayum. I think I am going to go back to the vendor where I saw some RLs going for 25k, they seem like more of a steal now.
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